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    posted a message on HeadCount - Raid attendance and loot tracker
    On my first raid with headcount it didn't happen. But the day after something went wrong. I can not move people to G6 anymore. Two new addon that I install during last few days is headcount and altoholic. I turn off headcount after I met that problem. Everthing back to normal. So I have no idea what's going on there.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    I had some problem after install headcount. As my raid start. I'm unable to move people to groups other than G1~G5. I was in a 25 man group while I got that problem, and I'm not in combat. After I turn off headcount. Everything works fine. Just wondering if there is any option to stop block me on those action.
    Posted in: Raid AddOns
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    posted a message on Bartender4 - Official Topic
    Hi.
    I had a problem for while. I feel it is related to bartender4. My version is 4.2.1.
    There are two effect. 1 Leave Vehicle. 2. Cancel. Bartender4 use Leave Vehicle for both Vehicle and mind control effect. Which make me can not cancel mind control effect. Such as hunter's eyes of the beast, SW kil'jaden blue dragon control and naxxramas DK first boss's mind control orb effect.

    Blue dragon and eyes of beast I can cancel by right click my buff. But naxx's orb control is different. It is not buff. So only way I can cancel that effect is by click on Cancel button. But Bartender's button is leave vehicle which doesn't work.

    It works fine if I disable bartender and use default action bar. That will show button as cancel instead of leave vehicle.

    Can author be able to fix this anytime soon or anyone got a macro that can help with this problem?
    Posted in: General AddOns
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    posted a message on Utopia
    Combat log only show that [mob] ++ Judgement of light. Nothing about Judgement of the Just.
    Posted in: General AddOns
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    posted a message on Utopia
    Judgements of the just does not working at moment. When I'm playing my tankadin. Melee attack speed slow debuff show as red, which is correct if I didn't apply any judgement. But during combat, it still show as red after I apply judgement on mobs.

    Description of that debuff says Judgements of the just can be apply. So I'm wondering if your code just simply check if there is debuff call judgements of the just? Or in theory it is impossible to check that unless it sync with raid member at moment? Since you need info to check who applied that judgement and what spec are they. I know it's impossible to check debuff's info before 3.0.2. I'm not sure about now. Correct me if I'm wrong.
    Posted in: General AddOns
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    posted a message on Omen3
    Translate update.
    Posted in: Raid AddOns
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    posted a message on Omen3
    Saved again as UTF8 format. Hope it works.
    Posted in: Raid AddOns
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    posted a message on Omen3
    Traditional Chinese localization.
    Posted in: Raid AddOns
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    posted a message on Omen2
    I might try it next week. Just killed Onyxia yesterday. :(

    Arrowmaster: If p2 to p3 threat doesn't reset. Then it's GG for most of DPSer. Last week Onyxia. We had restoration druid pull aggro at start of phase 3. According to your theory, How can a healer gain enough threat to over aggro if threat didn't reset? Phase 2 didn't last that long. Remember we are all lvl 70. My tank's gear all from ZA BT and HJ. 1 or 2 hot can keep him up without problem at phase 1. There is no way that druid can get 1% of tank's threat at end of phase 1. And no way to get another 99% of threat during 2 min phase 2.

    Also I did onyxia a lot before TBC. All those strategy I been read is threat reset during phase 2 to phase 4 transition. All we did in the past is assume threat did reset. Maybe they all wrong. Probably it's time for us to learn something new. So if you got anything can prove your theory please say so.
    Posted in: Raid AddOns
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    posted a message on Omen2
    Quote from yoshimo »

    I know the the phases 2 & 3 dont work, this is even stated in the commitlog :)
    i just read this fireball information somewhere, and wanted to test it.
    the threat-reduction from knockback shoud already work but the threat-reset is WIP :)



    Fireball cast only during phase 2 though. Phase 1 and 3 only firebreath. I did onyxia last Sunday with 4 of my friend. At phase 3 I just wand for 1 min then start DPS. Didn't pull aggro from my tank though. Thus during phase 3 there isn't anything that reset threat.
    Posted in: Raid AddOns
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    posted a message on Omen2
    yoshimo:

    Omen doesn't work on onyxia. Reset is not on fireball. Aggro reset is from phase 2 to phase 3. When she land all aggro will be reset. Omen doesn't do anything on that matter. That's why your people pull aggro from your pally tank. Also there is an ability call wing buffet. Same to all dragon in BWL. It will reduce target's threat. Amount of threat reduce by wing buffet is unknown. Maybe KTM still has that record.

    At start of phase 3 will be easier if all dps let tank build threat for 1~2min before dps. Phase 3 and Phase 1 are exactly same except an additional AoE fear called Bellowing Roar accompanied with lava spits from the floor. But that has nothing to do with threat. Just remember aggro been reset after phase 2, you should be fine.
    Posted in: Raid AddOns
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    posted a message on Skinner
    Looks good when everything is skinned. XD
    Posted in: General AddOns
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    posted a message on OptiTaunt - Official Thread
    Would you add babble lib support for your addon? That will be help a lot for other language client. Also make it easier for localization files. :)
    Posted in: General AddOns
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    posted a message on Kalecgos curses
    I think make a boss module for grid will do that job for you. That module will display debuff depend on different boss. For this case, when fight kalecgos. That module will only display curse after player had that curse for 10 sec. If he had that curse for 20 sec, the border of that player will become red.
    Posted in: Addon Ideas
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    posted a message on Recount
    Recount's sync function is kinda weird at moment. When I type "/recount sync" it doesn't tell me that function is on or off. While I play with recount. It always getting data from people that didn't reset. And when I type "/recount sync", it doesn't tell me the current stats. It's so frustrating.
    Posted in: General AddOns
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