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    posted a message on Skada: a damage meter
    I've been experiencing the following bug for a while now and as of 1.2-15 version the issue still persists: when breaking down the damage spell list, some skills (often the most damage dealing ones, i.e.: the second and third) will not be listed at all.
    I've uploaded a small frapsed video here so that it's easier to understand and quicker to explain than by screenshots: all I've done before recording that footage was hitting the training dummy for few minutes; after that I went to check the list of my skills and noticed that a lot of abilities such as heart strike (which in this case should be the second hardest hitting ability), bloodworms, the risen ghoul "attack" damage, the death strike damage coming from the rune weapon.
    You can notice how my death strike damage is reported but not the one coming from the rune weapon while it's the exact reverse scenario for heart strike, the rune weapon one is displayed and mine isn't.
    As it's possible to see in the video, if I click the skills to have a deeper breakdown of the hits/crits/misses, most of the times the title bar's name will not match the skill bar I actually selected (clicking my attack damage will actually show the details for my bloodworm's damage, my death strike damage will break down in my rune weapon's death strike damage and so on); the Max bars was set to ~25.
    Posted in: General AddOns
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    posted a message on LuaTexts Official Thread
    I am trying to export the PowerColor tag and this is the furthest I could get:
    local powerType = UnitPowerType(unit)
    local r,g,b
    if powerType == 0 then
    	r,g,b = { 48/255, 113/255, 191/255 }
    elseif powerType == 1 then
    	r,g,b = { 226/255, 45/255, 75/255 }
    elseif powerType == 2 then
    	r,g,b = { 1, 210/255, 0 }
    elseif powerType == 3 then
    	r,g,b = { 1, 220/255, 25/255 }
    elseif powerType == 6 then
    	r,g,b = { 0, 209/255, 1 }
    else
    	r,g,b = { 0.8, 0.8, 0.8 }
    end
    if value then
    	return ("|cff%02x%02x%02x%s|r"):format(r * 255, g * 255, b * 255, value)
    else
    	return ("|cff%02x%02x%02x"):format(r * 255, g * 255, b * 255)
    end


    As soon as I paste it in PB4, I get CTD with a #132 error. I also don't know how to reference the power colors using the SV.
    Any help with this and with a DogTag->LuaText conversion of HPColor would be much much appreciated.
    Posted in: Unit Frames
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    posted a message on LuaTexts Official Thread
    Quote from Shefki
    Not aware of any HPColor tag on the Absolute Short Health text. But I didn't pull that one in. Probably could, if there's a use for it.


    There isn't a preset for that with DogTag, I was just using a custom one that looks like
    [FractionalHP(known=true):Short:HPColor]
    and I was wondering if - anyone that was using the same - managed to write it in Lua since I don't look to be able to do so.
    Posted in: Unit Frames
  • 0

    posted a message on LuaTexts Official Thread
    Has anyone managed to convert the HPColor tag bound to the absolute short health text into Luatext yet?
    Posted in: Unit Frames
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    posted a message on Skada: a damage meter
    I really like it so far; I'd be pleased to see guardians and death knight's pets support being added in; it also seems to have issues with keeping track of the damage coming from (in case of a death knight) a ghoul that has got a different name than the one the DK has started the fight with (this can happen if the DK sacrifices and re-summons the ghoul mid-fight).
    Posted in: General AddOns
  • 0

    posted a message on ClassTimer - Official thread
    Has anyone managed to get this working in 3.1 PTR? It now displays everyone's debuff on the target rather than just your own.
    Posted in: General AddOns
  • 0

    posted a message on Magic Runes - A Death Knight Addon
    Does Magic Runes hide the default rune frame? I'd like to use this addon along with PitBull but I wouldn't like having the standard rune frame.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Is there any way to hide/disable the portraying of runes above the unit frame when playing as a DK?
    Posted in: Unit Frames
  • 0

    posted a message on Recount
    Is there any hope of adding a reset functionality to Broker_Recount by alt+left-clicking the icon (as with Fubar_RecountFu)?
    Posted in: General AddOns
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