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    posted a message on Squishy 0.10 [2006/08/22]
    There were changes to one or two of the ace2 library files. If you recently downloaded squishy (or whatever), it will come with the newest lib files. Once all the addons are loaded, only the newest copy of that library will remain in memory, and all addons that use that library will use the newest version.

    Unfortunately, there seem to be some bugs. I was having a ton of problems when trying to disable/enable mods the other day because of one of the changes. I'm not sure if it's been fixed yet.

    You could always copy the AceComm lib from one of your other mods, and drop it in Squishy's lib folder for a temp fix.
    Posted in: General AddOns
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    posted a message on vChat
    One thing I'd like to see is the ability to stop chat tabs from flashing when new text is sent to a window.
    Posted in: General AddOns
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    posted a message on eeMon - emergency monitor
    eeMon was built to be an Emergency Monitor for "WoW 1.0". Recent changes have removed the ability to click on dynamic lists to target/cast on a person. This removes most of the use of this mod. This includes the ability to use the old 'eeMon:KeyPress(n)' and 'eeMon:SelectUnit(n)' functions, hence they have been removed.

    However, it has been brought up to WoW 2.0 spec, and will still work in a display-only capacity.


    Here's the current download url: http://files.wowace.com/files/eeMon/




    Posted in: General AddOns
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    posted a message on XAD
    Quote from Thirsterhall »

    Evil Elvis,
    I really have no idea what the problem could be. All I could suggest is to start by eliminating other addons and see if something else is conflicting with xad. So far I've not heard of a problem like you are describing.


    I installed XAD on my laptop, deleted my interface/wtf folder, and still got the same error. I've attached a pic of it. It only happens on this character. My other characters do get the valp error when trying to use water, though.
    Posted in: General AddOns
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    posted a message on XAD
    I tried r11713, but the water button didn't work (it showed the icon, but no action would ever trigger).

    I deleted it, installed r11823, and my hearthstone/food/water buttons wouldn't even show up (just an empty border in the middle of where the button should be)
    Posted in: General AddOns
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    posted a message on Detox
    It would really be nice if there were toggle switches for the 4 different debuff types (then you could auto-set them based on the users class onEnable or what have you). Sometimes you only want to dispel certain types of debuffs, without having to go through the process of adding debuff names (like only having druids cleanse poison to leave curses for mages).

    Aside from that, the only thing i dislike is the panel. Now that the panel is hidden, you can't configure it until there's a unit to decurse. I also don't seem to be able to click on debuffs in the tablet panel when I have the tablet locked. I'm guessing some of the display limitations are because you use tablet. I can understand why you want to use it, but it'd be great if you decided to write your own panel for it.

    Nice work, btw.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Saroz »

    Quote from Evil Elvis »

    Quote from Monolit »

    feature request:

    can you please add option to totally disable your tooltip while mouse over raid frames, the only thing i hate here :s


    TipBuddy can do this, but it disables for all player frames.
    Tinytip, kk


    Oops. Yeah, I meant TinyTip.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Monolit »

    feature request:

    can you please add option to totally disable your tooltip while mouse over raid frames, the only thing i hate here :s


    TipBuddy can do this, but it disables for all player frames.
    Posted in: Unit Frames
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    posted a message on oRA2
    Request:

    It would be nice if there were a module comparable to CT's EmergencyMonitor. I know about Squishy (currently using it), but I sometimes miss just having a sorted list of most-damaged units, flaws and all.
    Posted in: Raid AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    [b]Bug:[/b]
    Enemy bars will be highlighted when they're debuffed. This shouldn't happen.

    [b]Fix:[/b]
    This seems to have been omitted (purposefully?) from his current aura code. Change the current line to the line below
    File: au_UnitClass.lua
    Line: 826
    [code] if t and AuraDebuffC == true and UnitIsFriend("player",self.unit) then[/code]


    If I can talk one of my friends into duel-idling for me, I'll see if I can patch in debuff highlighting on enemy targets who have a dispellable buff.




    Edit: I've made some tweaks to the latest version, and included them in a rar
    (chinese localization file not updated; won't work for non-english)
    [list]
    [*]Smaller shadow offset on text - looks much better when the bars are sized large
    [*]Added ability to toggle highlighting on/off
    [*]Removed debuff highlighting on non-friendly units
    [*]Changed the overlay texture for [debuff] highlighting. It's no longer a gradient, but linear glow across the whole frame. You can change the xml file if you want to change it back
    [*]new health text command
    [list]
    [*][raidstatus] - just like smart, except it doesn't display any hitpoints (just displays when someone is offline/dead/ghost)
    [/list]
    List tags are malformed.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Suggestions:
    1. Toggle for Target Highlighting on/off Found a fix
    2. Filter debuff highlighting when the target is a mob Found a fix
    3. Create a 'RaidStatus' function that will display a units current hp % if it's alive, or dead/ghost/disconnected if not, and have this be the default text for raid hp bars Found a fix
    4. Combat icons - as someone else stated - would be really nice


    Question:
    1. Are you using a texture for highlight/aura coloring? The edges of the 'glow' seem to taper off at the sides, as if the color is being applied on some sort of gradient mask (I'm not talking about the padding on highlight either). If so, is there a way to change/remove this? Found a fix

    2. I think this is a more general Ace2-DB question, but I'll ask here: I made my layout using the Default setting. I'd like to make some variations of it, without losing the current layout. Unfortunately, creating a new layout doesn't save the current layout scheme, and the "Copy From" option doesn't include the default layout. Is there any way to copy my settings over to a new profile?


    Font shadow fix (someone else asked):
    Scaling the frames up seems to make the outline look horrible. Change lines 3 through 8 in your ag_FrameTemplate.xml to this to correct it:
    <FontString name="agUFShadowFont" font="Fonts\FRIZQT__.TTF" inherits="GameFontNormalSmall" virtual="true">
    		<FontHeight>
    			<AbsValue val="8"/>
    		</FontHeight>
    		<Color r="1.0" g="1.0" b="1.0"/>
    		<Shadow>
          	     <Color r="0" g="0" b="0" />
          	     <Offset>
           		      <AbsDimension x="0.5" y="-0.5" />
          	     </Offset>
         	</Shadow>
    	</FontString>



    Again, really nice mod. Thanks for the work.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I really like this mod.

    There's just 2 things I wish I could get get out of it:
    1) I like ctraid's positioning of the 'aura' icons inside the frame, instead of outside of it.
    2) ctraid shows the aura's duration on the raid bars, not the aura's description.

    I'm not sure if the second is even possible without hooking into ctraid/ora, but if there's any chance, I'd like to make a case for it.
    Posted in: Unit Frames
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    posted a message on Squishy 0.10 [2006/08/22]
    Really could use a visible: never option for when I'm playing a non-healer class. Maybe a visible: raid as well, to keep it hidden when only partied.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    This is a really nice mod, but it doesn't seem to take your gear/talents into account when determining which rank to cast with EfficientHeal and EmergencyHeal.

    At the very least, it would be nice if we could enter a +healing value which the mod would use.

    It would also be nice if there was a verbose option to print the rank of spell its casting to the chat box whenever it downranks.
    Posted in: General AddOns
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