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    posted a message on Addon with many "modules" - packager
    Quote from ciscoh
    i will have to play with this. not sure i understand exactly.

    thanks


    Take a look at the .pkgmeta file AtlasLoot has. It does exactly what you are after.
    Posted in: General Chat
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    posted a message on Instance Maps.
    How the minimap files are spliced together is saved in the.wmo files for each instance. It is then quite straightforward to write a script that reads the .wmo file and md5translate and generates the 'huge table of numbers' that Cartographer, experimental Atlas, etc have.
    Posted in: Lua Code Discussion
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    posted a message on WoW Server Techs
    From everything I have heard, the stuff that happened with this patch was a one-off, with the combination of everybody logging in for the first time and having achievements generated (thrashing the servers) as well as a large number of largely inactive players coming back to play with the new talents and inscription.
    Posted in: General Chat
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    posted a message on The New Curse Client
    Quote from Audrix
    How safe is the CC? Is it as safe as JWU? or something like the WAU?


    I would back up your AddOns folder (as you should always do when moving to a different updater), but beyond that the Curse client seems to be working well.
    Posted in: Updaters
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    posted a message on Atlasloot Enhanced Wotlk Instance
    The modules only have data, the stuff that drives the data is all in the core mod. I had hoped that the Babble libraries would be up to date for Patch 3.0.2, but no luck yet. With the release of Wrath only a month away, I did not think it worth the effort to essentially butcher the mod for Patch 3.0.2. If someone who speaks German (like yourself) would update BabbleBoss, it would automatically fix the errors you see.
    Posted in: AddOn HELP!
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    posted a message on Lib Babble-Boss 3.0 for german AtlasLOOT
    BabbleBoss is not complete, the only language that has all the information in it is English, and as Babble is strict in translations (ie: does not revert to English if translation not found), the mod will not work for you unless you or another German speaker add in the German translations.
    Posted in: Libraries
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    posted a message on Learning ACE3 and UI
    Start with a very simple addon that is driven with a simple slash command and has no GUI or anything. Then build up from there. Jumping straight into libraries may not be the easiest way to learn, it is one more API to wrap your head around, and you can learn a lot from how the Blizzard API commands fit together.
    Posted in: Lua Code Discussion
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    posted a message on how to distribute my UI now?
    Quote from Phanx

    2. It's not about elitism. If you've ever released an addon, you'll know how much time and frustration can stem from trying to provide support to users. Even if the ONLY place users can download your addon is the ONE place you uploaded it, you'll still get support requests for bugs which were fixed months before. You'll still get support requrest from people who didn't read the addon description and can't figure out how to make it do X. Now go to any UI site that allows compilations, and spend even 30 seconds looking at their compilation listing -- look how many compilations are massively outdated, but are still downloaded by dozens of users every day. If your addon is included in even one of those compilations, that's dozens of new users every day who are downloading your addon and are probably stumbling over bugs you fixed long ago.


    I wholeheartedly support this statement. Speaking against my personal experience, I believe Joe User would be STAGGERED, how much time that could be spent on new data and features is spent on support. So many support requests are unnecessary due to failure to follow installation directions or old file version from compilations or unofficial sources like WoWMatrix.
    Posted in: General Chat
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    posted a message on Modules in the Packages
    AtlasLoot load from the modules directory on the svn version for my convenience, allowing me to debug directly from the wow addons folder. It's not the ideal way to run the mod though.
    Posted in: General Chat
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    posted a message on The New Curse Client
    Quote from jmoore3274
    Ok this is getting very fustrateing. I can not find a viable link to download Curse any where. On the dev site it shows files but no link to download it. All I want is something to replace WAU. If any one knows of a better program please share. I do not have the time to comb through the world wide web hopeing I will find a updater I trust. My personal opinion is that the Dev's should have never taken WAU off line.


    http://www.curse.com/client/

    Working fine for me.
    Posted in: Updaters
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    posted a message on Open letter to Curse, or how Curse is considering its "customers":
    Quote from Arzach
    Ace used a very efficient revisions and updating system, and its behavior (protocol, revisioning, etc.) was public. We had beautiful open-source updaters, and they were reliable.


    I would not call wowace's old updating system efficient, hundreds of megabytes of traffic could be generated by changing one line in a translation file of a popular mod.

    Authors in general have done well out of the change with a faster more responsive SVN and some nice new tools to play with. I know things are a little dicey in userland at the moment, but without the right tools there is nothing for the users to download!
    Posted in: General Chat
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    posted a message on Modules in the Packages
    Quote from MegaManJuno
    In the past, I believe updaters that supported unpacking would handle pulling these out automatically after extraction (assuming the option was turned on). From what I gather, the Curse Client does not support unpacking (?), so may explain the recent change.


    Authors can quickly and easily set up how they what their zips packed up using the .pkgmeta file. AtlasLoot does this, the modules are in the root mod on the svn, but when a zip file is created the modules are unpacked for easy installation.

    Now if only I could figure out why Blizzard highlights LoD modules in red on the addons screen even though LoD is working fine, all dependencies are there and toc version is 30000, I would be a happy man.
    Posted in: General Chat
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    posted a message on Syndication to Curse working?
    Quote from Allara
    I notice after doing a release tag, two files are produced and syndicated: a normal zip, and a "nolibs" zip. The default file downloaded from Curse, though, is the nolibs version. This will prove problematic to users downloading through Curse, as they probably won't even realize they're not getting the libs. Any chance of making the normal zip the default download after a syndication?


    The nolibs file appearing on the curse.com site is also confusing, most people who get their mod that way don't know what a library is, let alone how to deal with a nolibs version.
    Posted in: General Chat
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    posted a message on Who's going to BlizzCon?
    Quote from Torhal
    ZOMG! When did WWE split from Springer? :D


    Haha, good question. Pay TV here is pretty pathetic and expensive compared to what you get on 'cable' generally speaking, and as such only a small percentage of people have it. I'm lucky to get one college football game a week, and that is just not good enough!! :-)
    Posted in: General Chat
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    posted a message on Quest Links
    Quote from Tekkub
    In my experience, reduce the links to the minimum info you need. The game will fill in the rest, and you'll avoid creating an "invalid" link.


    This is as true for item links and spell links as it is for quest links. Figured it out the hard way :-)
    Posted in: Lua Code Discussion
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