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    posted a message on BulkMail2 Bug
    [2007/11/19 15:05:42-652-x1]: BulkMail2\BulkMail.lua:319: bad argument #1 to 'pairs' (table expected, got nil)
    BulkMail2\BulkMail.lua:319: in function <Interface\AddOns\BulkMail2\BulkMail.lua:316>
    BulkMail2\BulkMail.lua:546: in function <Interface\AddOns\BulkMail2\BulkMail.lua:541>
    (tail call): ?:

    ---

    Getting this when I try and send mail by clicking on the normal WoW interface's send button, whether I have items in the mail slots or not. Sending by adding item(s) to the BulkMail list via alt-clicking and hitting the list's send button works, on the other hand.

    I have the most recent version off files.wowace.com (r55220).

    This didn't happen using the old (pre-2.3) version of BulkMail2 in 2.3, for what it's worth. Happens across all characters, even with just BulkMail2 enabled. Clearing SavedVariables didn't help.

    Any ideas? It's pretty annoying to be, pretty much, unable to send item-less mails :/
    Posted in: General AddOns
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    posted a message on Improved Leader of the Pack timer
    Looking for a simple addon to time the Imp. LotP heal.

    Upon detection that I've been healed by Imp. LotP, the addon should pop up a bar or a timer on my screen, counting down from 6 seconds (since that's every how often Imp. LotP can heal).

    It's not something I absolutely can't live without, but given that I crit far more than once every 6 seconds I'd love a visual indicator of exactly when I'm likely to get the next little heal :)
    Posted in: Addon Ideas
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    posted a message on Sprocket
    This was my own damn fault but I'll bugreport it anyway, just because I KNOW there'll be somebody else who does the same I did...

    Setting Sprocket to cast a spell by dragging said spell not out of the spellbook, but off an actionbar (Blizzard's default) will yield the following error when you then try and use said spell via Sprocket:

    Sprocket\Libs\Itemclasses-2.0\ItemClasses-2.0.lua:365: attempt to compare number with string

    Great mod :)
    Posted in: General AddOns
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    posted a message on Rightclick = selfcast
    Oooh thanks, that looks great :) I'll try it out!
    Posted in: Addon Ideas
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    posted a message on Rightclick = selfcast
    Tried doing this myself but I have no brain for coding whatsoever. Meh.

    Could anybody provide a tiny, simple mod which hooks rightclicking so if I rightclick on a spell I can cast on myself, it casts it on me (without dropping my target, losing any combopoints, etc)?

    I've looked into selfcast mods already, but they all work on the "selfcast if you have a hostile target selected or no target, otherwise cast on the friendly target selected" principle, while what I want is the ability to selfcast (via rightclick) no matter what I have selected, with leftclick = cast on target functionality left intact.

    Help? *hopeful look*
    Posted in: Addon Ideas
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    posted a message on AuldLangSyne 2.0
    On turning off showing of PVP rank (/auld show pvp), get the following error (and my friendslist reverting to its plain, non-ALS'd version) when opening the friendslist:



    Using latest version off SVN.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from Random »

    Oooh Aaah, my only suggestion is to have this do what FriendsShare does, add friends to alts when you log on em and that type of thing, I play like 5 alts on one server and find it very handy.


    If you do that, please make it an option that can be turned on or off... I tend to use my main's friendslist as a list of people that won't make instance runs suck, and I'd hate for that list to get copied over to my bank alts (where I just have my main and a friend, for ease of autocompletion sending).

    I also like AuldLangSyne as an addon name. But then, I caught the reference, and I hate addons with obvious names - they're hell to find again afterwards if I lose track of where I got them from, and there's a higher chance of another addon author picking the same name.

    But that may be just me ^^
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from Kemayo »

    AuldLangSyne combines the functions of CT_PlayerNotes and FriendsFacts.


    I love you.

    Er - in a mod-related, platonic way, that is :P

    *runs off to download*

    Though testing will have to wait, because the server I play on is currently affected with latency around 10-20k... sigh.
    Posted in: General AddOns
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    posted a message on A tradeskill addon that allows you to drag single crafting skills...
    ...to your actionbars, by dragging them from the tradeskill window.

    Note that I haven't the faintest clue if this can actually be coded, I was just talking with a friend and we both expressed the wish the default interface would let us do this.

    For instance - say you're an alchemist, and you're often crafting Greater Fire Protection Potions for your guild. As the default interface stands now, you need to open your Alchemy from the icon you dragged to an actionbar (or open it from the spellbook), scroll through the list until you get to the GFPP recipe, select it, and craft, with a minimum of 4-5 clicks if not more.

    On the other hand, if you could've dragged the GFPP recipe to an actionbar, you'd just need the one click.

    Ideally, there would be a modicum of configuration beyond simple dragging (with at least several crafting options - "craft one", "craft X amount", "craft as much as possible with the materials on hand"). The icon on the actionbar would be the icon of whatever gets crafted, with a number in the lower right (like item count on normal items) stating how much of that item clicking the button would craft (1 / X amount / whatever amount is possible, respectively, with the three settings above). An option to add something to the icons to distinguish them from item icons (like the optional word "craft", or whatever) would also be nifty, especially for those who make consumables by crafting (imagine being on Ragnaros and trying to create GFPP on accident, instead of drinking one).

