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    posted a message on Numen (a totem button addon) - Official Topic
    Sounds like a invisible frame over your Numen bar.
    Posted in: General AddOns
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    posted a message on BigWigs
    Magtheridon: When you kill all the orcs he immediately breaks free but the timer doesn't recognize that.
    Posted in: Raid AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    I tried Poppins with ButtonFacade and it threw so many errors...
    But the author will fix that. And maybe in the future it will fully replace Numen.

    I have tried to write a module for ButtonFacade and I didn't even manage to skin the buttons. Back with cyCircled it showed me at least something. Though the cyCircled skin has the issues Synthe mentioned.

    And another feature Poppins is missing is the ability to destroy totems :P
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from cremor »

    Great :-)
    Could someone check in the branch version with this fix to the trunk please?


    Done
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Synthe »

    After this patch I noticed that the weapon spells do not all show up, just rockbiter. =)


    Thats why i wrote he should test it. How could he oversee such an obvious bug? Reverted that crap...
    Posted in: General AddOns
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    posted a message on BigWigs
    I would like to see a screen shake / flash when someone of my group gets ported in the Kalecgos fight since its rather important not to miss your portal. :D
    Posted in: Raid AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Lombra »

    Just found out about this addon, and have some suggestions/requests!
    Any chance we can get an option to invert this behaviour?

    Could you add a border by default, like the ones buttons in the default UI has?

    Separate scaling for totems in the popup menu to easily distinguish the main bar?

    As someone mentioned, numeric timers in addition to the visual ones would be nice.

    Thanks


    Why would you always cast rank 1 of every totem? I don't see the use in this.
    If I find the time I will add some borders.

    Quote from Margot »

    I'm confused, earlier in this thread DestroyTotem functionality was discussed.. has this since been discarded? Or am I missing some way to enable it in the current version?

    Thanks!


    I tried to implement this but it didn't work out. I even asked here on the forums but no could help me with the state buttons wich are used for the bar.

    Quote from Wyveryx »

    This is pretty much what i have been looking for since I started a shammy, though I had to use Totemus for it's nice timers :).

    The only thing i would like to ask is about the wep buffs. Is there currently a way to select which wep to apply the buff to? LIke right click for OH and left click for MH? Or is there a modifier, since Numen remembers the clicks :)


    There is no way to cast a weapon buff directly on a weapon. You always cast the first spell on your first weapon and the second one on your second weapon.

    Quote from durcyn »

    Aviana, I've got a patch that replaces all Babble-Spell references with GetSpellInfo. Do you mind if I commit it, or shall I post it here for your perusal?


    If you have tested this and it works please commit :D
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Those bars in the screenshot definetly don't belong to numen. Also you can cast totems from numen without them going into the main bar by shift clicking them. And as for the blue box I did notice this on the testrealm already and fixed it. But somehow I didn't include this in the version I uploaded. *punishes himself with a nine tailed whip* I will fix this now.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    This must be a problem with cyCircled. You might take a look into the plugin for numen thats in the cyCircled folder. Its quite basic.

    And the lates version is working for me:

    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Twysty »

    Hey, I was trying the new version (Numen-r62644.5) and noticed I had two fire options under the "affinity order" and no Earth option. I can't see the Earth option on the bars either (maybe that's obvious), but love the good work, thanks for updating this. My fav mod thus far!


    Did you upgrade from an older version? If so please delete your old config in the SavedVariables folder.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    I uploaded it into the Numen branch wich was already there into a folder with my name.
    Posted in: General AddOns
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    posted a message on secure frames, buttons, states and other nasty stuff...
    Doesn't change the actual outcome. And the left button isn't working either with the changes.
    Posted in: Lua Code Discussion
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    posted a message on secure frames, buttons, states and other nasty stuff...
    Ok first thanks for looking into it sylvanaar. I see this whole thing is not understandable unless I post the whole addon code. So here it is:

    The file wich contains the main frame: http://ace.pastey.net/83757
    The file wich contains the prototype for the button I want to modify: http://ace.pastey.net/83758
    The file wich contains the prototype for the pop up buttons: http://ace.pastey.net/83759

    This is aktually working. But if I replace line 45 of http://ace.pastey.net/83758 with this:
    self.button:SetAttribute("type1", "spell")
    self.button:SetAttribute("type2", "macro")
    self.button:SetAttribute("macrotext", "/say lol")

    Then the buttons stop working.
    Posted in: Lua Code Discussion
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    posted a message on Numen (a totem button addon) - Official Topic
    First thing: I shouldn't promise any feature whatsoever. It turned out that there is no way (I or anybody I asked knows of) to make the main buttons destroy the totem of the assotiated totem line. If you want that make a macro. They syntax is simple:

    /script DestroyTotem(x)

    x is a number from 1 to 4:

    1 = fire
    2 = earth
    3 = water
    4 = air

    The totem timer function was easy to recode (took about 5 minutes). The new timer will ALWAYS recognize when your totem is destroyed. When 2.4 hits live I'll upload to svn and you can download from files.wowace.com or use any autoupdater.

    Quote from devfool »

    v62644
    i toggle skin on popup in cyCircled, but stay in defaut layout.
    works well for toggle skin on main.


    1. Switch your settings in CyCircled as you like
    2. reload UI
    3. ? ? ? ?
    4. profit
    Posted in: General AddOns
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    posted a message on secure frames, buttons, states and other nasty stuff...
    Xinhuan: I tried such an example in a mini addon myself. It works perfectly there. I tried all variations.

    sylvanaar: It is not my own code exactly. I picked up this project from another author. Yet I have managed to understand most of it. It uses the states of a button to allow binding another spell to the button even during combat.

    tekkub: Have you even bothered to look at the code? On line 11 it says
    self.button:RegisterForClicks("LeftButtonUp", "RightButtonUp")
    Posted in: Lua Code Discussion
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