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    posted a message on Moving textures/frames
    For moving of frames you dont need to logout, a reload of the UI is fine. But if you are testing textures and renaming them, or moving them, then you need to relog.. Best thing to do is just rename your new texture your old textures name, and then a reload will do.. But if you do not know the exact location then its a trial and error kinda thing yes.
    Posted in: Lua Code Discussion
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    posted a message on UI Screenshots - Show us what you use!
    Quote from leyrhao
    I've been working on this UI for a few weeks and I think it's finally done :D.
    - Casting & DBM
    C&C are always welcome :)


    Its good to see something totally different, but in my opinion its too much border :( Maybe it works if you makethe border a bit thinner?
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Get neav's ui pack, ninja !Beautycase, and add in your raid frames.lua CreateBorder(framename, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) or something..
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    lolthreat.. gogo wowinterface
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Flickor
    Got a combat shot?


    I guess you wanna know if the buff filters actually work? They do :) but for some reason only when in range.. when not in range, I can see all the buffs..

    Heres a shot on the DK

    http://img709.imageshack.us/img709/8703/wowscrnshot012510035556.jpg

    And yes, I just seen it too.. I need to change the position of the difficulty flag :(
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    http://img402.imageshack.us/img402/1016/wowscrnshot012510000112.jpg

    I think this will please Phanx due to the lack of pixel fonts :P

    Im sticking with this one :) Its a mix of ouf_tewl new and old version. Raid frames are new, only changed the texture colors, Player and such are an older version.

    Shown frames:
    player: (debuffs will go under it, buffs wont show)
    target: (above player, got buffs under it, debuffs will go on top, just under ToT)
    ToT: Shows nothing but name and hp :)

    (All buffs on unitframes are filtered as "CASTABLE|PLAYER" and debuffs are "HARMFUL|PLAYER")

    Castbar: Bottom castbar is player, top castbar is target..

    And a question to anyone that still has an old version of sTotemTimers (the ones on the website dont work anymore for some reason) that shows time with classcolor on the minit and seconds pls pm me a link to it or something. I had one, but swapping from ouf_neav to this layout for some reason broke it.. Cant explain how, doesnt make sense at all.. And the current totemtimers, I dont like them :P

    And before you ask, buffs are Scent from p3lim :O
    Posted in: General Chat
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    posted a message on Desktop Screenshots - Show us your non-WoW!
    its adium, says so in his bar :P http://adium.im/
    Gief windows version of it :(
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Phanx
    Holy crap, a UI with some text I can actually read! :o

    I'm not a fan of the "mana/castbar behind the health bar sticking out around the edges" trend, though. It just looks messy.



    I know right :D A font size over 12 is rare isnt it? But ya, I wasnt a big fan of the manabar this way either, thinking it would be too unclear. But then I got bored of Neav UI and tried something else. Raped some testdummies, done some HC's.. Tonight actually raided with it, and I must say: The mana bars arent as big an issue as you think it would be :) The castbar howeverwas. Thats why its over the HP frame. The alpha @50% works wonders there.. I have to say: For this char where I have bound every key, and im just showing some CD's its a win UI. For my DK and my paladin however it is not. There I want the Neav UI.. Change is hard :(
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    You where right :) Fixed the scaling, does save some fiddling.. but ehm.. I dont agree on the castbar thing :) I tried older versions, but for some reason this strikes me more.

    and dbm.. I know about the bosshealth, and I thought I had the other ones done aswell, but I failed @ font changing properly.. Currently using the one I made (check dbm topic) But it doesnt fit anymore.. Might change it after the raid, or atleast attempt.. But I guess normal raid+10man+10man alt runs will take till like 3 :)

    And last: I cant think of any chatmods that do that, or chat additions (since I luv nChat). So name some :D EDIT: Used chicchai for a bit, cant get uset to it.. Even when setup properly I dont like the fact the chat is sliding away.. I guess Ill have to combine the 2 frames again, lower font size and show 3 more lines or something >_>

    ->>> EDIT: http://img260.imageshack.us/img260/7314/wowscrnshot012010223154.jpg
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    On raid frame? no :) Im taking that off anyway, since I only show it in party, to see who to focus magic.. Im gonna make them lower too, and have hp deplete horizontal.. Just big enough to see if I can decurse some1
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Finally pulled away from neal ui (nothing against you neal :P )..
    WIP:http://img260.imageshack.us/img260/7314/wowscrnshot012010223154.jpg (changed the pic link to latest wip, as the post below)

    And yes, changed the castbar to be ontop, it was needed :P .

