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    posted a message on GatherInfo - DropRates and other node info for GatherMate and other addons
    Thanks for your support. I have first question about Locales.
    GatherMate has its own Locale table for Nodes and if I create GatherInfo independent from GatherMate I cannot use its translations. There are Babble-Ore-2.2, Babble-Herbs-2.2, Babble-Gas-2.2, ... but they all use AceLocale-2.2 :(

    Can the the node translations be moved to independent Babble-style AceLocale-3.0 library for more addons to share it? Thank you.
    Posted in: Addon Ideas
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    posted a message on GatherMate: Offical Thread
    Quote from Kagaro »

    call it DropRates and add support for other map addons, they all pretty much name the map pins

    Great idea to generalize it to support other addons ;) I must have been blind not to think about it :(

    I've created thread in AddOn Ideas forum for discussion about it and to not spam this thread anymore. Thanks one more time for GatherMate, ideas, time and patience.

    GatherInfo thread: http://www.wowace.com/forums/index.php?topic=11315.0
    Posted in: General AddOns
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    posted a message on GatherInfo - DropRates and other node info for GatherMate and other addons
    In the GatherMate thread Silentbob requested a feature to add DropRates to GatherMate node tooltips similar to Gatherer node tooltips:
    Quote from Silentbob »

    One little feature in gatherer I?m very interested in, is the node tooltip. I?m a herbalist, and the herb node tooltip contained information about what besides the actual herb I could expect to get, like Primal Life, Fel Lotus etc and the droprates of those and the actual herb.


    I've began working on such addon which hooks GatherMate tooltips and adds drop rates information based on premade static tables. After little brainstorming and discussion in GatherMate thread there will more...

    Features planed for GatherInfo:
    1) Nodes drop rates
    2) Tradeskill level requirements info
    3) Support for tracking tooltips
    4) Support for world object tooltips (when hovering over the Vein/Herb in world)
    5) Support for other Note addons (Cartographer_Notes, ...)

    What won't be done:
    1) Tracking last visit time of each node - would require per-node information saving
    2) Node source information (WoWhead/me/otherplayers/...) - same problem

    GatherInfo will be similar to:
    1) Priceless: http://code.google.com/p/priceless-wow/ (last update September 2007)
    2) GatherSage: http://www.curse.com/downloads/details/3654/ (last update July 2007)
    3) GatherSage+Tye: http://www.curse.com/downloads/details/6924/ (last update June 2007)

    This thread is created for discussion about features/ideas for this addon and to not spam GatherMate thread with other addon discussion.
    Posted in: Addon Ideas
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    posted a message on GatherMate: Offical Thread
    Quote from zarevak »

    I've encountered a problem doing this: I don't know how to detect if the tooltip contains only one node or more nodes at once. tooltip:NumLines() always return 1 even when there are more node names displayed. :(

    I've got around this by getting the fontstring from the tooltip but I don't like it very much:
    local _G = getfenv(0)
    local tipTextLeft = tooltip:GetName().."TextLeft1"
    local fontString = _G[tipTextLeft]
    local nodename = fontString:GetText()
    if nodeinfo[nodename] then -- only one-line texts are matched as table indexes
     ... process the node
    end


    Is there a better way of doing it?

    BTW: do you gave any requests about name for such informational addon? (It adds droprates info to GatherMate pin tooltips based on the node name similar to the Gatherer functionality but based on static data). I'd like the name to suggest its conjuction with GatherMate, but I don't want to create confusion about the addon source as it won't be an official GatherMate addon.
    Some of the name ideas:
    1) GatherMate_DropRates -- can create problems in the future when people download all "GatherMate" addons thinking about it as one official package
    2) DropMate
    3) GatherRates
    4) DropRates_GatherMate
    5) something else
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Silentbob »

    One little feature in gatherer I?m very interested in, is the node tooltip. I?m a herbalist, and the herb node tooltip contained information about what besides the actual herb I could expect to get, like Primal Life, Fel Lotus etc and the droprates of those and the actual herb.

    Quote from Kagaro »

    SilentBob: no

    OK, I'm beginning to create my first addon they may go public ;) I've already made a prototype that hooks into GatheMate tooltips and displays static droprates for Copper Vein and Earthroot.

