I'm having some issues with the portrait and other indicators (i.e. masterlooter, raid leader). The z-order is not always correct: the portrait is in front of the indicators.
I have the portrait set as a bar, and the leader icon in the edge, top left, attached to unit frame, and the icon gets obscured by the portrait.
If I use the portrait 3D style or Class styles, then the icons work correctly, but if I use 2D then the portrait goes to the front.
I tried to find a configuration for the z-order or priority but I can't find it. Is there one? or is it simply a bug that hasn't been fixed yet?
I have a question regarding the raid group. Is there a way to have this group not show myself? The party group has the option but the raid group doesn't seem to have it. In a related note, is there a way to not add the pleople in the tank list in the regular raid list?
I play a few characters, so the profiles help a lot when configuring EBB for each of them, however I'd like to have two different sets of profiles. One for group layouts and visual settings, and a second one for the list of buffs/debuffs that show on each group.
I'll elaborate. For all my characters I have, for example, (1) a group that shows me the debufs I can put on my target, (2) a group that shows some buffs I want to track and (3) a group of important debuffs I'd like to track on my target.
But each character would need to have different buffs in each. (these are just example to explain). my hunter would need to see in (1) serpent sting, aimed shot, piercing shots, in (2) rapid fire, trinkets, heroism and in (3) hunter's mark, sunder armor, faerie fire.
But then my rogue would need instead to see in (1) poisons, rupture, expose armor, in (2) slice and dice, hunger for blood and in (3) sunder armor, dismantle, disarm.
I could set up a profile on my hunter, then on my rogue copy the profile and tweak the filters to watch different (de)buffs. But next time I move groups around in the screen, or change the bars' sizes etc, I'll need to copy the profile again and redo the filters.
My suggestion is to have a set of profiles for the group/bar layouts and another set of profiles for the filters. This might be too complicated, so the other suggestion would be an option to only copy group settings or filter settings from a profile.
I.e. I can have (a) rogue buff profile, (b) hunter buff profile and (c) layout profile. When I need to update the layout profile, I can log on my rogue for example, switch to profile (c) and make the changes I want, then switch back to the profile (a) with the buff filters I like and import the layout from (c). Then I can do the same with my hunter. Both characters now have the same layout and each has its own filters, without me having to manually update each of their profiles.
Is there a way to keep a buff bar shown even tho you lost the buff?
For example, I want to keep track of Horn of Winter on me. Once the 2 minutes run out the buff and its bar are removed from the list. Is there a way to make it stay shown so that I can know that "hey, there's a buff I should have but I don't have it right now".
My use case scenario is to have a group with a few buffs that are applied by other people as an aura during combat, so that I can check that I'm in range of the person (i.e. Swift Retribution, Leader of the Pack, etc.). I have set up the whitelist of the buffs I want shown in that group, but I have to go through the list and try and remember what buff, if any, is missing from the list during combat. A bar showing that something has expired might help.
What I don't want is the mod to make the switch on it's own since that would trigger a GCD. Maybe one of those on 'manual' setting in a macro with hunter's mark will suffice....
I get distracted rather easily. So I always forget to change what I'm tracking to match what I'm killing to get the benefit from the SV talent Improved Tracking (5% bonus to non periodic damage to enemies of the tracked type).
What I'd like is a mod that would display a small warning rectangle or square close to my target's unit frame that turns red when it's not of the same kind as what I'm tracking and I could track it. Perhaps the warning notice can be moved around the screen so users can choose where to put it.
For example, if I have Track Humanoids and I target Magmadar, next to his unit frame I'd get a small warning to remind me to switch to Beast Tracking. However this would not show if I'm tracking something Non-specified (like AQ bugs) or mechanicals.
are you getting this error often or did it just happen once?
This one I've seen only once, after the 2.4.3 patch (the one with the Gigantique bags):
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>
This one I've seen fairly often, even before the patch. Sometimes it happens when I die in PvP or a battleground, but I've seen it while doing other stuf to:
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
I'm having some bugs come up that I think might be related to CoolDownButtons, here are the errors:
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>
I don't even know where to start to describe this. so here goes the error:
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
It usually happens when I die, most of the time in PvP. List of the Addons that I have is the following:
Is there a way to turn on/off each of the groups independently of the others? For example, I have a group that shows the debuffs on the target that I can apply (for raid purposes) but I don't want to see that group when I'm soloing or in battlegrounds.