    Todo:
    Find out what to do with chat.. I am used to 2 chatframes, 1 left, 1 right.. With trade etc showing right.. Dont want it in my main window, not sure if I want to have it tabbed away so its not showing.. hmm...
    And last but not least, need to get my hands on ocularis's DBM bars..
    Posted in: General Chat
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    posted a message on Customizing DBM timer bars
    Quote from Bajenfan
    Those are soo beautiful its is possible for an upload of the file for those....please pretty please :p

    -Strongbow-


    your entire ui for that matter. looks nice and I might wanna "ninja" some stuff.. But yeah, good looking timers :) Im just curious how your eye sight is.. cause sitting in a normal position @ my pc I cant really read that on 1680x1050 :(
    Posted in: AddOn HELP!
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    posted a message on UI Screenshots - Show us what you use!
    Quote from ocularis
    Well, hopefully killing someone wont be neccessary.

    Lootframes are here: http://infi.deluxe-board.com/wow/addons/4-sGroupLoot.htm - change the font and offset the background. seems like Shantalaya's site is down at the moment though.

    The damage meter is Skada, stolen from twin2. :)


    Ah well.. My ui.. Cant get away from neav ui :( So used to it that any change will make me almost unable to play :O and ehh.. dont mind the empty buffs.. Have it often when taking screenshots.. >_< DBM looks cool tho :)

