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Last active Tue, Sep, 30 2008 14:06:02
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Jun 7, 2008As the HoT indicators can have separate colours assigned to them according to how much time is left on them, would it also be possible to assign separate priorities too? I seem to remember that it was so a while ago.Posted in: Grid & Grid2
Jun 4, 2008So basically what I do is to fade out a bit those who are more than 40 yards away, and fade out much more who are more than 100 yards away. This enables me to see those that are out of healing range but also fades out those who are very far away. This last bit is especially helpful in BGs.Posted in: Grid & Grid2
But to see everyone properly when inviting a raid together for example I wanted to be able to highlight everyone who's in the raid regardless of the range.
Since the 100 yard is higher prio than 90 it was overriding the pipe no matter what.
I mentioned that I connected the pipe into the border and the top left corner as well as into the frame alpha. The status that is being piped is UnitName.
UnitName overrides the pipe's default colour, which is very nice. But if the UnitName would also override the pipe's priority it'd cause some confusion. The reason I'm writing this is that it'd be really nice if there were an option that states if I wanted the pipe's colour/priority to be overwritten by the piped status's colour/prio.
I hope this clarifies things a bit.
The relevant options I use:
Frame/Frame Alpha: 40+yds, 100+yds, Pipe1
Frame/Pipe1 : UnitName
Status/Pipe1 : ooc piping
Jun 4, 2008I track 3 ranges in Grid 30-40-100 yards. FrameAlpha is lowered if the unit is more than 40 yards away and further lowered if more than 100 yards away.Posted in: Grid & Grid2
I've set up control pipes so that if I press a button the range checks in frame alpha are ignored. I've connected Pipe1 with FrameAlpha and UnitNames with Pipe1. And I gave Pipe1 maximum priority. To further augment the visibility I also connected Pipe1 to the Border and the TopLeftCorner.
When I press the binded key those units that are less than 100 yards away become highlighted, those that are more than 100 yards away get their border and corner modified, but not the frame alpha.
Any suggestions about this behaviour?
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