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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Thorndepth »

    Hi, I haven't update this for a while I wonder the tag [TBC] on the zip file name is it ONLY for Burning Crusade and will not work on WoW right now?


    At the risk of sounding like an idiot, I'm going to say that it definately won't work with current WoW, only for people playing in the BC beta.
    Posted in: Unit Frames
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    posted a message on Auto-Bag Request
    Quote from Nahkohe »

    I should re-phrase - it doesn't always work for me. Often items aren't pulled from the bank to the inventory when I switch sets. I'll keep searching around - maybe I'll find out what I'm doing wrong with ItemRack since if it worked it would negate my need for autobag.


    Same, it never pulls my bracers out of the bank when I go to get my FR set, dunno why.
    Posted in: Addon Ideas
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    posted a message on FuBar - FarmerFu 2.0
    Haha, I was just thinking to myself (as I was grinding Cultists for hours) "I know there has to be a FuBar plugin to display how many texts I have". Came to the forums to look and pow :D
    Posted in: FuBar AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from st0nedpenguin »

    I've just been having a fiddle with my copy of ag_UF to try and get the buff/debuff display a little more to my liking.

    I managed to scale them both down a bit so they aren't so huge at higher overall scale settings, I'm just wondering if there's anything I can modify to change the number of buffs it'll display on one line before overlapping onto another line, and if possible set it to display more than 10 buffs (Just went noob potion mad and found it'll only show 10 buffs, any more and they won't show at all)?


    I'm with you on that, It'd be cool if you could have the debuffd scale as more show up so that it can eventually fit 16 on one line, or failing that, break into two rows of 8 instead of one of 10 and one of 6. I'd also like to repost my previous suggestions for consideration. Once again sorry if they're in the works already:

    - Option to have the health bar of your target greyed out if not tapped by you, rather than just the little 'tapped' asterisk not showing.

    - Option to Scale/Color combo points, moving or changing them to a vertical layout would be a cool option as well. Right now I'm just having trouble seeing at a glance how many CP I have since they're so small and yellowy.

    - Way to scale all of the frames to the same scale. Right now I have most of my frames at 149%, because it's impossible for me to get the slider on 150%. However some of the frames are at 151% or 148%, a /aguf command to scale all frames would be sweet.

    - And lastly, I love the way the Party frames are bonded together and make room for the pet frame when a Hunter/Warlock has a pet out, and collapse down when they don't. Having this same method applied to target of target (as well as to the group frame, actually) so that, for example, if my target has no buffs, my target's target will be flush w/the bottom of my target frame, but if he has a buff, the target of target frame will get bumped down enough to make room.

    Keep up the excellent work ;)

    EDIT - Whoops, someone beat me to this one :)
    Quote from Miles »

    I've committed the step size patch from TBC branch, no more fiddling with 139/141% scales.
    Posted in: Unit Frames
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    posted a message on Prat: Chat Mod Framework
    Quote from krtek »


    No error, it's as if I've downloaded the addon to the wrong folder and it just isn't appearing. Except that I've checked it and it *is* in the right place, and even appears on the addon list upon start of WoW
    Posted in: General AddOns
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    posted a message on DSPFu coming soon:
    Is it the same or is there a difference?
    Posted in: FuBar AddOns
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    posted a message on Request for BC Addon
    I believe there is a /cancelaura command in BC, if so, just put it in a macro and spam it.
    Posted in: Addon Ideas
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    posted a message on DSPFu coming soon:
    What's DSP?
    Posted in: FuBar AddOns
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    posted a message on Rogue: Energy meter wanted
    I've used EnergyWatch for ages and never had any trouble:

    http://www.curse-gaming.com/en/wow/addons-2233-1-energywatch-v2.html
    Posted in: General AddOns
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    posted a message on Mouse gestures?
    Author says he's rewriting the mod from scratch, why not contact him and suggest he look into Ace2?
    Posted in: Addon Ideas
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    posted a message on Evoc'ace'tion
    Quote from Soulmagae »

    just use itemrack
    once u get used to it, you'll wonder how u managed to play without
    (or a sort-like addon ofc)

    and there are some nifty addons out there not aced and worth every kb they use!


    Hehe, from what I understand, if you get used to it you might have some trouble when TBC comes out...
    Posted in: Addon Ideas
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    posted a message on Flexbar 2 goes Ace2?
    Quote from alcaras »

    Has anyone actually be able to configure Flexbar2 on TBC beta yet?

    It seems like it's half done -- I see bars but for the life of me can't figure out how to move them.

    It seems there are no slash commands, and the only keybindings I could find are to bind the bars themselves. :-/


    The word is that it's still in the very very early stages, as the Flexbar team is still figuring out that they will be able to include.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from krtek »

    Quote from Naloch »

    It's not working, /prat gives the usual 'enter /help blah blah blah' for me :(

    Shows it as checked to load in the Addon List, latest SVN version.


    give more details please :D


    Downloaded prat, put it in Interface/Addons, opened up WoW, confirmed that it was in the addon list and that the 'load' box was checked. When I log in, the game behaves as if I don't have prat.
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I love the way pets get bonded to frames, is it possible to have target of target bonded to target the same way?
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Also like to suggest a better way to scale things so they all scale to the same %
    Posted in: Unit Frames
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