    http://img262.imageshack.us/img262/7487/wowscrnshot010710144102.jpg
    Posted in: General Chat
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    posted a message on Customizing DBM timer bars
    <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
    ..\\FrameXML\\UI.xsd">
        <Frame name="DBTBarTemplate" enableMouse="true" virtual="true" frameStrata="MEDIUM" topLevel="true">
            <Size>
                <AbsDimension x="6" y="6"/>
            </Size>
            <Frames>
                <StatusBar name="$parentBar">
                    <Size>
                        <AbsDimension x="6" y="42"/>
                    </Size>
                    <Anchors>
                        <Anchor point="BOTTOM" relativePoint="BOTTOM">
                            <Offset>
                                <AbsDimension x="0" y="0"/>
                            </Offset>
                        </Anchor>
                    </Anchors>
                    <Layers>
                        <Layer level="BACKGROUND">
                            <Texture name="$parentBackground">
                                <Color r="0" g="0" b="0" a="0.7"/>
                            <Anchors>
                                <Anchor point="CENTER" relativePoint="CENTER">
                                    <Offset>
                                        <AbsDimension x="0" y="0"/>
                                    </Offset>
                                    </Anchor>
                                     <Anchor point="LEFT" relativePoint="LEFT">
                                           <Offset><AbsDimension x="-1" y="0"/></Offset>
                                     </Anchor>
                                     <Anchor point="RIGHT" relativePoint="RIGHT">
                                           <Offset><AbsDimension x="1" y="0"/></Offset>
                                      </Anchor>
                                     <Anchor point="TOP" relativePoint="TOP">
                                           <Offset><AbsDimension x="0" y="1"/></Offset>
                                      </Anchor>
                                     <Anchor point="BOTTOM" relativePoint="BOTTOM">
                                           <Offset><AbsDimension x="0" y="-1"/></Offset>
                                      </Anchor>
                            </Anchors>
                            </Texture>
                        </Layer>
                        <Layer level="OVERLAY">
                        <Texture name="Border" file="Interface\AddOns\DBM-Core\textures\frameborder" level="TOP">
                                <Size>
                                    <AbsDimension x="55" y="45"/>
                                </Size>
                                <Color r="0.25" g="0.25" b="0.25" a="1"/>
                                <Anchors>
                                    <Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
                                        <Offset>
                                            <AbsDimension x="15" y="-1"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </Texture>
                        </Layer>
                        <Layer level="BACKGROUND">
                            <Texture name="$parentSpark" alphaMode="ADD">
                                <Color r="1" g="1" b="1" a="0.0"/>
                                <Size>
                                    <AbsDimension x="0" y="0"/>
                                </Size>
                                <Anchors>
                                    <Anchor point="CENTER">
                                        <Offset>
                                            <AbsDimension x="0" y="0"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </Texture>
                            <FontString name="$parentName" font="Fonts\\Pixel.ttf" text="">
                                <FontHeight>
                                 <AbsValue val="9"/>
                                </FontHeight>
                                <Shadow>
                                    <offset>
                                          <AbsDimension x="1" y="-1"/>
                                       </offset>
                                <color r="0" g="0" b="0"/>
                                 </Shadow>
                                <Anchors>
                                    <Anchor point="LEFT" relativePoint="RIGHT">
                                        <Offset>
                                            <AbsDimension x="10" y="0"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </FontString>
                            <FontString name="$parentTimer" font="Fonts\\Pixel.ttf" text="">
                                <FontHeight>
                                 <AbsValue val="9" outline="true"/>
                                </FontHeight>
                                <Shadow>
                                    <offset>
                                          <AbsDimension x="1" y="-1"/>
                                       </offset>
                                <color r="0" g="0" b="0"/>
                                 </Shadow>
                                <Anchors>
                                    <Anchor point="RIGHT" relativePoint="RIGHT">
                                        <Offset>
                                            <AbsDimension x="-10" y="-10"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </FontString>
                            <Texture name="$parentIcon1">
                                <Size>
                                    <AbsDimension x="40" y="40"/>
                                </Size>
                                <Anchors>
                                    <Anchor point="RIGHT" relativePoint="RIGHT">
                                        <Offset>
                                            <AbsDimension x="-10" y="1"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </Texture>
                            <Texture name="$parentIcon2">
                                <Size>
                                    <AbsDimension x="40" y="40"/>
                                </Size>
                                <Anchors>
                                    <Anchor point="RIGHT" relativePoint="RIGHT">
                                        <Offset>
                                            <AbsDimension x="-10" y="1"/>
                                        </Offset>
                                    </Anchor>
                                </Anchors>
                            </Texture>
                        </Layer>
                    </Layers>
                    <BarTexture name="$parentTexture" file="Interface\\AddOns\\DBM-Core\\textures\\default.tga"/>
                    <BarColor r="1.0" g="0.7" b="0.0"/>
                    <Scripts>
                        <OnLoad>
                            self:SetOrientation("Vertical");
                            self:SetMinMaxValues(0, 1)
                            self:SetValue(1)
                        </OnLoad>
                    </Scripts>
                </StatusBar>
            </Frames>
            <Scripts>
                <OnUpdate>
                    self.obj:Update(arg1)
                </OnUpdate>
                <OnMouseDown>
                    if self.obj.owner.movable and arg1 == "LeftButton" then
                        if self.obj.enlarged then
                            self.obj.owner.secAnchor:StartMoving()
                        else
                            self.obj.owner.mainAnchor:StartMoving()
                        end
                    end
                </OnMouseDown>
                <OnMouseUp>
                    self.obj.owner.mainAnchor:StopMovingOrSizing()
                    self.obj.owner.secAnchor:StopMovingOrSizing()
                    self.obj.owner:SavePosition()
                    if arg1 == "RightButton" then
                        self.obj:Cancel()
                    elseif arg1 == "LeftButton" and IsShiftKeyDown() then
                        self.obj:Announce()
                    end
                </OnMouseUp>
                <OnHide>
                    if self.obj then
                        self.obj.owner.mainAnchor:StopMovingOrSizing()
                        self.obj.owner.secAnchor:StopMovingOrSizing()
                    end
                </OnHide>
            </Scripts>
        </Frame>
    </Ui>
    Keep in mind 2 things: 1) I added a "/dbm test" command to the DBM-Core.lua line 660ish add:
    elseif cmd == "test" then
    DBM:DemoMode() <- gotto love emoticons.. thats ": D"
    to never have to go into the menu again, cause the official bar width is 100 minimal.. So setup your dbm to a basic before you edit this.. and 2) You need to leave the game after that, and go into the wtf folder / server / char / savedvars / DBM-Core.lua and change ["HugeWidth"] = 10 and ["Width"] = 10 to what you want.. Thats about it I guess..
    Posted in: AddOn HELP!
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    posted a message on Customizing DBM timer bars
    TY! got it working.. changed it to look like something neal posted long ago but never shared.. Just need some background fixes, and maybe change the scaling a bit..



    The thing I cant seem to do is add a good outline to the font.. And yes, the bar can be a bit slimmer, but Im not sure if I wanna do that :)
    Posted in: AddOn HELP!
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