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    posted a message on PitBull 4.0
    done. hope I didn't miss anything.
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    I'm having some issues with the portrait and other indicators (i.e. masterlooter, raid leader). The z-order is not always correct: the portrait is in front of the indicators.

    I have the portrait set as a bar, and the leader icon in the edge, top left, attached to unit frame, and the icon gets obscured by the portrait.

    If I use the portrait 3D style or Class styles, then the icons work correctly, but if I use 2D then the portrait goes to the front.

    I tried to find a configuration for the z-order or priority but I can't find it. Is there one? or is it simply a bug that hasn't been fixed yet?
    Posted in: Unit Frames
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    posted a message on Post cool PitBull layouts here!
    I have a question regarding the raid group. Is there a way to have this group not show myself? The party group has the option but the raid group doesn't seem to have it. In a related note, is there a way to not add the pleople in the tank list in the regular raid list?
    Posted in: Unit Frames
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    I play a few characters, so the profiles help a lot when configuring EBB for each of them, however I'd like to have two different sets of profiles. One for group layouts and visual settings, and a second one for the list of buffs/debuffs that show on each group.

    I'll elaborate. For all my characters I have, for example, (1) a group that shows me the debufs I can put on my target, (2) a group that shows some buffs I want to track and (3) a group of important debuffs I'd like to track on my target.

    But each character would need to have different buffs in each. (these are just example to explain). my hunter would need to see in (1) serpent sting, aimed shot, piercing shots, in (2) rapid fire, trinkets, heroism and in (3) hunter's mark, sunder armor, faerie fire.

    But then my rogue would need instead to see in (1) poisons, rupture, expose armor, in (2) slice and dice, hunger for blood and in (3) sunder armor, dismantle, disarm.

    I could set up a profile on my hunter, then on my rogue copy the profile and tweak the filters to watch different (de)buffs. But next time I move groups around in the screen, or change the bars' sizes etc, I'll need to copy the profile again and redo the filters.

    My suggestion is to have a set of profiles for the group/bar layouts and another set of profiles for the filters. This might be too complicated, so the other suggestion would be an option to only copy group settings or filter settings from a profile.

    I.e. I can have (a) rogue buff profile, (b) hunter buff profile and (c) layout profile. When I need to update the layout profile, I can log on my rogue for example, switch to profile (c) and make the changes I want, then switch back to the profile (a) with the buff filters I like and import the layout from (c). Then I can do the same with my hunter. Both characters now have the same layout and each has its own filters, without me having to manually update each of their profiles.
    Posted in: General AddOns
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is there a way to keep a buff bar shown even tho you lost the buff?

    For example, I want to keep track of Horn of Winter on me. Once the 2 minutes run out the buff and its bar are removed from the list. Is there a way to make it stay shown so that I can know that "hey, there's a buff I should have but I don't have it right now".

    My use case scenario is to have a group with a few buffs that are applied by other people as an aura during combat, so that I can check that I'm in range of the person (i.e. Swift Retribution, Leader of the Pack, etc.). I have set up the whitelist of the buffs I want shown in that group, but I have to go through the list and try and remember what buff, if any, is missing from the list during combat. A bar showing that something has expired might help.
    Posted in: General AddOns
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    posted a message on Hunter Imp. Tracking Warning mod
    I'll give them a try.

    What I don't want is the mod to make the switch on it's own since that would trigger a GCD. Maybe one of those on 'manual' setting in a macro with hunter's mark will suffice....
    Posted in: Addon Ideas
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    posted a message on Hunter Imp. Tracking Warning mod
    I get distracted rather easily. So I always forget to change what I'm tracking to match what I'm killing to get the benefit from the SV talent Improved Tracking (5% bonus to non periodic damage to enemies of the tracked type).

    What I'd like is a mod that would display a small warning rectangle or square close to my target's unit frame that turns red when it's not of the same kind as what I'm tracking and I could track it. Perhaps the warning notice can be moved around the screen so users can choose where to put it.

