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    posted a message on SpamSentry - Ace2 release
    Quote from Phanx »

    Here's the thing about the queueing system:

    Let's say I log on, and five minutes later get some Peons4Hire spam. SpamSentry shows me the "Spam caught, click here to send a report!" message. I click there, and send the report. Ten minutes later, my ticket's still sitting there waiting, and I get a tell informing me about a sale over at MMOSpa. I can't open two tickets at once, and SpamSentry can't edit my existing ticket to include the new spam, so I have to just let MMOSpa sit there in the queue. A bit later, my original report is handled and I get a "Thanks for reporting this!" message from a GM. By this time I've forgotten all about MMOSpa, until twenty minutes later I get more Peons begging me to hire them. I go to report them, and - oh yeah! There's MMOSpa waiting to be reported too.

    Really the only time I let reports back up is if I can't report it immediately, either because a ticket is already open, or because I'm AFK. The only way SpamSentry could still function at all without queueing would be for it to pop up a dialog upon recieving spam, that gave you two options: "Report Now" or "Ignore It" and expired after thirty seconds, and to ignore any spam received while a ticket was already open. And honestly, if it pestered me with a popup in my face every time those Peons messaged me, I'd use something that simply blocked spam instead of trying to be helpful and report it.

    The only change I'd make to the queueing system would be to make queued reports automatically expire after a certain time, say two hours.


    My solution for the situation when a report is already sitting in the GM queue:
    a) click "Report";
    b) highlight the spam text and Ctrl-X cut it to the clipboard;
    c) "Edit my ticket"
    d) paste the text from the clipboard into the report
    e) use "Clear" in SpamSentry's menu

    I wonder if the same sequence of operations could be implemented in SpamSentry.

    My two-cent worth about GM's discouraging queing:

    - on my server when you report a gold spammer - even those little lvl 1 buggers who stand at the mailbox at Ironforge bank and spam in spatial - you can be certain that NOTHING will happen to them within a reasonable timeframe (btw, what is the reasonable timeframe to remove a spammer? Ten minutes? Half an hour?). I checked back on a few occasions and the spammer was still there after an hour and when I complained to a GM next time, he made some hardly plausible excuses that the "character was deleted and recreated with the same name by the spammer" (I thought they would suspend the account ^.^).
    Posted in: General AddOns
  • 0

    posted a message on RatingBuster
    Confirmed, having the same errors.
    Posted in: General AddOns
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    posted a message on Is spamsentry too good?
    Quote from Chux »

    I wonder how much of their time we are wasting... if Blizzards wants they can watch for spam, we don't all need to report it every time.


    Oh, yes, we need to report it every time otherwise Blizzard will rest on its laurels, and won't do j.... about the spammers. Obviously, if the number of spam reports goes up, they'll have to decide what course of action they should take: a) discourage players from reporting gold spam? - Nah, they are already earning a bad name for mishandling the bot situation, and also, it would go against their stated "zero tolerance" gold spam policy b) do something about stemming the flood of spam - yeah, they have already removed certain spam abilities from trials accounts, too bad, it is not enough.

    Maybe if they see how serious the spam situation is they will take more effective measures.
    Posted in: General AddOns
  • 0

    posted a message on Is spamsentry too good?
    Quote from Phanx »

    It sounds like you may have gotten a copy of an addon with bugged library versions. Ace2 libraries are going through a lot of changes right now in preparation for WoW 2.1, and a couple versions had some serious bugs. If you use WowAceUpdater, go into your options and set "Delete Before Extracting" and "Skip Version Check" to True, then update all your addons to make sure you get updated library versions.


    Very true, I also had problems with bugged Ace2 libraries, some of these bugs even caused my WoW client to crash. After a quick foray into the forums for information about what's going on I grabbed the right libs and then everything was fine.
    Posted in: General AddOns
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    posted a message on Is spamsentry too good?
    Quote from TDurden »

    [quote=jw ]
    I acutally had to quit using SpamSentry because it stopped working for me. It was not blocking messages properly and though most of the time it would catch them, I still saw the message. I started using the STFU mod, it simply blocks all whispers from level 1 characters. All spammers are level 1 toons, and I haven't gotten a single gold seller whisper since I started using it. It's configurable as well.