    My technique is to hook Display.getMapPin function which creates pins, call the original version and change the OnEnter event to my function saving the original version. In my modified OnEnter event handler I call the original handler that creates base tooltip with node name and then I add the droprates based on self.title.

    I've encountered a problem doing this: I don't know how to detect if the tooltip contains only one node or more nodes at once. tooltip:NumLines() always return 1 even when there are more node names displayed. :(
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Silentbob »

    One little feature in gatherer I?m very interested in, is the node tooltip. I?m a herbalist, and the herb node tooltip contained information about what besides the actual herb I could expect to get, like Primal Life, Fel Lotus etc and the droprates of those and the actual herb.

    Gatherer collects these data dynamically which will certainly not be added by the authors. Probably we can praise for static data table based on information on WoWhead and other sites :)

    Quote from Silentbob »

    Furthermore information about the source of the node, Wowhead or me, and time since I lasted farmed it.

    I've already asked for this feature and it was denied :(
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    I'm sorry if I wasn't clear in my previous - I don't want to add these notes to GatherMate. I was asking about for another Notes addon which will work correctly with GatherMate regarding tooltips and will show its notes in GatherHud. I know there was a message in Mapster thread about possibility of creating one.

    The main difference between GatherMate and the proposed Notes addon is:
    - GatherMate stores only ore-id (defines note title and icon) for each note
    - the proposed Notes addon should store Note title, Note icon and probably Note text for each note

    Whether the note is added automatically or manually is completely different discussion. For POIs there is GetLandmarkInfo(..) function which return the POIs from guards (after you've asked them) and general POIs for world map.

    Thinking about it I have another feature idea for this proposed Notes addon: Availability to create regions/paths (connected nodes) - the regions are already implemented in Taboo branch of Routes.
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Xinhuan »

    Zarevak: Gatherhud now has options (and suboptions) to follow the camera pitch.

    Thank you! I was afraid I'm becoming crazy when I was thinking about such feature...

    I've made another change to the code to get even more from the "hud under the avatar's feet" feeling (when you are looking overhead your avatar his feet are in the center of the screen):
    if settings.hud_perspective then
    	if settings.use_min_pitch then
    		y_compression = math_sin(math_max(pitch, settings.min_pitch) * rad_to_deg)
    	else
    		y_compression = math_sin(pitch * rad_to_deg)
    	end
    
    	-- move hud center according to pitch
    	local realY = math_cos(pitch * rad_to_deg) * db.settings.hud_y
    	hud:SetPoint("CENTER", UIParent, db.settings.hud_x, realY )
    	
    	visual_border:SetHeight( math_abs(hud_width * y_compression) + 1 )
    else



    OK. I'll stop fooling around your code and add a vote to create GatherNote/MapsterNotes/... addon because using Cartographer_Notes and GatherMate at the same time brings several issues:
    1) You have to use Cartographer
    2) There is tooltip race when mousing over the notes in minimap/worldmap. You either see GatherMate tooltips or Cartographer_Notes tooltips.
    3) Cartographer notes doesn't show up on GatherHud :)

    What types of notes I'd like to see:
    1) Mailboxes (but with ring support when you are near)
    2) Trainers (like nnTrainers with appropriate icons)
    3) Vendors/Markets (I don't need to see individual vendors, one note for group of vendors with note about their general inventory types is enough)
    4) Tradeskill "devices" (I always find myself struggling to find nearest Anvil/Forge/...)
    5) Other POI notes (Bank/Auction House/Graveyard/Flight Master/... )
    6) Player entered custom notes
    7) Guest givers (sometimes I don't accept the quest but I'm using Cartographer Quests to remember it and return to it later. I should be semiautomatic to change the note icon depending whatever you are already on the quest and hide/remove the note when you complete the quest)
    8] SilverDragon notes? ;)

    All the notes can be created manually, but I'd like to see automatic note gathering for most of them 8)
    Posted in: General AddOns
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    posted a message on Help Needed: Mod for tracking x,y over time
    Hi saltydave,
    check the FollowMe mod here on Wowace - it records your path in half seconds intervals and draws them out in the game.

