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    posted a message on make the mouse pointer more visible when exiting mouse look
    Cursor will do it. Thanks.
    Posted in: Addon Ideas
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    posted a message on make the mouse pointer more visible when exiting mouse look
    I primarily use the key board for actions and movement and the mouse for turning and looking. However, sometimes you need to actually click on a target when tab fails you or click on a button that isn't hot keyed.

    My issue is that when there is a lot of activity on the screen it can be difficult to locate the mouse pointer. The mouse pointer disappears when you use mouse look and when you exit mouse look you are never quite sure where to look for it.

    What I am thinking is that when I exit mouse look it would be nice if an animation went off to make the mouse pointer easier to see.

    Does such an add-on exist already?
    Posted in: Addon Ideas
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    posted a message on ButtonTimers needs a new author
    You have a private message.
    Posted in: AddOn HELP!
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    posted a message on ButtonTimers needs a new author
    I am the author of ButtonTimers, but I no longer play WoW. I'm not going to carry a subscription just to support the mod, but I don't want to let my users down.

    Anyone want to pick up maintenance of this mod? I will provide support to ease the transition.

    I am a professional software engineer, so it shouldn't be hard to maintain. The code is very mature and mostly just needs a little work on patch days when Blizzard mucks with the API.

    The last version I posted two months ago is nearly up to 21k downloads.
    Posted in: AddOn HELP!
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    posted a message on Searchable WoW spell database?
    Have an example of a miner script I could look at?
    Posted in: AddOn HELP!
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    posted a message on Searchable WoW spell database?
    Is there any source of spell info that is more easily searchable than wowhead?

    For example, if I want to write an add-on that needs to be aware of mutually exclusive buffs and debuffs. I certainly don't want to have to maintain that info by scanning message forums and monitoring for changes.

    It would be much better if I could, for example, query a database to find all spells that increase attack power.
    Posted in: AddOn HELP!
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    posted a message on Config trashing framerate?
    Quote from Nevcairiel
    http://www.wowace.com/addons/ace3/tickets/165-drastic-fps-loss-under-certain-conditions/

    As you figured out its not easy to reproduce, so debugging and fixing it turns out to be somewhat of a challenge. However no-one confirmed for me that with the small fix i applied its still happening.

    People abandoning tickets is not fun :P


    Thanks, that's exactly what I was looking for. Now I know what to tell my users.

    I'll let you know if I find a reliable way to reproduce it.
    Posted in: Ace3
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    posted a message on Config trashing framerate?
    Quote from sapu94
    Common causes of addon-related lag:

    You have registered to an event that is constantly firing. For example in my addon I was running some hefty for loops everytime BAG_UPDATE fired...and when people were moving stacks of items into gbanks it would fire a lot...

    Also if you have an "OnUpdate" script

    Do you have any settings in your config that relate to the minimap position? These may be causing Sexymap to do some calculations everytime they are loaded / changed.


    My OnUpdate and Event handling functions are carefully optimized.

    Plus this frame rate drop only happens when the config screen is open.

    I don't see any obvious overlap between anything that I am doing and anything SexyMap does, and I didn't see any issue when I installed SexyMap. The only thing the two have in common is Ace3.
    Posted in: Ace3
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    posted a message on Config trashing framerate?
    I have users of my mod (ButtonTimers) reporting that when they open up the configuration screen their framerate drops to unplayable levels.

    I haven't been able to reproduce the issue, which leads me to believe that there is some interference from another mod. One user reports that disabling SexyMap (another Ace3 mod) made the problem go away, but I installed SexyMap and did not see the issue.

    I know there's probably no way I can debug this other than convince one of the people seeing the problem to troubleshoot for me until I get enough information to reproduce it myself.

    I'm hoping someone will recognize the symptom, however, and have an idea.
    Posted in: Ace3
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    posted a message on For cataclysm - automatic role tagging
    That requires that the raid leader do a role check and all members to click on a role. What if some people are AFK? What if you are incrementally adding people to a raid and trying to figure out what else you need? Are you going to do a role check every time you add someone?

    An add-on could figure it out just by looking at their specs with no intervention at all.
    Posted in: Addon Ideas
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    posted a message on For cataclysm - automatic role tagging
    With the changes to the talent system for cataclysm, there should be no ambiguity over someone's role. Tank / Heals / Ranged DPS / Melee DPS should all be obvious based on which talent tree is specified as your main tree.

    So it's now possible for unit frame addons to show each toon's role.

    Wouldn't it be awesome to never have to say again... "Healers type 1, Tanks type 2, etc."?

    I would make an addon for this myself, but it really belongs as part of unit frames and it's a minor amount of work to add. So I call upon all unit-frame add-on authors to add this feature.
    Posted in: Addon Ideas
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    posted a message on AceGUI versions conflicting?
    The whole Ace3 package? or an individual component?

    The highest rev of the whole package I see on curse is r907.
    Posted in: Ace3
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    posted a message on AceGUI versions conflicting?
    I have packaged with my add-on version r907 of the Ace3 package (which is the latest version of the complete package on Curse). This package includes: AceGUI-3.0.lua 896 2009-12-06

    I got a bug report from a user that he gets lua errors if either ButtonFacade or Mapster are enabled:

    AceGUI-3.0\widgets\AceGUIWidget-MultiLineEditBox.lua:180: attempt to index field 'editbox' (a nil value)

    Looking at the latest versions of those add-ons, I see that they have packaged with them AceGUI-3.0.lua 924 2010-05-13


    Is this error coming from changes to AceGUI?
    Posted in: Ace3
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    posted a message on Warnings for various conditions
    Wow, I must have an ancient version of PowerAuras then. Thanks guys.

    I don't get the buff "Raise Dead", maybe you only get that when you don't have the perma-pet.

    Nevertheless, stance support will help a ton.
    Posted in: Addon Ideas
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    posted a message on Warnings for various conditions
    I use PowerAuras a lot to warn me about making noob mistakes, but there are some cases it doesn't handle.

    For example:
    In tank spec but not in frost presence (DK)
    In tank spec but not defensive stance (War)
    In tank spec, but defense < 540 (basically, do I have the right gear on)
    In non-tank spec, but pet not out (unholy DK)
    etc.

    Basically, I want PowerAuras with multi-spec support, and tests for stats and whether I have a pet up.

    Ideally, PowerAuras could just be extended, but it's not my mod so that's not my call.

    Before I write my own mod to handle these conditions, are there any other mods out there that will do the job?
    Posted in: Addon Ideas
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