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May 8, 2008Posted in: Unit FramesQuote from Rabbit »
I don't understand. You changed the Health AND Power bars to deplete from RIGHT to LEFT, and you're complaining that the Power bar is not visible?
The Power bar is 6 pixels WIDE, if it depletes from RIGHT to LEFT, then it won't matter if you *ever* see it, because 6 pixels is not enough to gauge a persons power level.
Did you also move the Power bar so that it is positioned below the Health bar? Could you please take more time writing your post, and also, when you type (anywhere, really, not just on a forum), try to use paragraphs more.
Here's the code for what I changed:
local hp = CreateFrame("StatusBar") hp:SetStatusBarTexture(statusbarTextureHorizontal) hp:SetOrientation("HORIZONTAL") hp:SetParent(self) hp:SetPoint("LEFT", self, "LEFT") hp:SetPoint("RIGHT") hp:SetPoint("TOP") hp:SetHeight(20) self.Health = hp self.OverrideUpdateHealth = updateHealthRaid local mana = power local pp = CreateFrame("StatusBar") pp:SetStatusBarTexture(statusbarTextureHorizontal) pp:SetStatusBarColor(mana.r, mana.g, mana.b) pp:SetOrientation("HORIZONTAL") pp:SetParent(self) pp:SetPoint("LEFT", self, "LEFT") pp:SetPoint("RIGHT") pp:SetPoint("BOTTOM") pp:SetHeight(5) self.Power = pp self.OverrideUpdatePower = updatePowerRaid
Does that explain things a tad better?
Unless I'm to put the SetPoint of the mana bar at ("LEFT", hp, "LEFT") or something, I'm scratching my head. And somewhat of an apology for the last post - I was trying to heal a heroic magister's terrace with a MS warrior tanking.
ETA: And now that I looked it over, should I change the local mana = power to a different number?
May 8, 2008Rabbit, thank you so much for the heads up about your oUF layout, it saved me a ton of headaches. But I've got only one problem - I switched the raid frames around to deplete from right to left, as well as the mana/rage/energy bars, but for some reason, if a person has full mana, the mana bar seems to disappear entirely, leaving only the backdrop behind it. Is there a way to fix that in the raid.lua itself? Once someone uses mana or gains rage, etc, the bars are there, but not if they're sitting at full.Posted in: Unit Frames
May 8, 2008Posted in: Unit FramesQuote from Rabbit »
Have you tried my oUF_Rabbit layout on the SVN?
Open raid.lua and change the options at the top to suit your needs, such as UNIT_SPACING, REVERSE_STATUSBARS, HEALTH_DISPLAY_AS and SCALE.
Seems to me that should satisfy what you described in that post, at least.
I haven't! I completely forgot that it was up on the SVN. thank you so much! Maybe I'll be able to raid tonight!
May 8, 2008Since my computer thinks that Hyjal and PitBull do not mix well and crunches me down to a whopping 1 fps for most of the trash pulls and most of the bosses, I'm trying to switch over to oUF to lighten up the load (It's obvious that my computer was never meant to play wow, even with the upgrades I've done for it) on the system. But here's the kicker - out of every single oUF layout there is out there... no one plays a healer. I've spent most of last night and almost all of today trying to get this thing fixed how I need it (ie, raid frames bigger, names/health displayed on those frames, and as just visual eye candy, I like to have class colors on my frame and the target's frame instead of the mana bar being colored as the class color) however, I'm pretty much a LUA n00b, only having done DogTags before. I'm trying to combine both p3lim's and Lolzen's oUF layouts (taking the majority of p3lim's, but adding in power bar colors and raid frames from Lolzen) but I'm having the most issues getting class colors to display at all. Are there any helpful hints that anyone could give me before I toss my computer down the stairs? :)Posted in: Unit Frames
Mar 25, 2008Posted in: General ChatQuote from tazmanyak »
In this first screen, can you tell me what the * and + are for?
And in this one ... what is the addon that make the screen flash red like that? o?, please :D
(as you are full life, i think this can be an "agro notifier", can it also alert you when near to die?)
Before I change it, the * signifies a renew ticking (either mine or another priest's) and a + is a PW:S.
Yeah, that's Omen flashing at me - I got tired of constantly changing it to be 110% instead of 90%, so I just left it.
Mar 25, 2008My latest: (It was being slowly changed through the night, but the first is what I ended up with)Posted in: General Chat
In combat, obviously.
Likewise in combat, but showing target/tot/tott/cast bars.
Still to do:
2. Finish changing dogtags in PitBull.
Mar 9, 2008Posted in: General ChatQuote from Benea »
Experimenting: ressurected an old Duke layout (made by me copied layout with a bunch of modifications):
Beautiful as always Benea. It's very centered, especially when not in raid, and that's what I find the most trouble in. :) What fonts are you using for the UI?
Feb 27, 2008Posted in: General ChatQuote from Tiany »
More UI's please, last few pages have just been blabla :P
In raid, not doing a damn thing: http://i26.tinypic.com/avivya.jpg
In raid, in combat: http://i31.tinypic.com/auimb5.jpg
Now I know that Omen was covering up LynStats. I since corrected that issue. :) Any constructive criticism is nice, as always. And the reason behind the PitBull raid frames is because there seems to be an issue with my copy of Grid and Grid Mana Bars with some odd memory leaks that have been sticking around, even after I installed a brand new copy of it. And since I have been playing with some of the DogTags available, it's actually looking kind of nice. :D
Feb 22, 2008Posted in: Unit FramesQuote from Lysiander »
That is not only possible, but one of the main reasons why DogTag is so awesome.
Try [HasAura(Fel Rage)]. That should do it.
Okay, how about debuffs? Weakened Soul, Saw Blade (TK mobs), MC, etc? Would the [HasAura] work on that as well?
Feb 22, 2008Out of curiosity, is it possible to have DogTags function, in essence, as Grid does? (ie, having specific debuffs/buffs shown as text on the PitBull raid frames?)Posted in: Unit Frames
As an example of what I'm trying to get is, let's say a person gets the Fel Rage buff from Bloodboil. Would it be possible for the PitBull raid frames to have (Fel Rage) appear as soon as this debuff takes place? If so, is there a specific tag I need to use? I've tried (HasAura(Fel Rage) ? Text((Fel Rage))), but it's not working. =\
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