    http://files.wowace.com/FollowMe/
    Posted in: Lua Code Discussion
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    posted a message on GatherMate: Offical Thread
    I've been playing with the GatherHud code a bit and added camera angle detection from FlightHud addon. My goal was to make GatherHud looking like overlay on the ground under the feet of my avatar. Not sure if others will want this, but it looks cool 8)

    Change
    local y_compression = math_sin(settings.y_compression * rad_to_deg)

    in function GatherHud:IterativeUpdate(force) to:
    SaveView(5)
    local Zangle = GetCVar("cameraPitchD")
    local y_compression = math_sin(Zangle * rad_to_deg)

    There are issues with this simple change:
    1) IterativeUpdate is not called when camera angle is changedDue to optimizations it doesn't update when only the camera angle is changed - you have to move or rotate to see the change or remove the optimization a few lines above this change
    2) The angle should be adjusted according to perspective if HUD is placed under or above the center of the screen (eg. when placed "on the ground")
    3) It's always on
    Posted in: General AddOns
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    posted a message on TradeskillInfo Official Thread
    Thanks for the addon! I just have a two requests:

    1) Can you add support for Actioneer Advanced Compact UI? The TradeskillInfo is throwing me errors every time there is a recipe in the Auction list:(

    2) Can you add more information (location and name of the quest giver; optionally quest level and tradeskill requirements) about quested recipes?

    Thank you :)
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    Quote from Xinhuan »

    r60373 GatherHud/GatherHud.lua:
    GatherHud: GatherHud will now honor visibility and filter settings in GatherMate and update them immediately on configuration changes.

    This was fast. Thank you!

    May I have another request? ;) In Moonglade there aren't any nodes available, but empty HUD is still displayed. Can it be hidden like it is hidden in capital cities?
    I haven't tested the new version yet, but I suspect after the node filtering there will be more zones with empty HUD. Can the HUD be hidden in such cases as well?
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Quote from HunterZ »

    You have it backwards. Right now (due to a recent change in Skiller) it says I can combine 800 Arcanite Shells on my Paladin Engineer. When I queue them up it starts counting down on the actionbar: 800...799...798...787...etc. This is bad!

    I'm sorry I didn't understand you correctly and didn't checked it either :( Next time I'll be more carefull.

    Quote from nogudnik »

    *cough* http://jira.wowace.com/browse/SKL-66 *cough*

    As of a couple of minutes ago, you should be able to use OneBag+OneBank+OneView with Skillet. Let me know if you get any odd results :-)

    Thanks! It works perfectly and I suspect it works better then with Possesions ;-)

    I just found a weird issue/bug about item counts:
    I have 42 copper bars on me and 140 in bank and none on my alts (as displayed in detailed tooltips). The counts for Arclight Spanner (6x Copper bar) are [7/30/27]. 7=42/6; 30=182/6; 27=???; Where the number 27 comes from?

    Quote from bloodstrike »

    (oh, and here's another vote for making the bank/alt numbers optional somehow.. i never use 'em)

    I vote for optionally disabling the numbers for Alts - They are the same as the bank number except for the bug reported above
    Posted in: General AddOns
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    posted a message on GatherMate: Offical Thread
    I know my last feature request was denied but I have another one:

    Can GatherHud display only nodes GatherMate is displaying?
    I don't have Herbalism so I don't care about herbs. Sometimes I disable some veins because they don't interest me (Incendicite Mineral Vein, ...).
    Posted in: General AddOns
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    posted a message on Skillet - Official Thread
    Welcome back nogudnik and thanks for adding the number of created items to Skillet!

    HunterZ requested that the numbers in brackets be the number of created items instead of number of possible runs of the recipe. I like the later (number of recipe runs) and I'd like to add a feature request to add the number of created items per one run next to the recipe name.

    Example:
    [5] Crafted Light Shot 200x [0/20/20] -- Using items in bank I can do 20 runs for 200 bullets each...
    [5] Crude Scope [0/4/4] -- 1x is omitted


    BTW: What is the "best" Inventory addon for use with Skillet? I'm using OneBag and related addons which comes with OneStorage, but this isn't supported by Skillet. Just because of Skillet I use Possessions :(
    Posted in: General AddOns
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