    You must have some conflict with another addon, SpamSentry is working fine for me, even though I'm using about 50+ addons. Ever since the #255 character padding trick was fixed in one of the latest releases, no spam gets through. (Also Prat compatibility was added, so finally I can use both SpamSentry and Prat).

    As to making the [NO REPLY NEEDED] text default, you can edit the boilerplate bot report text as you will, so it's really pointless asking the author to include it.

    Also, the GM's claim about banning SpamSentry is ridiculous. SpamSenty does not send automatic GM reports, you still need to click in the menu or on the FuBar icon to send it, and the add-on even reminds you to double check characters that are about to be reported.
    Posted in: General AddOns
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    posted a message on FuBar - QuestsFu
    I got this error after handing in a quest:

    [2007/04/19 10:23:23-759-x1]: FuBar_QuestsFu-r33052\Blizz\Blizz.lua:297: attempt to index global 'texture' (a nil value)

    and also

    [2007/04/19 11:47:26-759-x3]: FuBar_QuestsFu-r33052\Blizz\Blizz.lua:299: attempt to index global 'texture' (a nil value)
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar_TradeCDFu: new cooldowns should be added
    Thanks, nice update!! I appreciate it definitely as I am not a coder (power user at best). ;)
    Posted in: FuBar AddOns
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    posted a message on FuBar_TradeCDFu: new cooldowns should be added
    TradeCDFu is a fine add-on, however, it does not detect some of the new cooldowns like Shadowcloth (4 day cooldown). Would it be possible to update it so the new cooldowns (Spellcloth, Shadowcloth, etc.)?

    Did not have a chance to try it with the Skyfire Diamond transmute (48 hours cooldown) though.
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar - QuestsFu
    I have a little problem with QuestFu's own tracker:

    I want to lock it in place so I don't move the quest list accidentally during fights, but then I cannot click on the quests in the quest tracker to display the detailed quest log. Alt-clicking works and unmarkes/hides the quests, but normal left-click to display the quest description does not.

    When I unlock the tracker, I can click on the quests, but ofc, the tracker can be moved by left-click-dragging.

    Would it be possible to alter the "lock" function so it works as a position lock, and not a complete "functionality lock"? ;)
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar - QuestsFu
    Quote from Snarfle »

    So, has anyone got the remember questgiver functionality working?


    It is working fine, if you open the quest log in QuestFu's own tracker, you'll see a line like "Given by" followed by the quest giver's name and location (with coordiantes) in the next line.
    Posted in: FuBar AddOns
  • 0

    posted a message on [Old] PitBull - official topic
    Very nice addon, would be perfect for me with one addition:

    - Support for reputation display under player frame as a status bar

    I am still using ag_UnitFrames, one thing that PitBull does not have is support for displaying status info such as experience/reputation under the player's frame (e.g. ag_UnitFrames is compatible with GFW_FactionFriend, such compatibility in PitBull would be great).

    Issue:

    I'm having problems with Banzai, I wanted to disable aggro gain indication on the player frame and the player's pet frame, however the highlight still appeared in spite of the ticked "Ignore unit" setting. Strangely, PitBill recognized the change after relogging.
    Posted in: Unit Frames
  • 0

    posted a message on FuBar - QuestsFu
    Whenever I click on a quest in QuestsFu-s own quest list, I get the following error:

    [2007/04/03 17:54:06-538-x1]: FuBar_QuestsFu-r31744\Comments\Comments.lua:108: attempt to index global 'LightHeaded' (a nil value)
    Tablet-2.0-31313 (TabletLib):2340: in function `children'
    Tablet-2.0-31313 (TabletLib):2809: in function `Refresh'
    FuBar_QuestsFu-r31744\Comments\Comments.lua:135: in function `Update'
    FuBar_QuestsFu-r31744\Comments\Comments.lua:97: in function <...nterface\AddOns\FuBar_QuestsFu\Comments\Comments.lua:96>
    (tail call): ?:
    <in C code>: ?
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):427: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403>

    PS: Thanks for the hotfix --*
    |
    ˇ
    Posted in: FuBar AddOns
  • 0

    posted a message on ag_UF: Pet frame not updating when switching pets and other bugs
    Hello,