In the upcoming version there is no "style" option as such. It always shows coins and these are embedded nicely with the text around it. That is, it shows like this:
Sells for (2 x 2g34s56c) 4g69s12c
(But with coins instead of the letters g, s, and c. And a bit more space between them too.)
I could add an option to just show it like
Sells for 2g34s56c
If that is what you are looking for?
Well what you have planed sounds great. What I meant was that right now the options are (1) "Sells for (20 x 3.2s) 64s 0c" in text, or (2) "64 s" with coins (i.e. the whole stack total). What I wanted was an option to show (3) "3.2s" with coins (i.e. the value for 1 item).
0
0
I have the portrait set as a bar, and the leader icon in the edge, top left, attached to unit frame, and the icon gets obscured by the portrait.
If I use the portrait 3D style or Class styles, then the icons work correctly, but if I use 2D then the portrait goes to the front.
I tried to find a configuration for the z-order or priority but I can't find it. Is there one? or is it simply a bug that hasn't been fixed yet?
0
0
I'll elaborate. For all my characters I have, for example, (1) a group that shows me the debufs I can put on my target, (2) a group that shows some buffs I want to track and (3) a group of important debuffs I'd like to track on my target.
But each character would need to have different buffs in each. (these are just example to explain). my hunter would need to see in (1) serpent sting, aimed shot, piercing shots, in (2) rapid fire, trinkets, heroism and in (3) hunter's mark, sunder armor, faerie fire.
But then my rogue would need instead to see in (1) poisons, rupture, expose armor, in (2) slice and dice, hunger for blood and in (3) sunder armor, dismantle, disarm.
I could set up a profile on my hunter, then on my rogue copy the profile and tweak the filters to watch different (de)buffs. But next time I move groups around in the screen, or change the bars' sizes etc, I'll need to copy the profile again and redo the filters.
My suggestion is to have a set of profiles for the group/bar layouts and another set of profiles for the filters. This might be too complicated, so the other suggestion would be an option to only copy group settings or filter settings from a profile.
I.e. I can have (a) rogue buff profile, (b) hunter buff profile and (c) layout profile. When I need to update the layout profile, I can log on my rogue for example, switch to profile (c) and make the changes I want, then switch back to the profile (a) with the buff filters I like and import the layout from (c). Then I can do the same with my hunter. Both characters now have the same layout and each has its own filters, without me having to manually update each of their profiles.
0
For example, I want to keep track of Horn of Winter on me. Once the 2 minutes run out the buff and its bar are removed from the list. Is there a way to make it stay shown so that I can know that "hey, there's a buff I should have but I don't have it right now".
My use case scenario is to have a group with a few buffs that are applied by other people as an aura during combat, so that I can check that I'm in range of the person (i.e. Swift Retribution, Leader of the Pack, etc.). I have set up the whitelist of the buffs I want shown in that group, but I have to go through the list and try and remember what buff, if any, is missing from the list during combat. A bar showing that something has expired might help.
0
What I don't want is the mod to make the switch on it's own since that would trigger a GCD. Maybe one of those on 'manual' setting in a macro with hunter's mark will suffice....
0
What I'd like is a mod that would display a small warning rectangle or square close to my target's unit frame that turns red when it's not of the same kind as what I'm tracking and I could track it. Perhaps the warning notice can be moved around the screen so users can choose where to put it.
For example, if I have Track Humanoids and I target Magmadar, next to his unit frame I'd get a small warning to remind me to switch to Beast Tracking. However this would not show if I'm tracking something Non-specified (like AQ bugs) or mechanicals.
0
This one I've seen only once, after the 2.4.3 patch (the one with the Gigantique bags):
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>
This one I've seen fairly often, even before the patch. Sometimes it happens when I die in PvP or a battleground, but I've seen it while doing other stuf to:
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
0
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>
---
0
CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
<string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[1]":13: in function `?'
CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
It usually happens when I die, most of the time in PvP. List of the Addons that I have is the following:
!BugGrabber
Ace2
AckisRecipeList
ArkInventory
AutoBar
AutoBarConfig
autoCL
Bartender3
Bartender4
BaudManager
BetterBlizzOptions
BigBrother
BigWigs
BlizUF_LMH4
Blizzard_AuctionUI
Blizzard_BattlefieldMinimap
Blizzard_BindingUI
Blizzard_CombatLog
Blizzard_CombatText
Blizzard_CraftUI
Blizzard_GMSurveyUI
Blizzard_GuildBankUI
Blizzard_InspectUI
Blizzard_ItemSocketingUI
Blizzard_MacroUI
Blizzard_RaidUI
Blizzard_TalentUI
Blizzard_TradeSkillUI
Blizzard_TrainerUI
Blizz_ButtonFacade
BookOfCrafts
Buffalo
Buffalo2
BugSack
ButtonFacade
ButtonFacade_Apathy
ButtonFacade_Caith
ButtonFacade_Entropy
ButtonFacade_Gears
ButtonFacade_LayerTest
ButtonFacade_LiteStep
ButtonFacade_Onyx
ButtonFacade_Serenity
ButtonFacade_Template
Cheaptard
CML
CoolDownButtons
CooldownTimers2
Cosplay
CraftList2
CT_BarMod
CT_BottomBar
CT_BuffMod
CT_Core
CT_ExpenseHistory
CT_MailMod
CT_MapMod
CT_PartyBuffs
CT_RaidAssist
CT_Timer
CT_UnitFrames
CT_Viewport
DBM_API
DBM_Battlegrounds
DBM_BlackTemple
DBM_GUI
DBM_Hyjal
DBM_Karazhan
DBM_Outlands
DBM_Serpentshrine
DBM_Sunwell
DBM_TheEye
DBM_ZulAman
Deformat
DewdropLib
EasyMother
ElkBuffBars
EquipCompare_2.11
FocusFrame
FuBar
FuBar_AmmoFu
FuBar_ArenaFu
FuBar_AssistFu
FuBar_CharmsFu
FuBar_ClockFu
FuBar_DurabilityFu
FuBar_HonorFu
FuBar_LocationFu
FuBar_MoneyFu
FuBar_NameToggleFu
FuBar_OmenFu
FuBar_PotHerbFu
FuBar_ProfessionsFu
FuBar_QuestsFu
FuBar_RaidBuffFu
FuBar_RestFu
FuBar_ToFu
FuBar_TopScoreFu
FuBar_TradeCDFu
FuBar_VolumeFu
FuTextures
GloryLib
GratuityLib
HatTrick
Hourglass
ItemPriceTooltip
ItemRack
LibBabble-Class-3.0
LibCrayon-3.0
LibGratuity-3.0
LibMobHealth-4.0
LibSharedMedia-2.0
MyMedia files
Omen
OneBag
OneView
oRA2
Outfitter
PetAndMountDatabase
PitBull
Possessions
ProfessionsBook
Proximo
RatingBuster
RBM
RBM_Config
RBM_DrumWatch
RBM_TrapWatch
RosterLib
SatrinaBuffFrame
SBFOptions
SEasyRotation
SellValue
SendSelf
SharedMedia
SharedMedia-Blizzard
SimpleDrumAnnounce
SimpleMD
SimpleTranqShot
SpecialEventsEmbed
Speedometer
sRaidFrames
SuperPetFrame
SW_Stats
SW_Stats_Profiles
SW_UniLog
TabletLib
TitleHider
TotemTimers
TotemTimers_GUI
TrinketMenu
XPerl
XPerl_Options
XPerl_RaidAdmin
XPerl_RaidFrames
XPerl_RaidHelper
XPerl_Tutorial
XRS
I guess I should try and add the 2 libs that show there (AceEvent and CallbackHandler) as standalone
0
Or is using profiles the only way?
0
0
Well what you have planed sounds great. What I meant was that right now the options are (1) "Sells for (20 x 3.2s) 64s 0c" in text, or (2) "64 s" with coins (i.e. the whole stack total). What I wanted was an option to show (3) "3.2s" with coins (i.e. the value for 1 item).
But I can totally wait for what you have planned.
0
0
The switch would be preferably done when zoning in and out of the instance.