    For example, if I have Track Humanoids and I target Magmadar, next to his unit frame I'd get a small warning to remind me to switch to Beast Tracking. However this would not show if I'm tracking something Non-specified (like AQ bugs) or mechanicals.
    Posted in: Addon Ideas
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    posted a message on CoolDownButtons - Offical Thread
    Quote from Dodge »

    are you getting this error often or did it just happen once?


    This one I've seen only once, after the 2.4.3 patch (the one with the Gigantique bags):
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
    CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>

    This one I've seen fairly often, even before the patch. Sometimes it happens when I die in PvP or a battleground, but I've seen it while doing other stuf to:
    CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>
    Posted in: General AddOns
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    posted a message on CoolDownButtons - Offical Thread
    I'm having some bugs come up that I think might be related to CoolDownButtons, here are the errors:

    CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>



    CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: bad argument #1 to 'sub' (string expected, got nil)
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:313: in function <...ce\AddOns\CoolDownButtons\Modules\Button_Manager.lua:309>
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:284: in function `ButtonUpdateTimer'
    CoolDownButtons-v2.1\Modules\Button_Manager.lua:194: in function `DrawButton'
    CoolDownButtons-v2.1\Modules\Bar_Manager.lua:115: in function <...rface\AddOns\CoolDownButtons\Modules\Bar_Manager.lua:68>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceTimer-3.0\AceTimer-3.0.lua:140: in function <...s\CoolDownButtons\Libs\AceTimer-3.0\AceTimer-3.0.lua:114>

    ---



    Posted in: General AddOns
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    posted a message on Events firing causing error.
    I don't even know where to start to describe this. so here goes the error:

    CoolDownButtons-v2.1\Modules\Cooldown_Manager.lua:84: attempt to call method 'RemoveCooldown' (a nil value)
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
    AceEvent-3.0\AceEvent-3.0.lua:70: in function <...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:69>

    It usually happens when I die, most of the time in PvP. List of the Addons that I have is the following:

