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    posted a message on Grid — compact party/raid unit frames
    Quote from Phanx
    As I already explained...


    I am not trying to argue with you.

    It was working as usual (still showing people in range when I was a sheep/feared etc), but after a fresh install of WoW, when my character is CC'd, the grid range alpha acts as if everyone is out of range. This new change is the confusing part.
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    Quote from Phanx
    That's the expected behavior of the UnitInAnge API, yes. The general purpose of a range check is to show who you can heal; if you're a sheep, you can't cast any heals, so it's reasonably accurate to show everyone as out of range of your heals.

    But, as has already been mentioned, if you need multiple-range checking or you prefer the old spell-based API methods, you're free to use the GridStatusMultiRange plugin.



    Is this a limitation of the Blizzard UI or something you coded?

    As a healer, you need to be thinking ahead of the curve and not reactionary. This change has huge issues if it is not part of a Blizzard limitation.

    Yes, if you're a sheep you cannot heal, but you should be able to see who you need to start pumping heals into as soon as the sheep fades.
    Posted in: Grid & Grid2
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    posted a message on Grid
    So when we jump in a vehicle, we become pets of our vehicles and need to create 25 extra raid frames?
    Posted in: Grid & Grid2
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    posted a message on Grid
    Is there an option to hide players who are in a vehicle instead of treating them like pets and showing on the pet section of Grid?
    Posted in: Grid & Grid2
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    posted a message on PitBull 4.0
    Quote from ckknight
    If a ticket is filed about it, I'll implement it. There's no ticket, yet.


    Sorry!
    Posted in: Unit Frames
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    posted a message on PitBull 4.0
    Will we be able to allow our portait to be put in the "center" from the Side option?
    Posted in: Unit Frames
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    posted a message on Pitbull:Update.lua:179: attempt to index upvalue 'allFriendlyBuffs'(a nil value)
    Quote from spambox »

    I love you!

    It works now for me as well. :) Hope someone can get this implemented into the official source tree as well.

    Big thanks to everyone in this thread, I can finally get rid of the sucky Blizzard frames completely on Beta too.


    edit; Interesting, did some testing and apparently the wrong # for Turn Evil was the breaking point for me. Figures. :p


    I think it was Turn Evil correct, I used Wowhead to fix the spell ID's.
    Posted in: Unit Frames
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    posted a message on Pitbull:Update.lua:179: attempt to index upvalue 'allFriendlyBuffs'(a nil value)
    Also was getting the 179 error. Made these changes to the Filter for Paladins:

    elseif playerClass == 'PALADIN' then
    	canDispel = {
    		["Magic"] = true,
    		["Poison"] = true,
    		["Disease"] = true,
    	}
    	selfBuffs = {
    		[31884] = true, -- Avenging Wrath
    		[20216] = true, -- Divine Favor
    		[31842] = true, -- Divine Illumination
    		[498] = true, -- Divine Protection
    		[642] = true, -- Divine Shield
    		[9800] = true, -- Holy Shield
    		[25780] = true, -- Righteous Fury
    		[31892] = playerRace == "BloodElf" or nil, -- Seal of Blood
    		[20375] = true, -- Seal of Command
    		[20164] = true, -- Seal of Justice
    		[20165] = true, -- Seal of Light
    		[20154] = true, -- Seal of Righteousness
    		[31801] = true, -- Seal of Vengeance
    		[20166] = true, -- Seal of Wisdom
    		[5502] = true, -- Sense Undead
    		[23214] = true, -- Summon Charger
    		[13819] = true, -- Summon Warhorse
    		[8602] = true, -- Vengeance
    	}
    	friendBuffs = {
    		[1044] = true, -- Hand of Freedom
    		[20217] = true, -- Blessing of Kings
    		[19740] = true, -- Blessing of Might
    		[1022] = true, -- Hand of Protection
    		[6940] = true, -- Hand of of Sacrifice
    		[1038] = true, -- Hand of Salvation
    		[20911] = true, -- Blessing of Sanctuary
    		[19742] = true, -- Blessing of Wisdom
    		[19746] = true, -- Concentration Aura
    		[32223] = true, -- Crusader Aura
    		[465] = true, -- Devotion Aura
    		[19752] = true, -- Divine Intervention
    		[19891] = true, -- Fire Resistance Aura
    		[19888] = true, -- Frost Resistance Aura
    		[25898] = true, -- Greater Blessing of Kings
    		[25782] = true, -- Greater Blessing of Might
    		[25899] = true, -- Greater Blessing of Sanctuary
    		[25894] = true, -- Greater Blessing of Wisdom
    		[7294] = true, -- Retribution Aura
    		[19876] = true, -- Shadow Resistance Aura
    	}
    	enemyDebuffs = {
    		[31935] = true, -- Avenger's Shield
    		[20116] = true, -- Consecration
    		[853] = true, -- Hammer of Justice
    		[31803] = true, -- Holy Vengeance
    		[20184] = true, -- Judgement of Justice
    		[20185] = true, -- Judgement of Light
    		[20186] = true, -- Judgement of Wisdom
    		[20066] = true, -- Repentance
    		[25]  = true, -- Stun, from Seal of Justice
    		[10326] = true, -- Turn Evil
    	}
    	friendDebuffs = {
    		[25771] = true, -- Forbearance
    	}
    Posted in: Unit Frames
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    posted a message on PallyPower - Official Thread
    Quote from damnation »

    How does healbot do it then? I can click on a players name in the healbot list and have it cast flash of light or holylight depending on left or right mouse click. Blizz doesn't allow the selection of which rank of heal spell to use you just use your max one but it most definitely does select the player, cast a heal whilst in combat unless the heal spells are a special case?


    No.

    You want to click the class button and have it auto choose someone to rebless right? That is very different from what you are doing with Healbot (clicking on a specific person). You can rebless someone in combat if you right click or w/e the player's button.
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from wd »

    I've been having a problem with my stancebar not being skinned correctly. It randomly has square boxes overwriting my CyCircled skin as if it weren't enabled. If you look at my screenshot you'll see what I'm talking about...

    http://www.imagedump.com/index.cgi?pick=get&tp=496076

    Is there a fix for this? When I go to the menu and uncheck / recheck the "Nurfed_Shapeshift" option it fixes the problem, but only for about 10 seconds. Any help is appreciated. Thanks!


    Has anyone come across a fix for this?
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    We hardly ever change blessing assignments, much less have the time to do it in combat. If it calls for it I target whoever needs it and single cast it manually.

    What was happening since the Green -> Red text update a while back was I couldn't rebless people in combat with the same blessings like I am usually able to. Some fights are long (Hyjal trash waves for example) and require 15 minute refreshes.

    It works now though as I said.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    It was fixed with yesterdays update.
    Posted in: General AddOns
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    posted a message on PallyPower - Official Thread
    You going to fix the blessing in combat bug that came back?
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Do you think it would be possible to add in a way to filter out certain castbars (without editing the .lua files everytime you upload)?

    In Black Temple a boss called Essence of Desire casts a spell named Deaden that should not be interrupted. She also casts a spell called Spirit Shock that should be. So filtering out the Deaden would make it easier.
    Posted in: General AddOns
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    posted a message on BigWigs - Black Temple
    Would it be possible to add in a pet bar for the Teron Gorefiend fight? A few of our raiders current action bar mods do not allow them to see their pet bar while in combat (old code most likely), but if a dummy petbar could be created when they are turned into ghosts would be neat.
    Posted in: Raid AddOns
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