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    posted a message on Recount
    Not sure, I can verify that is did not segment on Brutallus or Azgalor though, both of which I pulled. All other bosses seemed to work fine.

    Edit: they are registering as "non-trivial" instead of bosses and are not segmenting correctly. My character is also not drunk, so they are appearing as bosses instead of 71/72.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia »

    Boss segmentation happens depending if a skull-level mob was part of a fight. It's independent of locale. I found it to work well up to brutallus at least.

    Yea, I have no idea what is causing it then. Would it make a difference if I were the person initiating the pull? It's the only thing I can really think of. The bosses that don't seem to work are the ones I've been engaging first or ones with adds who are non-boss that start combat (KJ and Akama).
    Posted in: General AddOns
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    posted a message on Recount
    Hi, my boss segments option has been fairly sketchy for the past month or two, leaving out several boss encounters. How are these boss segments differentiated from non-bosses and how can I edit this list to ensure that recount splits the information correctly?

    Off the top of my head the bosses that are not splitting correctly include Brutallus, Kil'jaeden, and Azgalor in enUS localization.

    Assuming Recount dips into Babble-Boss or another library for this information, this problem would have started around the same time all the ruRU translations started being done, but with recent updates more bosses seem to be disappearing from the boss segmentation list.

    Any help would be appreciated.
    Posted in: General AddOns
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    posted a message on Smarty - Demon/pDebuffList replacement
    Wow, this addon is amazing.
    Short wish list for if anyone ever does pick this up...

    Modifications to current version:
    - fix small cosmetic issues, grow up option, disable right click while locked, etc.
    - allow user to hide the fubar/minimap button, allow click for toggling
    - a raid/party visibility auto-toggle (like the current target/no target)
    - NPC/Player or Hostility detection on target
    - use SpellIDs
    - ability to re-order the debuff list

    - Party/raid detection for populating the debuff list
    - a sync feature

    I'm using this from now on over my default debuff display and I love it. It can only get better.
    Posted in: Addon Ideas
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    posted a message on Bollo - Customizable Modular Buff display
    Do I sense a Buffalo replacement that I don't hate?
    I think I do.


    Only issue I've had so far is the toggles on the Name function don't seem to work properly so I just edited Name and ButtonFacade modules from the toc until the optional qualities of them are further refined (possibly just have BF as an optional dep?)

    I really like how simple your addon is and I hope it maintains this quality.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Bug: Disabling Time Text will cause bars not to animate properly.
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Stan »

    Just got this:
    <unnamed>:SetText(): Font not set
    ClassTimer-2.0\ClassTimer.lua:78: in function <Interface\AddOns\ClassTimer\ClassTimer.lua:64>

    Been getting spammed with this, I think it's an issue with the pet bar not registering font correctly. The pet bars also do not animate.
    Posted in: General AddOns
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    posted a message on Recount
    All last night in BT we had the issue of the boss fights being lumped together with prior trash.

    I wasn't paying attention to it until after Gorefiend (one of the few bosses we actually care about DPS on) and every boss seemed to have the issue of lumping the trash + boss into the boss reports.

    Had to turn the option off to get accurate damage counts.
    Posted in: General AddOns
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    posted a message on Deadened - modular Reliquary of Souls helper
    I've been trying to get this addon to work for a few days now but I can't seem to get it suppress only certain spells, it's just hides everything in Pitbull.

    Quarts and Default UI work fine.

    Also, Pitbull only seems to suppress the cast bar as opposed to the cast text as well.
    Posted in: Raid AddOns
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    posted a message on IHML - I Have Macro Lol! - Official thread
    Felmyst is fought in "the Dead Scar" and his ihml macro won't over-ride "The Dead Scar" unless some kind of priority is added.

    Alternately, changing the default "The Dead Scar" macro to

    #showtooltip [group:raid] item:22845; item:34475
    /use [group:raid, combat] Major Arcane Protection Potion
    /use [group: raid, combat] Master Healthstone
    /stopmacro [group:raid, combat]
    /use Arcane Charges

    solves the problem.
    Posted in: General AddOns
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    posted a message on Omen - Bug Reports and Suggestions
    Hunters don't seem to be producing accurate threat values.

    We had a hunter pull aggro on Brutallus twice tonight while over 70k threat below the MT. Either feign death resists aren't being detected properly or something with Misdirect may be creating an anomaly (the latter being my assumption). We noticed tanks were also generating 2300+ TPS which doesn't seem very possible, which is what lead us to the misdirect assumption (as it was changed recently).
    Posted in: Raid AddOns
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    posted a message on Omen2
    1) Re-target Illidan to fix the threat meter display issue. He is an invalid target at first.

    2) Overlapping has nothing to do with pets as far as i've seen. I haven't had it happen in quite a while personally.

    3) <Unknown> is a raid member who has an older version of Omen.
    Posted in: Raid AddOns
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    posted a message on DogTag Questions Go Here
    Used on target frame:
    [if PercentHP > 95 then
    Classification Level SmartRace (if IsPlayer then Class end):ClassColor DruidForm:Paren

    "Classification Level SmartRace" etc. is all clumped together, adding " " or ' ' between the tags throws Syntax errors. Adding ( ) or [ ] around them removes them on save.
    Posted in: Unit Frames
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    posted a message on BigWigs - Black Temple
    Illidan module requires 2 fixes:

    - Parasite target not being announced
    - Illidan's Flame Burst (the blue fire in phase 3/4) is being reported from every raid member and being echo'd into raid warnings resulting in about a 2 second lockup every time it's cast.

    Rest of the module SEEMS to function properly.
    Posted in: Raid AddOns
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    posted a message on UnderHood Official Thread
    Couple bugs:

    - Pet power bars do not function correctly (focus does not update)
    - the latest additions in regards to energy and rage appear to do nothing?
    Posted in: General AddOns
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