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    posted a message on Click2Cast
    Ahhhh.

    If you plan on adding additional features, taking the addon in another direction etc that makes more sense to me. My confusion was mainly based on click2cast being (imo only) an addon which duplicated the features of clique without massive performance gains/size improvements and so on.

    I personally code with the ace libraries as it provides me with a rapid development framework. I don't have any problems with there being multiple addons that have similar end results (ie. Grid, sraidframes, ctraid etc). I think unit frames are slightly different in that they usually present a different face to the user, where as click casting provides the same functionality and face (or lack of face), but click2cast and clique only seemed to have different configuration methods.

    I would much rather see ag_unitframes polished off then effort spent here though. It kind of reminds me a little of how linux has a million different flavours (even within a distro) cause some people like their font 2 sizes smaller, but still isn't a serious desktop competitor. Whereas if there were more people working co-operativly on fewer distros then it might be a true windows replacement.

    So I suppose I disagree slightly with Clad. I'd rather andreasg submitted some ideas to clad about a simple menu system then have an entirely seperate mod developed. If it all uses the same standards it should be alright though.

    Just wanted to apologise unreservedly if anyone took my comments the wrong way. Anything in this post is only my opinion.
    Posted in: General AddOns
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    posted a message on Click2Cast
    Unfortunately I have to agree with Clad.

    I also stand by my earlier comment. "It just seems that this is a duplication of effort that could possibly be best spent elsewhere."

    I don't post a lot, but felt compelled to in this case.
    Posted in: General AddOns
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    posted a message on Click2Cast
    I'm really curious about the motivation for this addon.

    I'm a clique user and have not noticed any performance issues. There are times when I don't understand having a second addon that does almost exactly the same job as another; and this is one of those times.

    Please don't get me wrong, this is not a negative response. I am actually just curious. If you or ckknight could let me know if there is any gain in changing from Clique I'd appreciate it. It just seems that this is a duplication of effort that could possibly be best spent elsewhere.

    PsiShadow.
    Posted in: General AddOns
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    posted a message on DOKarma - A Karma/DKP Mod for casual guilds
    Screenshots.

    Still not quite sure what to do about the multi-guild thing.


    Tooltip - http://www.darkorigin.com.au/Images/Tooltip.jpg
    Menu - http://www.darkorigin.com.au/Images/Menu.jpg
    MasterLooter Window - http://www.darkorigin.com.au/Images/MasterLooterWindow.jpg
    Client Window - http://www.darkorigin.com.au/Images/ClientWindow.jpg
    Client Window after passing - http://www.darkorigin.com.au/Images/ClientAfterPass.jpg

    Osirah.

    Also, download link points to latest version.
    Posted in: General AddOns
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    posted a message on DOKarma - A Karma/DKP Mod for casual guilds
    Yeah, forgot the screenshots.

    At work, will post some later today for your viewing pleasure.

    Osirah.
    Posted in: General AddOns
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    posted a message on DOKarma - A Karma/DKP Mod for casual guilds
    Hi,

    I am the GM of a casual guild and needed a simple DKP style mod to reward attendance at guild events, raids etc.  I either didn't like the current ones or they were much more complicated than ours needed to be, so I wrote one.  It currently uses the officers notes to store data and has a couple of features that the guild thinks is pretty cool.

    It allows anyone to quickly see the Karma points of anyone that is logged on (via a Fubar2 plugin).

    Raid leaders can start a timer to award x points every y mins (x and y both configurable).  They can also award points or take them away from the raid and can award ontime points to everyone in the same location as them.

    Masterlooters can start a roll from clicking on an item in the loot frame.  This will open a window that tracks the rolls and allows them to click a name to select the winner.  Clients with the mod also get a window in which they can monitor the rolls and have the option to pass.

    The mod stores defaults in the guild info, so that all officers are by default awarding the same number of points per x time and are correctly getting the max points etc.

    I'd like to thank the oRA2 team, cause I pinched their code for my frames on account of not liking xml and also the authors of Detox, SnaFu and all the other authors of mods who's code I browsed through while trying to learn lua and the ace framework.

    Two things though, I'm now trying to rewrite some of the mod to enable it to be used cross guild (yuck) and need some advice.  I'm trying to come up with the best way of maintaining data integrity.  The best two options I can think of are either to timestamp everything and write a lot of code to ensure that things are done in order, or to have clients decide on a master client and send updates to it and then have it update the "master" copy and then notify everyone else.  I'd really appreciate some advice on this one.

    And second, before Tekkub gets me, I will work on getting access to the wiki and and svn.

    Oh, and please let me know how I can improve the code, but go easy on me as this is my first WoW mod and the first time I've even looked at lua.

    Current Working Mod - http://www.wowinterface.com/downloads/download5590-DOKarma
    My dev copy has some numerous bug fixes and new features.  Hoping to release it sometime this week.


    Regards,
    Osirah.
    www.darkorigin.com.au

    Oh, just remembered that you'll need to look in the code to see the default string that it's expecting to find in guild info.  The new dev version has an option for the GM to set it via a dropdown menu option.  And if you have existing officer notes then don't run it yet, cause it may get rid of them.  Posting at the moment to get an answer to my question and so people can look at it and comment on code if they want to.
    Posted in: General AddOns
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