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    posted a message on FBagOfHolding - Inventory Addon
    So at first, this is a very good inventory addon. It looks like my old onebag addons,
    but has sorting und filters. But some things are missing, so i has to use my old onebag.
    At First the Bank inventory window, plz could u hide it? Or do u need it for scanning?
    Second, is there a way to hide teh search bar? i mostly know where my items are,
    only need to look up how many i have.
    Third, i mostly play with the german client, so at first i couldn't filter consumables
    in the "Item Typ". I looked up some code and localised your usUS to deDE. i hope its not
    to bad but it worked fine after it.

    local L = LibStub("AceLocale-3.0"):NewLocale("FBoH", "deDE")
    
    --FBoH_SetVersion("$Revision: 76222 $");
    
    L["Feithar's Bag of Holding"] = true;	-- Full Title
    L["FBoH"] = true;						-- Short Title
    L["fboh"] = true;						-- chat command
    L["Undefined"] = true;
    
    L["Bag View"] = "Taschen Anzeige";
    L["Main Bag"] = "Haupttasche";
    
    L["Bags"] = "Taschen";
    L["Bank"] = "Bank";
    L["Guild Bank"] = "Gilden Bank";
    L["Keyring"] = "Schlüsselbund";
    L["Mailbox"] = "Briefkasten";
    L["Wearing"] = "Angezogen";
    
    L["Soulbound"] = "Seelengebunden";
    L["Quest Item"] = "Questgegenstand";
    
    L["FuBar Hint"] = "Tip: Linke Maustaste Ansichtsmenü. Rechte Maustaste Konfiguration.";
    
    -- Standard Filters
    
    L["Realm"] = "Realm";
    
    L["Current Character"] = "Aktueller Charakter";
    L["Current Realm"] = "Aktueller Realm";
    L[" (All)"] = " (Alle)";
    
    L["Bag Index"] = "Taschen Index";
    L["Bag Type"] = "Taschen Typ";
    L["Character"] = "Charakter";
    L["Item Name"] = "Item Name";
    L["Quality"] = "Qualität";
    
    L["Not Soulbound"] = "Nicht Seelengebunden";
    
    L["Poor"] = "Schlecht";
    L["Common"] = "Verbreitet";
    L["Uncommon"] = "Selten";
    L["Rare"] = "Rar";
    L["Epic"] = "Episch";
    L["Legendary"] = "Legendär";
    L["Artifact"] = "Artefakt";
    
    L["Item Type"] = "Item Typ";
    -- The following values need to match the values returned by Blizzard's GetItemType function:
    	L["Armor"] = "Rüstung";
    	L["Consumable"] = "Verbrauchbar";
    	L["Container"] = "Behälter";
    	L["Gem"] = "Edelstein";
    	L["Key"] = "Schlüssel";
    	L["Miscellaneous"] = "Verschiedenes";
    	L["Reagent"] = "Reagenz";
    	L["Recipe"] = "Rezept";
    	L["Projectile"] = "Projektil";
    	L["Quest"] = "Quest";
    	L["Quiver"] = "Köcher";
    	L["Trade Goods"] = "Handwerkswaren";
    	L["Weapon"] = "Waffe";
    	
    L["Equip Slot"] = "Equip Slot";
    L["Not Equipable"] = "Nicht anlegbar";
    
    L["Last Moved"] = "Zuletzt Verschoben";
    L["Current Session"] = "Aktuelle Session";
    L["Today"] = "Heute";
    L["Yesterday"] = "Gestern";
    L["Last 7 Days"] = "Letzten 7 Tage";
    L["Last 30 Days"] = "Letzten 30 Tage";
    
    -- FBoH Configuration
    
    L["FuBar options"] = "FuBar Optionen";
    L["Attach to minimap"] = "Befestigen an der Minimap";
    L["Show icon"] = "Icon anzeigen";
    L["Show text"] = "Text anzeigen";
    L["Position"] = "Position";
    L["Left"] = "Links";
    L["Center"] = "Mitte";
    L["Right"] = "Rechts";
    
    L["Display"] = "Display";
    L["Grid Scale"] = "Icon Skalierung";
    L["Grid Scale Desc"] = "Skaliert die Grö?e der Item Icons in den Fenstern";
    
    L["General"] = "General";
    L["Hook Open All Bags"] = "Hook Alle Taschen öffnen";
    L["Opening all bags will open FBoH bags instead."] = "FBoH Taschen werden anstatt -Alle Taschen öffnen- geöffnet";
    L["Hook Open Backpack"] = "Hook R?cksack öffnen";
    L["Opening the backpack will open the FBoH main view instead."] = "Beim Öffnen des Rucksacks wird das FBoH Hauptfenster geöffnet.";
    L["- FBoH Main Bag -"] = true;
    L["- Blizzard Default -"] = true;
    L["Hook Bag 1"] = "Hook Tasche 1";
    L["Opening bag 1 will open the selected bag instead."] = "Beim Öffnen der Tasche 1 wird die selektierte Tasche geöffnet.";
    L["Hook Bag 2"] = "Hook Tasche 2";
    L["Opening bag 2 will open the selected bag instead."] = "Beim Öffnen der Tasche 2 wird die selektierte Tasche geöffnet.";
    L["Hook Bag 3"] = "Hook Tasche 3";
    L["Opening bag 3 will open the selected bag instead."] = "Beim Öffnen der Tasche 3 wird die selektierte Tasche geöffnet.";
    L["Hook Bag 4"] = "Hook Tasche 4";
    L["Opening bag 4 will open the selected bag instead."] = "Beim Öffnen der Tasche 4 wird die selektierte Tasche geöffnet.";
    
    -- Views
    
    L["Item in bank"] = "Item in der Bank";
    L["Item in guild bank"] = "Item in der Gilden Bank";
    L["Item on %s"] = "Item von %s";
    L["Item in %s's bank"] = "Item in %s's Bank"
    L["Item in %s's bags"] = "Item in %s's Taschen";
    L["Item in %s's mailbox"] = "Item in %s's Briefkasten";
    L["Item on %s's keyring"] = "Item in %s's Schlüsselring";
    L["Item worn by %s"] = "Item getragen von %s";
    
    -- View Menu
    
    L["Open All Views"] = "Öffne alle Fenster";
    L["View as List"] = "Fenster als Liste";
    L["Configure View"] = "Konfigurationsfenster";
    L["Create New View"] = "Erstelle Neues Fenster";
    L["Delete View"] = "Lösche Fenster";
    
    -- View Configure frames
    
    L["Configure Bag View"] = "Konfiguriere Tachen Fenster";
    L["Filters"] = "Filter";
    L["Sorting"] = "Sortierung";
    L["Name:"] = "Name:";
    L["Default Bag Filter"] = "The default bag view will display items for the current character not displayed in other bag views.";
    L["Sorters Help"] = "Drag properties from the left into this frame to sort by that property in the order by which they appear in this frame. Click the button for each sorter to toggle between ascending and descending order. Items belonging to the current character will always appear first and be grouped by location before any configured sorting is applied.";
    L["Ascending"] = "Aufwärts";
    L["Descending"] = "Abwärts";


    i hope u are still working on that, i'm waiting for a new release ^^
    Posted in: General AddOns
  • 0

    posted a message on ExtractGas?
    The Workaround from Tixu worked for my deDE-Client. So new Gas-Nodes showing up, Thx. Maybe one off the devs can look into this, maybe change it.
    Posted in: AddOn HELP!
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