    As I wrote in the subject, pet frame does not update when I switch pets at the sable. Also, when a new party member joined my group, I got the following errors:

    [2007/04/02 19:41:08-529-x1]: <string>:"aUFpartyUnitButton2:OnShow":3: attempt to index field 'parent' (a nil value)
    <in C code>: in function `CreateFrame'
    Interface\FrameXML\SecureTemplates.lua:761: in function <Interface\FrameXML\SecureTemplates.lua:717>:
    Interface\FrameXML\SecureTemplates.lua:854: in function <Interface\FrameXML\SecureTemplates.lua:838>:
    <in C code>: in function `SecurePartyHeader_Update'
    Interface\FrameXML\SecureTemplates.lua:585: in function `SecurePartyHeader_OnEvent':
    <string>:"aUFparty:OnEvent":2: in function <[string "aUFparty:OnEvent"]:1>

    --------

    [2007/04/02 19:41:08-529-x1]: <string>:"aUFpartypetUnitButton2:OnShow":3: attempt to index field 'parent' (a nil value)
    <in C code>: in function `CreateFrame'
    Interface\FrameXML\SecureTemplates.lua:761: in function <Interface\FrameXML\SecureTemplates.lua:717>:
    Interface\FrameXML\SecureTemplates.lua:854: in function <Interface\FrameXML\SecureTemplates.lua:838>:
    <in C code>: in function `SecurePartyHeader_Update'
    Interface\FrameXML\SecureTemplates.lua:585: in function `SecurePartyHeader_OnEvent':
    <string>:"aUFpartypet:OnEvent":2: in function <[string "aUFpartypet:OnEvent"]:1>

    Update: I'm going to post this on the site indicated in the sticky thread, too. Sorry about not reading it :P
    Posted in: Unit Frames
  • 0

    posted a message on FuBar - QuestsFu
    [2007/03/25 20:32:10-437-x1]: FuBar_QuestsFu-2.0.30873\QuestsFu.lua:905: Quixote-1.0: Bad argument #2 to `GetQuestById' (number expected, got nil)
    Ace2\AceLibrary\AceLibrary.lua:96: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:49>
    (tail call): ?:
    Quixote-1.0-30739 (FuBar_QuestsFu):587: in function `GetQuestById'
    FuBar_QuestsFu-2.0.30873\QuestsFu.lua:905: in function <Interface\AddOns\FuBar_QuestsFu\QuestsFu.lua:903>
    (tail call): ?:
    <in C code>: in function `RemoveQuestWatch'
    FuBar_QuestsFu-2.0.30873\QuestsFu.lua:946: in function <Interface\AddOns\FuBar_QuestsFu\QuestsFu.lua:938>
    <in C code>: ?
    AceEvent-2.0-30806 (Ace2):320: in function `TriggerEvent'
    AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>

    The above error is still present in current build (and in 31006, too) (UK (enGB client), no other quest related add-ons present).
    Posted in: FuBar AddOns
  • 0

    posted a message on FuBar - QuestsFu
    [2007/03/23 17:07:34-421-x1]: FuBar_QuestsFu-2.0.30743\QuestsFu.lua:906: Quixote-1.0: Bad argument #2 to `GetQuestById' (number expected, got nil)
    Ace2\AceLibrary\AceLibrary.lua:96: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:49>
    (tail call): ?:
    Quixote-1.0-30739 (FuBar_QuestsFu):587: in function `GetQuestById'
    FuBar_QuestsFu-2.0.30743\QuestsFu.lua:906: in function <Interface\AddOns\FuBar_QuestsFu\QuestsFu.lua:904>
    (tail call): ?:
    <in C code>: in function `RemoveQuestWatch'
    FuBar_QuestsFu-2.0.30743\QuestsFu.lua:947: in function <Interface\AddOns\FuBar_QuestsFu\QuestsFu.lua:939>
    <in C code>: ?
    AceEvent-2.0-30631 (Ace2):320: in function `TriggerEvent'
    AceEvent-2.0-30631 (Ace2):989: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:982>

    And I don't use Quixote.
    Posted in: FuBar AddOns
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