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    posted a message on The future of idChat2
    Module request:

    Breaking Officer chat out from the current all/nothing Guild & Officer chat checkmark.

    Current Bliz standard AND idChat standard is a single checkmark that determines if a frame gets both or neither.

    Confab (for example) has separate checkmarks. You can have all Officer chat go to one window, and normal guild to another.

    see SS:
    Default Behavior:
    http://web.newsguy.com/Vagabond/WithoutConfab.JPG

    With Confab:
    http://web.newsguy.com/Vagabond/WithConfab.JPG

    Posted in: AddOn HELP!
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    posted a message on Blizzard Unit Frame eXtender
    Any chance at a full Hp/mana display for pets and group mates, rather than just percentages?

    This really the only thing holding me to Gypsy unitframes still.
    Posted in: General AddOns
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    posted a message on XLoot
    Here's a nice SS of the latest published build that shows off something fierce.



    Edit: yeh, its a scepter size bag of spoils. But its one of the few places where you can get this many slots of crap. :P
    Posted in: General AddOns
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    posted a message on XLoot
    Bug found:

    Looks like Disenchanting uses the loot window, but does something to it to throw your formating off.

    Posted in: General AddOns
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    posted a message on XLoot
    Quote from Xuerian »

    If anyone takes a glance at the code and sees anything that could be slowing down performance, or has a idea on how to detect shift-ninja'ing so I can trim things that are shown, please tell me! I'm trying to make XLoot as snappy as possible so you don't lag =)[/b]


    To shift-ninja, that has to have been the last input WoW's gotten from the player. Perhaps Watch for Shift-RightMouseClick followed by the function that calls the loot window? That may not play nice with some of the selfcast mods out there though.
    Posted in: General AddOns
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    posted a message on XLoot
    Esc key issue happened to me also.

    There seems to be some lag when you shift-loot. Its really noticeable when you shiftloot something with 3-4 items. I'm guessing it happens because xloot is checking and creating 2nd line information (junk, dagger, boot, etc) or something.

    Since shiftlooting by default is just "give it all to me, quick quick quick!" detect the shift-rclick and not run most of the features?
    Posted in: General AddOns
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    posted a message on XLoot
    the "lock frame" option makes me think this is supposed to be draggable, but I seem to be unable to do it through any of the normal LClick, RClick, CTRL/ALT/Shift combinations.

    Am I missing something obvious?
    Posted in: General AddOns
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    posted a message on idChat2
    Heh, no love for getting Officer chat separated off from Guild chat. Must not be too many officers here. :P

    Since everyone's doing added features as modules, any chance at a "Separate O-Chat" module from someone? Basically just take Officer chat out of the "Guild chat" group and give it its own checkmark.

    Screenshots of how Confab does it are posted back on page 2.
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Feature requests:

    a) Make healing and/or incoming dmg optional

    b) Let us choose text label (or perhaps abbreviated text), and/or spell icon.
    Posted in: General AddOns
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    posted a message on Mod to change how Debuffs are displayed on the Target Frame
    Currently, the Default behavior for the debuff slots on the target window is 1 row of 5, a 2nd row of 11, then a third row for special debuffs (Enraged, Shadow/Frost immune, etc).

    Most every Target window mod out there keeps to that "5,11,S" convention; the exception is Perl and the others that use Perl as a base. They've modified it to be 1 row of 8, a 2nd row of 8, and then the 3rd row for specials. However they also drastically change the look of the UI from the Default.

    Any chance at a Target Window Mod that lets the number of buffs per row (and number of rows) be configureable while still using the default look/feel?

    If this is too much of a task, any chance at getting one hardcoded to either of the specifications below?

    Personally, I'm looking for a "first row of 5, 2nd row of 5, third row of 6, 4th row for specials" setup; but I would not be opposed to a discord like "8,8,S" format that kept the default frame (it would have to overlap on top of the dragon frame a bit).
    Posted in: Addon Ideas
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    posted a message on Mod to change how Debuffs are displayed on the Target Frame
    Default Bliz behavior is to do 5 debuffs, then go down to the next row and do 11 more; a 3rd row is used for Enrage or "Frost/shadow immune" and other special debuffs. Every Target frame mod I've looked at does the same.

    What I'm looking for is a way to change this layout. When debuffs are popping and disappering mid fight, you can't count 11, heck you can't even count six (past the end of the first row's 5).

    In my perfect world I could set this up to do 1 row of 5, a 2nd row of 5, a 3rd row of 6, and then a 4th row for the current "3rd row specials".

    Go From
    XXXXX
    XXXXXXXXXXX
    S

    To
    XXXXX
    XXXXX
    XXXXXX
    S

    Is this possible?
    Posted in: Addon Ideas
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    posted a message on idChat2
    Does idChat2 split Guild Officer chat off from general Guild?

    Confab gives each it's own checkmark, which allows you to make a windows that display only officer chat or guild chat (or both if you check both checkmarks).

    Here's a SS of Confab's implimentation.



    Here's the default WoW implimentation. Its both or neither; all or nothing.


    I really dig Ace and Ace2, and, personally, I don't care how it's implimented, but being able to split officer chat off to its own window is a make/break thing for any chat mod I use.
    Posted in: General AddOns
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    posted a message on Simple Bank display mod
    KCI has a bank plugin, but the only things that I see using that are things like Onebag and such.

    Great programs I'm sure, but I wouldn't use 80% of the capabilities. I'm perfectly happy with bliz style bags, but would like the ability to check what I've got in the bank (aka, check KCI's cached bank data).

    Anyone have a simple mod that does this, or is interested in making one?
    Posted in: Addon Ideas
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    posted a message on WTB: Weapon Rebuff (aced)
    The orginal is here: http://www1.curse-gaming.com/mod.php?addid=3670

    Its a small moveable button + label for each wielded weapon that scans inventory/spell list and produces a dropdown for weapon buffs. Has a countdown timer and 1 click rebuffing.
    Posted in: Addon Ideas
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    posted a message on WTB: Totemtimers (aced)
    Totem Timers has several main functions:

    Totem Timers original: http://www1.curse-gaming.com/mod.php?addid=565
    (note: that Screenshot is almost worthless for actually telling you what the mod does <sigh>, the timers are under the minimap)

    More up to date Branch: http://www.curse-gaming.com/mod.php?addid=3221

    1) Display timer for placed totems, in a numeric format associated with the Totem's spell icon. (Acetimer does numeric, but without spell icon, and smaller font with added "shrinking bar")

    2) Remembers the last totem cast of each element and lets the icon be a button to recast, for simple mouse selection during a grind session.

    3) Each of the 4 element "buttons" can be individually placed, or can be docked into an 4x1 bar format.
    Posted in: Addon Ideas
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