    Would this be possible? It sounds silly, but I craft a lot, and this would save me so much sifting-through-the-crafting-window time...
    Posted in: Addon Ideas
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    posted a message on Squishy 0.10 [2006/08/22]
    Quote from Anotherhero »

    Also for the priorities.. why <<< << and <? Why not just 1 2 3? Takes at least less space.

    Depending on how it's executed, <<< << and < might work better than just 1 2 3 for the priorities. The fact that a line is the longest being more immediately evident at a quick glance, and all :)
    Posted in: General AddOns
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    posted a message on Help with ACE
    http://www.catb.org/~esr/faqs/smart-questions.html (working link)

    As for how to make addons work... RTFM (or in this case, RTFDocumentation).

    Browse addon sites; read the addon pages before downloading the addons (the information on how to make each addon work is there); download the addons you want; copy them over to the WoW addons directory; enter game and enjoy shiny addons.

    And go read up on AceGUI and figure out why expecting it to do anything is a touch silly. :)
    Posted in: General Chat
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    posted a message on GonffBar - An addon for those mouse rogues...
    Quote from wobin »

    hrm, how would you like it to work? Since shifting to catform will empty your energy, there's no real need for it to show during switching out of catform in combat, right? (ie, showing while in combat, but not when you're in catform). I'll have to do more druidchecks

    Correct - shifting out of catform resets your energy, and it won't keep ticking up while you're in a form that's not catform. So showing it anywhere that's not catform is pointless :)
    The Furor talent (gives a 20/40/60/80/100% chance to gain 40 energy when shifting to catform) might present a slight problem in the "can we do this or not" calculations, maybe detect the talent and adjust? (Note that I'm clueless about coding, so I don't know if this would be at all doable. :))

    Quote from wobin »

    Yeah, the colours will only change if the mouse is over an actionable button.

    So it only works with actionbar addons, not with the blizzard default?

    Quote from wobin »

    Should I addin functionality to disable this feature?

    Dunno. There's a very simple way to "disable" the feature that's immediately evident to me - the user can just make the "noenergy" and "energy" bar colors the same ;)

    Quote from wobin »
    If you are using any other actionbar addons, what are they? if possible, could you stick the mouse over one and type

    /script print(GetMouseFocus():GetName()) 


    and post the result?

    Default Blizzard bars:

    For the default Attack button in catform: BonusActionButton1
    For Claw (which is right next to it): BonusActionButton2

    I'd wager anything on that bar has a similar name :)

    For the GroupButtons bar, which I use for some abilities: GB_PlayerBar_Button_10

    New bugs, btw - one, when I was in combat, no matter what I was hovering or not hovering on, the bar was always the color of "enough energy". I tried changing colors, and from that moment onwards the bar was not the color I'd specified but grey, and nothing I could do would get it to change.

    Hovering over any button in a form that's not catform, or over the Attack button in catform, I get this error: Interface\AddOns\GonffBar\GonffBar.lua:277: attempt to index field 'enoughEnergy' (a nil value)
    Posted in: General AddOns
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    posted a message on GonffBar - An addon for those mouse rogues...
    Minor bug that I've noticed - a /gb bar orientation will change it from horizontal to vertical, at which point nothing will make it budge from there. Additionally, trying to change colors for comboPoints or comboPointsFull won't work (I just get told "Usage is /gb colors energy r g b alpha").

    Also, when I shift out of catform in combat (druid here, obviously enough), the bar gets "stuck" on my screen, in that it'll tick to full then get stuck there until I either go back to catform (at which point it starts ticking again) or get out of combat (disappears entirely). If I get in combat in caster form, it'll appear anyway, and merrily tick away. Same with bearform (though in bearform, it appears stuck at full and stays full) and travelform (ditto).

    Also, using the default Blizzard actionbars, it only changes color when I hover over the "attack" button (which doesn't actually require energy, obviously) - anything that actually requires energy doesn't seem to be detected, the bar stays the "no energy" color even if I'm at 100/100 energy.

    I realize most of this has little to do with action buttons, but :)
    Posted in: General AddOns
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    posted a message on GonffBar - An addon for those mouse rogues...
    Currently testing, will give more feedback once I actually have had more than just five seconds' poke at it. One small niggle - the slash command, /gb, is also used by other mods - GroupButtons, for instance - so it conflicts... change it to something different? :)
    Posted in: General AddOns
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    posted a message on Benecast ported to Ace
    Another vote to get this Ace'd. Please? I'd hate for Benecast to stop working, I've tried countless other mods that are similar to it but always gone back to Benecast for its simplicity (don't get me started about GroupButtons... *mutter*) So I'd love to see it Ace'd and actually kept up to date by somebody who's competent with code.
    Posted in: Addon Ideas
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