I have one small problem with virtual stack:
When you're trading with someone or sending items through mail, you can click one time on the virtual stack to give one stack, but if you try to click more times no more stack are traded or put in the mail frame. (In baggins with virtual stack you could click on the virtual stack as long as there was some items left on the virtual stack).
Can this be fixed? (If not can we have a button to temporarilly disable virtual stack)
That's really good news :)
Will the button be macros based buttons like what was done in Macaroon or will they be simple actions buttons like we have in Bartender?
Ok, I reset my profile. Sorry, I should I have thought to try that sooner. It cleaned up the two errors I posted above.
Overall, Tomquest2 is back to working for me. Yay!
Today, however, I got two small new errors. This happened when I tried to change the size of the collapse buttons in the quest tracker:
["message"] = "tomQuest2_Config-3.3.3 release 2\\tomQuest2_config.lua:935: attempt to index field 'categoryButtons' (a nil value)\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-45:796: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:611>\nAceConfigDialog-3.0-45:843: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:836>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-30 (Altoholic):326: in function `Fire'\n...Info\\Libs\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:73: in function <...Info\\Libs\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:66>:\n\n ---",
["type"] = "error",
["time"] = "2010/04/07 14:37:22",
["session"] = 76,
["counter"] = 6,
}, -- [46]
{
["message"] = "tomQuest2_Config-3.3.3 release 2\\tomQuest2_config.lua:935: attempt to index field 'categoryButtons' (a nil value)\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[2]\":9: in function <[string \"safecall Dispatcher[2]\"]:5>\n(tail call): ?:\nAceConfigDialog-3.0-45:796: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:611>\nAceConfigDialog-3.0-45:843: in function <...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:836>\n(tail call): ?:\n<in C code>: ?\n<string>:\"safecall Dispatcher[3]\":9: in function <[string \"safecall Dispatcher[3]\"]:5>\n(tail call): ?:\nAceGUI-3.0-30 (Altoholic):326: in function `Fire'\n...Info\\Libs\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:84: in function <...Info\\Libs\\AceGUI-3.0\\widgets\\AceGUIWidget-Slider.lua:82>:\n\n ---",
["type"] = "error",
["time"] = "2010/04/07 14:37:24",
["session"] = 76,
["counter"] = 3,
}, -- [47]
Can you confirm me Vyrt that your quests tracker is not displayed by category?If it's not displayed by category then the strange looking quest tracker bug has been corrected internally.
concerning the missing tags in the questlog can you tell me what is missing?
I've commited a few minutes ago tomQuest2 3.3.3 release 1 this should solve the problem with the quest givers. but please note that it's a complete rework of tomQuest2. so your tomQuest2 saved variables will be erased
sorry for the delay :)
yes it will break a little bit socd.
here are the new return values:
title, level, isTrivial, isComplete, ... = GetGossipActiveQuests()
title, level, isTrivial, isDaily, isRepeatable, ... = GetGossipAvailableQuests()
before this patch they were both returning title, level, isTrivial, ...
You are using both functions in socd, and you made a function scrubQuests(title, lvl, triv, ...) to parse them.
GetGossipActiveQuests and GetGossipAvailableQuests no more have the same number of return values so you won't be able to use the same function to parse them.
I don't know if that info is usefull for socd but it's for my own addon so I'll post it here in case it's interesting for you.
Since build 11623 on the ptr they've changed GossipGrame.lua and QuestFrame.lua
for QuestFrame.lua there is a new GetAvailableQuestInfo function that return isTrivial, isDaily, isRepeatable so you know before picking a quest if it's a daily quest or not.
for GossipFrame.lua GetGossipAvailableQuests have two new return values isDaily and isTrivial
Using r294, I cann't find the option to change the quest tracker's background opacity (want to remove the background because the quest tracker is layed over kgPanels).
Isn't this in yet, or am I just too blind to find it?
it's in the color section, I think I should move it with the rest of the backdrop options
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It's working perfectly
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When you're trading with someone or sending items through mail, you can click one time on the virtual stack to give one stack, but if you try to click more times no more stack are traded or put in the mail frame. (In baggins with virtual stack you could click on the virtual stack as long as there was some items left on the virtual stack).
Can this be fixed? (If not can we have a button to temporarilly disable virtual stack)
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0
Will the button be macros based buttons like what was done in Macaroon or will they be simple actions buttons like we have in Bartender?
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will be fixed in 3.3.3 r4
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those errors should be fixed in 3.3.3 r3
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Can you try reseting your profile?
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concerning the missing tags in the questlog can you tell me what is missing?
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thanks for the report, It'll be fixed in next release
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thanks for reporting
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yes it will break a little bit socd.
here are the new return values:
title, level, isTrivial, isComplete, ... = GetGossipActiveQuests()
title, level, isTrivial, isDaily, isRepeatable, ... = GetGossipAvailableQuests()
before this patch they were both returning title, level, isTrivial, ...
You are using both functions in socd, and you made a function scrubQuests(title, lvl, triv, ...) to parse them.
GetGossipActiveQuests and GetGossipAvailableQuests no more have the same number of return values so you won't be able to use the same function to parse them.
0
Since build 11623 on the ptr they've changed GossipGrame.lua and QuestFrame.lua
for QuestFrame.lua there is a new GetAvailableQuestInfo function that return isTrivial, isDaily, isRepeatable so you know before picking a quest if it's a daily quest or not.
for GossipFrame.lua GetGossipAvailableQuests have two new return values isDaily and isTrivial
0
it's in the color section, I think I should move it with the rest of the backdrop options