• 0

    posted a message on JWowUpdater - A new java addons updater for ace2
    hmm, just deleted Carbonite and let the updater reinstall it and everything works fine oO
    Posted in: Updaters
  • 0

    posted a message on JWowUpdater - A new java addons updater for ace2
    Just had a problem when installing addons for leveling my little mage...
    Was setting up my nonace addons from WOWINT and with Carbonite Quest there's a problem with their versioning, as they use Trial1.xx in their .toc and 1.xx on WOWINT the updater doesn't recognize the version of Carbonite at all and with that want's to update it every time I update.

    Changing the version in the conf file as a workaround seems to corrupt it, so that the updater changes back to initial settings...
    Posted in: Updaters
  • 0

    posted a message on JWowUpdater - A new java addons updater for ace2
    Quote from teedog »

    I am getting the following error in Windows Vista x64, with UAC enabled.

    This error causes a never-ending loop (JWU keeps trying again and spitting out this same error).

    I think the issue is that JWU is trying to execute the .BAT file at the wrong location? It should be the following for Vista users with UAC I think:
    C:\Users\Username\AppData\Local\VirtualStore\Program Files (x86)\World of Warcraft\Interface\AddOns


    Also, it might be helpful to have a way of stopping infinite loops so users can look at the error messages easily.

    If I'm doing something wrong, please let me know. Thanks!


    http://www.wowace.com/forums/index.php?topic=12103.0
    Posted in: Updaters
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Sorry for not responding earlier, but I had to learn for exams a lot and now I'm working on two programming projects for university and have to do some extra hours at work... Pretty tired of looking at the Eclipse surface xD

    Quote from Lanerra »

    Nice, Melikae. I was just wondering if that's pCool you're using for your cooldowns, and how you got the border around the raid frames?


    Using CooldownCount for my cooldowns and it's an eePanel with an 80% black background and the bordertexture from Caith's UI, it is shown as soon as there are more than 4 groupmembers and get's bigger with every 5 members until it is as big as it's on the screen.

    Quote from Phanx »

    What cyCircled skin is that with pixel-thin normal borders and the big bright "active" borders?


    It's the old cyCircled_Caith from WoWI

    Quote from Moon Witch »

    I would like to know which FCT mod it is, and the cooldowns (or spell duration), which one is that?


    Parrot for the FCT and as said CooldownCount for cooldowns and SorrenTimers for spell timers.

    Quote from Lise »

    Awesome UI, that have all i ever search for. Need Downloadlink plzzz... :)


    Uploaded it already as some people from our unofficial realm forum wanted to have it, here it is.
    It's a rapidshare link as I had the account there anyway and am too lazy to search for an alternative ;-P
    And pls remember that this UI is in no way meant to be lowmem... due to e.g. ArkInventory and Recount it uses pretty much memory.
    Posted in: General Chat
  • 0

    posted a message on UI Screenshots - Show us what you use!
    Made for 1280x1024 resolution, will be converted to Widescreen as soon as I can afford a nice 24" Eizo...

    Out of Combat, no target


    Out of Combat, target and tot


    In Combat


    In Raid


    ?: The Recount RaidDPS Frame is gone again, that was just for fun... but I added an eePanel to it anyway and put it right below the raidframe, so if I fancy to use it it would fit now...
    Posted in: General Chat
  • 0

    posted a message on eePanels2 - Official Thread
    Quote from X-buZZ »

    This is not the whole story, because the pet eePanel just resizes when a player buff changes because PLAYER_AURA_HAS_CHANGED is only fired when there is a change on the PLAYER buffs. It resizes correctly using UnitBuff("pet") but it is simple not refreshing at the right time.


    According to wowwiki that would be UNIT_AURA("pet")
    Posted in: General AddOns
  • 0

    posted a message on eePanels2 - Official Thread
    Thanks, will try that :)

    For me it worked to anchor the Panel to the BuffaloFrame
    and just use the script for resizing depending on the number of buffs...
    Posted in: General AddOns
  • 0

    posted a message on eePanels2 - Official Thread
    As the Buffalo Frame seems to be just as big as the first buff and the ElkBuffbars Frame even smaller (couldn't find it at all ;) I just made a little script to check how many buffs are on the target, divide by 5 (as my Buffalo has 5 columns), pick the next higher Int-Value and calculate how high the Frame should be...

    Basically this is just code from the EePanels Scripts page picked apart and put together to fit my needs ;)

    I didn't anchor the panel to the Buff Addon as neither Buffalo nor ElkBuffBars seems to use frames you could use to proper anchor and rescale a panel,
    you have to move it where you want it, but at least the scaling works fine for me...
    ?: Thinking about it you may be able to parent it to the Buffalo Frame, but the "normal" resizing would still be not working.

    -- Function to hide Panel when there are no buffs and calculate panel height otherwise
    function eePanels2:PLAYER_AURAS_CHANGED()
     --count number of buffs
      local buffs, i = { }, 1, times;
      local buff = UnitBuff("player", i);
      while buff do
       buffs[#buffs + 1] = buff;
       i = i + 1;
       buff = UnitBuff("player", i);
      end;
     -- if no buffs, hide panel
      if #buffs < 1 then
       eePanel8:Hide();
     -- if buffs set height to 50 for the first row of 5 buffs and 40 per every other 5 buffs
     -- change 5 to the number of columns you use in buffalo
     -- change 50 and 40 to fit your buff scaling
      else
       times = math.ceil(#buffs/4);
       eePanel8:SetHeight(50+((times-1)*40);
       eePanel8:Show();
      end;
    end
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_AURAS_CHANGED")


    Btw. is there any other way to get the number of buffs?
    Didn't find any nice and small solution to get that stupid number...

    For ElkBuffBars it would be something like this (assuming you use 20px high bars):
    -- Function to hide Panel when there are no buffs and calculate panel height otherwise
    function eePanels2:PLAYER_AURAS_CHANGED()
     --count number of buffs
      local buffs, i = { }, 1, times;
      local buff = UnitBuff("player", i);
      while buff do
       buffs[#buffs + 1] = buff;
       i = i + 1;
       buff = UnitBuff("player", i);
      end;
     -- if no buffs, hide panel
      if #buffs < 1 then
       eePanel8:Hide();
     -- if buffs set heigth to 26 (or more depending on if and what border u use) for the first buff and add another 20 per buff
     -- change 26 and 20 to fit your panel border and buff scaling
      else
       eePanel8:SetHeight(26+((#buffs-1)*20);
       eePanel8:Show();
      end;
    end
    -- Ace2 event listeners; can't do this in more than one script
    eePanels2:RegisterEvent("PLAYER_AURAS_CHANGED")
    Posted in: General AddOns
  • To post a comment, please or register a new account.