• 0

    posted a message on Onebank, Onebag problem
    The OneView addon works with OneBag and OneBank to provide the features you are describing. If you don't have OneView installed, then install it. Otherwise, you might try removing any WTF files related to OneView.
    Posted in: AddOn HELP!
  • 0

    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    The patch allows MrPlow to work correctly when you have multiple speciality bags for -different- professions. It doesn't move item into or between specality bags (even if they are for the same profession). I hope that clears up the confusion.
    Posted in: General AddOns
  • 0

    posted a message on Overall Item Value
    Pawn (http://www.wowinterface.com/downloads/info7296-Pawn.html) is one of my favorite non-Ace addons. It has many of the features you are describing.
    Posted in: Addon Ideas
  • 0

    posted a message on Mr Plow v4.5 (Updated 09/05/06)
    Here's a patch that I created to allow MrPlow to sort items that are in speciality bags. It doesn't move items into or between speciality bags, but it will sort them correctly without errors.

    I'm not a registered developer on this site, but I would love it if someone could applied this patch to the code in SVN.
    Posted in: General AddOns
  • 0

    posted a message on Assessment - Official Thread
    I think Assessment\embeds.xml should have:

    <Include file="Libs\LibBabble-Spell-3.0\lib.xml"/>


    and NOT

    <Script file="Libs\LibBabble-Spell-3.0\lib.xml"/>


    Beyond this, LibBabble-Boss-3.0 does not seem to be included as a dependency.
    Posted in: General AddOns
  • 0

    posted a message on Grid
    I've noticed that the out-of-range setting changes for me too. I think it has to do with playing multiple characters. On my shaman I set the range to 40 yards. If I only use my shaman, then it stays set at 40 yards. However, when I logon to my rogue I notice that the range gets reset to 28 yards. This setting remain even when I return to my shaman.
    Posted in: Grid & Grid2
  • 0

    posted a message on Pitbull and 40man raids
    Put PittBull into Raid configuration mode. Then goto the config setting PittBull->Raid->Other->Grouping. Make sure the "Group Filter" setting has all groups checked. It's very likely that Groups 6, 7, and 8 are currently unchecked.
    Posted in: Unit Frames
  • 0

    posted a message on simpleMinimap, now with Ace2 goodness
    Sueisfine, I noticed a similar problem. As a work around, you could try putting an eePanel behind SMM to give it the border look that you want. That approach worked well for me.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Is there an addon that displays incoming heals only(!) on myself?
    I use VisualHeal in conjunction with Grid and Clique. It's a nice complement to many of the healing setups that people use. If your healers don't want to see the VisualHeal bars, then the bars can easily be disable. Even with the bars disabled, VisualHeal will continue to communicate healing information with other raid/party members using VisualHeal.
    Posted in: Unit Frames
  • 0

    posted a message on Is there an addon that displays incoming heals only(!) on myself?
    The guild I'm in requires all healers to use VisualHeal. Under the covers it uses the HealComm library to transmit heal-specific information. For non-healers, it shows a bar with your current health, plus all incoming heals. This sounds like what you are looking for.

    Remember, for VisualHeal (or other spell communication addons) to be effective, everyone needs to be using addons based on compatible spell communication libraries.
    Posted in: Unit Frames
  • 0

    posted a message on VisualHeal - Official Thread
    I have thrown together a Grid status indicator that works with VisualHeal-Ace3-4. For anyone that wants to play around with it, copy the attached file into the VisualHeal directory and append GridStatusVisualHeal.lua to the end of VisualHeal.toc after PitBull_VisualHeal.lua. Make sure you have Grid installed as well. Then, from the Grid config menu, specify the locations where you want the VisualHeal status indicator to appear - Center Text and Health Bar are good locations.

    Units receiving heals, which the player isn't healing, will display the new health deficit which will exist after all incoming heals land. If the deficit is positive, then the unit has incoming overheals. When the VisualHeal status is displayed on the Health Bar, the bar reflects the unit's post-heal health level.

    If the player is healing a unit, the text will again display the new health deficit which will exist after all incoming heals and the player's heal lands. The color of this text will change from green to red depending on how much of the player's heal will be wasted. The text displayed for an overheal just shows the player's overheal amount and not the total overheal incoming on the unit.

    xbeeps, if you want to include this code with VisualHeal, then by all means, go for it. As you will see, I borrowed heavily from your PitBull code.

    I also have a Grid status indicator addon which works with HealComm-2.0, but it doesn't account for heal modifiers on targets. (I'm very glad to see that a get() method for heal modifiers was included in LibHealComm-3.0.) If there is interest, and xbeeps doesn't object, I would be happy to post a zip file with this code as well.
    Posted in: General AddOns
  • 0

    posted a message on VisualHeal - Official Thread
    I'm optimistic that hacking GridStatusIncomingHeals or GridStatusIncomingHealth to use HealComm-2.0 is a realistic posibility. In a perfect world, I would want a Grid status indicator which shows something like "1.2k|3k", where the first number is other heals, the second number is my heal, and the text is colored based on how much overhealing my heal would do.
    Posted in: General AddOns
  • To post a comment, please or register a new account.