Not sure, I can verify that is did not segment on Brutallus or Azgalor though, both of which I pulled. All other bosses seemed to work fine.
Edit: they are registering as "non-trivial" instead of bosses and are not segmenting correctly. My character is also not drunk, so they are appearing as bosses instead of 71/72.
Boss segmentation happens depending if a skull-level mob was part of a fight. It's independent of locale. I found it to work well up to brutallus at least.
Yea, I have no idea what is causing it then. Would it make a difference if I were the person initiating the pull? It's the only thing I can really think of. The bosses that don't seem to work are the ones I've been engaging first or ones with adds who are non-boss that start combat (KJ and Akama).
Hi, my boss segments option has been fairly sketchy for the past month or two, leaving out several boss encounters. How are these boss segments differentiated from non-bosses and how can I edit this list to ensure that recount splits the information correctly?
Off the top of my head the bosses that are not splitting correctly include Brutallus, Kil'jaeden, and Azgalor in enUS localization.
Assuming Recount dips into Babble-Boss or another library for this information, this problem would have started around the same time all the ruRU translations started being done, but with recent updates more bosses seem to be disappearing from the boss segmentation list.
Wow, this addon is amazing.
Short wish list for if anyone ever does pick this up...
Modifications to current version:
- fix small cosmetic issues, grow up option, disable right click while locked, etc.
- allow user to hide the fubar/minimap button, allow click for toggling
- a raid/party visibility auto-toggle (like the current target/no target)
- NPC/Player or Hostility detection on target
- use SpellIDs
- ability to re-order the debuff list
Additions:
- Party/raid detection for populating the debuff list
- a sync feature
I'm using this from now on over my default debuff display and I love it. It can only get better.
Do I sense a Buffalo replacement that I don't hate?
I think I do.
<3
Only issue I've had so far is the toggles on the Name function don't seem to work properly so I just edited Name and ButtonFacade modules from the toc until the optional qualities of them are further refined (possibly just have BF as an optional dep?)
I really like how simple your addon is and I hope it maintains this quality.
All last night in BT we had the issue of the boss fights being lumped together with prior trash.
I wasn't paying attention to it until after Gorefiend (one of the few bosses we actually care about DPS on) and every boss seemed to have the issue of lumping the trash + boss into the boss reports.
Had to turn the option off to get accurate damage counts.
I've been trying to get this addon to work for a few days now but I can't seem to get it suppress only certain spells, it's just hides everything in Pitbull.
Quarts and Default UI work fine.
Also, Pitbull only seems to suppress the cast bar as opposed to the cast text as well.
Hunters don't seem to be producing accurate threat values.
We had a hunter pull aggro on Brutallus twice tonight while over 70k threat below the MT. Either feign death resists aren't being detected properly or something with Misdirect may be creating an anomaly (the latter being my assumption). We noticed tanks were also generating 2300+ TPS which doesn't seem very possible, which is what lead us to the misdirect assumption (as it was changed recently).
Used on target frame:
[if PercentHP > 95 then
Classification Level SmartRace (if IsPlayer then Class end):ClassColor DruidForm:Paren
else
FractionalHP:Short
end]
"Classification Level SmartRace" etc. is all clumped together, adding " " or ' ' between the tags throws Syntax errors. Adding ( ) or [ ] around them removes them on save.
- Parasite target not being announced
- Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.
0
Edit: they are registering as "non-trivial" instead of bosses and are not segmenting correctly. My character is also not drunk, so they are appearing as bosses instead of 71/72.
0
Yea, I have no idea what is causing it then. Would it make a difference if I were the person initiating the pull? It's the only thing I can really think of. The bosses that don't seem to work are the ones I've been engaging first or ones with adds who are non-boss that start combat (KJ and Akama).
0
Off the top of my head the bosses that are not splitting correctly include Brutallus, Kil'jaeden, and Azgalor in enUS localization.
Assuming Recount dips into Babble-Boss or another library for this information, this problem would have started around the same time all the ruRU translations started being done, but with recent updates more bosses seem to be disappearing from the boss segmentation list.
Any help would be appreciated.
0
Short wish list for if anyone ever does pick this up...
Modifications to current version:
- fix small cosmetic issues, grow up option, disable right click while locked, etc.
- allow user to hide the fubar/minimap button, allow click for toggling
- a raid/party visibility auto-toggle (like the current target/no target)
- NPC/Player or Hostility detection on target
- use SpellIDs
- ability to re-order the debuff list
Additions:
- Party/raid detection for populating the debuff list
- a sync feature
I'm using this from now on over my default debuff display and I love it. It can only get better.
0
I think I do.
<3
Only issue I've had so far is the toggles on the Name function don't seem to work properly so I just edited Name and ButtonFacade modules from the toc until the optional qualities of them are further refined (possibly just have BF as an optional dep?)
I really like how simple your addon is and I hope it maintains this quality.
0
0
Been getting spammed with this, I think it's an issue with the pet bar not registering font correctly. The pet bars also do not animate.
0
I wasn't paying attention to it until after Gorefiend (one of the few bosses we actually care about DPS on) and every boss seemed to have the issue of lumping the trash + boss into the boss reports.
Had to turn the option off to get accurate damage counts.
0
Quarts and Default UI work fine.
Also, Pitbull only seems to suppress the cast bar as opposed to the cast text as well.
0
Alternately, changing the default "The Dead Scar" macro to
#showtooltip [group:raid] item:22845; item:34475
/use [group:raid, combat] Major Arcane Protection Potion
/use [group: raid, combat] Master Healthstone
/stopmacro [group:raid, combat]
/use Arcane Charges
solves the problem.
0
We had a hunter pull aggro on Brutallus twice tonight while over 70k threat below the MT. Either feign death resists aren't being detected properly or something with Misdirect may be creating an anomaly (the latter being my assumption). We noticed tanks were also generating 2300+ TPS which doesn't seem very possible, which is what lead us to the misdirect assumption (as it was changed recently).
0
2) Overlapping has nothing to do with pets as far as i've seen. I haven't had it happen in quite a while personally.
3) <Unknown> is a raid member who has an older version of Omen.
0
[if PercentHP > 95 then
Classification Level SmartRace (if IsPlayer then Class end):ClassColor DruidForm:Paren
else
FractionalHP:Short
end]
"Classification Level SmartRace" etc. is all clumped together, adding " " or ' ' between the tags throws Syntax errors. Adding ( ) or [ ] around them removes them on save.
0
- Parasite target not being announced
- Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.
Rest of the module SEEMS to function properly.
0
- Pet power bars do not function correctly (focus does not update)
- the latest additions in regards to energy and rage appear to do nothing?