    !BugGrabber
    Ace2
    AckisRecipeList
    ArkInventory
    AutoBar
    AutoBarConfig
    autoCL
    Bartender3
    Bartender4
    BaudManager
    BetterBlizzOptions
    BigBrother
    BigWigs
    BlizUF_LMH4
    Blizzard_AuctionUI
    Blizzard_BattlefieldMinimap
    Blizzard_BindingUI
    Blizzard_CombatLog
    Blizzard_CombatText
    Blizzard_CraftUI
    Blizzard_GMSurveyUI
    Blizzard_GuildBankUI
    Blizzard_InspectUI
    Blizzard_ItemSocketingUI
    Blizzard_MacroUI
    Blizzard_RaidUI
    Blizzard_TalentUI
    Blizzard_TradeSkillUI
    Blizzard_TrainerUI
    Blizz_ButtonFacade
    BookOfCrafts
    Buffalo
    Buffalo2
    BugSack
    ButtonFacade
    ButtonFacade_Apathy
    ButtonFacade_Caith
    ButtonFacade_Entropy
    ButtonFacade_Gears
    ButtonFacade_LayerTest
    ButtonFacade_LiteStep
    ButtonFacade_Onyx
    ButtonFacade_Serenity
    ButtonFacade_Template
    Cheaptard
    CML
    CoolDownButtons
    CooldownTimers2
    Cosplay
    CraftList2
    CT_BarMod
    CT_BottomBar
    CT_BuffMod
    CT_Core
    CT_ExpenseHistory
    CT_MailMod
    CT_MapMod
    CT_PartyBuffs
    CT_RaidAssist
    CT_Timer
    CT_UnitFrames
    CT_Viewport
    DBM_API
    DBM_Battlegrounds
    DBM_BlackTemple
    DBM_GUI
    DBM_Hyjal
    DBM_Karazhan
    DBM_Outlands
    DBM_Serpentshrine
    DBM_Sunwell
    DBM_TheEye
    DBM_ZulAman
    Deformat
    DewdropLib
    EasyMother
    ElkBuffBars
    EquipCompare_2.11
    FocusFrame
    FuBar
    FuBar_AmmoFu
    FuBar_ArenaFu
    FuBar_AssistFu
    FuBar_CharmsFu
    FuBar_ClockFu
    FuBar_DurabilityFu
    FuBar_HonorFu
    FuBar_LocationFu
    FuBar_MoneyFu
    FuBar_NameToggleFu
    FuBar_OmenFu
    FuBar_PotHerbFu
    FuBar_ProfessionsFu
    FuBar_QuestsFu
    FuBar_RaidBuffFu
    FuBar_RestFu
    FuBar_ToFu
    FuBar_TopScoreFu
    FuBar_TradeCDFu
    FuBar_VolumeFu
    FuTextures
    GloryLib
    GratuityLib
    HatTrick
    Hourglass
    ItemPriceTooltip
    ItemRack
    LibBabble-Class-3.0
    LibCrayon-3.0
    LibGratuity-3.0
    LibMobHealth-4.0
    LibSharedMedia-2.0
    MyMedia files
    Omen
    OneBag
    OneView
    oRA2
    Outfitter
    PetAndMountDatabase
    PitBull
    Possessions
    ProfessionsBook
    Proximo
    RatingBuster
    RBM
    RBM_Config
    RBM_DrumWatch
    RBM_TrapWatch
    RosterLib
    SatrinaBuffFrame
    SBFOptions
    SEasyRotation
    SellValue
    SendSelf
    SharedMedia
    SharedMedia-Blizzard
    SimpleDrumAnnounce
    SimpleMD
    SimpleTranqShot
    SpecialEventsEmbed
    Speedometer
    sRaidFrames
    SuperPetFrame
    SW_Stats
    SW_Stats_Profiles
    SW_UniLog
    TabletLib
    TitleHider
    TotemTimers
    TotemTimers_GUI
    TrinketMenu
    XPerl
    XPerl_Options
    XPerl_RaidAdmin
    XPerl_RaidFrames
    XPerl_RaidHelper
    XPerl_Tutorial
    XRS

    I guess I should try and add the 2 libs that show there (AceEvent and CallbackHandler) as standalone
    Posted in: AddOn HELP!
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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Is there a way to turn on/off each of the groups independently of the others? For example, I have a group that shows the debuffs on the target that I can apply (for raid purposes) but I don't want to see that group when I'm soloing or in battlegrounds.

    Or is using profiles the only way?
    Posted in: General AddOns
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    posted a message on Attack Speed Display (frame or FuBar)
    Oh nice, I was about to ask for this very thing. Will take a look at what people suggested.
    Posted in: Addon Ideas
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    posted a message on ItemPriceTooltip - Official Thread
    Quote from Bam »

    In the upcoming version there is no "style" option as such. It always shows coins and these are embedded nicely with the text around it. That is, it shows like this:

    Sells for (2 x 2g34s56c) 4g69s12c

    (But with coins instead of the letters g, s, and c. And a bit more space between them too.)

    I could add an option to just show it like

    Sells for 2g34s56c

    If that is what you are looking for?


    Well what you have planed sounds great. What I meant was that right now the options are (1) "Sells for (20 x 3.2s) 64s 0c" in text, or (2) "64 s" with coins (i.e. the whole stack total). What I wanted was an option to show (3) "3.2s" with coins (i.e. the value for 1 item).

    But I can totally wait for what you have planned.
    Posted in: General AddOns
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    posted a message on ItemPriceTooltip - Official Thread
    could I persuade you to add a setting to choose if we want the total or per-item price when chooseing to show the amount with Blizzard Style coins?
    Posted in: General AddOns
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    posted a message on Hide Guild Names in Instances
    I've been looking for an add-on that would hide the Guild Names from above a character when I enter a 25-man instance (to reduce clutter).

    The switch would be preferably done when zoning in and out of the instance.
    Posted in: Addon Ideas
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