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    posted a message on AutoBar by Toadkiller (official thread)
    2cents from a now ex-user.

    -This should be Autobar2. Major code changes really should earn a new name for the mod.
    -At this stage of coding, this should be on a branch, not the main SVN. But the argument of "WAU is leet coder stuffz, you been warned, no likely, d/l off Curse yo" vs "8billion people now use WAU, the Adverts on it are NOT dev oriented; whatever it was originally, this is now what IS" has been done to death.

    Its your addon, you will do whatever you will. I just hope someone Picks up the real Autobar and keeps it updated since you've moved on.

    Anything else I say will be distillates of anger or sadness.
    Posted in: General AddOns
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    posted a message on Why cartographer is great enough that I refuse to use it.
    It probably has less to do with abusive tracking and more about fear of losing some (imagined) superior position on the AH market for <foo>.
    Posted in: Map/Minimap AddOns
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    posted a message on CBRipoff
    Any chance at a Global cooldown bar? Would be like a normal cast bar, but would fire when you cast an instant or otherwise invoke the GCD.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    I'm not sure if its AutoTurnin, or Capping, or some conflict between the two, but in AV the Druid quests (ice dohickies for allience, bloods for hordes) don't consistantly do the 5x quest when you've got the appropriate mats for it.

    When I noticed it start happening, I tried using the /ace2 disable <foo> commands to disable AutoTurnin and then Capping, but the problem persisted.

    Sorry, havn't done any real emperical testing.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from trunksu »

    Awesome mod, it has been a great tool for me. i'm a newb when it comes to all the options in this mod so i apologize if the question i have is simplistic. I don't know whether it's a bug or a feature i have not enabled correctly.

    Basically i have 2 chat windows. one has generic stuff (General) and another chat window (ie Chat1) with custom channels for guildies. the 2nd chat window i created through the blizz UI.

    the problem i'm having is the "officer" channel won't stick to the custom channel window i made. everytime i log off and back on, the officer channel always defaults back to the 1st chat window (General). All the custom channels stick just not the officer channel. i haven't tried raid/bg channels.

    Thanks. :)



    Trunk, sounds like you have a very similar setup to the way I have mine. I also have the same problem. O-chat defaults back to chatframe1 from wherever you put it. Chatframe1's "o-chat" checkmark is unchecked. The chatframe that it is supposed to go is ALSO unchecked.

    I could see the issue being that the custom frame is not saving (and it's defaulting back to frame1), or it could be something more esoteric.
    Posted in: General AddOns
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    posted a message on Where to get Haste's Addons Now?
    Countdown till someone Branches the code over some trivial thing and name changes, so we can get these back in WowAceUpdater?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Is getting the dreaded "addon Blocked" popup when trying to right-click and dismiss a pet an agUF problem, or is that the "pet bug" I've been hearing about?
    Posted in: Unit Frames
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    posted a message on Capping and InFlight - Official Thread
    Quote from totalpackage »

    Quote from vagabond »

    Should Capping show a bar or something for a queue timer of some sort, I don't seem to see one.
    Port expiration timer (the 2 mins you get to confirm entry into a battleground).


    Ahh ok. Bleh, not a feature I care to much about *shrug*. I also thought it meant a full queue timer. "eta (last 10 blah blah blah): 6 minutes"

    I know that battlegroundsFu shows that, so there's some function that could maybe be grabbed and set to a bar. (and yes, I know the eta is pretty badly off, perhaps a "grow up" bar/timer, rather than a "count down" timer.)
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    Should Capping show a bar or something for a queue timer of some sort, I don't seem to see one.
    Posted in: General AddOns
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    posted a message on PinPoint
    *mad scientist voice*

    LIVE, LIVE I SAY!

    I command you to LIVE. Rise from the dead, thread!
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    any chance at the tab throb module? To make a tab pulse when there's new traffic in that window?
    Posted in: General AddOns
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    posted a message on Grid
    There are 4 "big" sides around the outer edges of the Grid. There's a definate possibility to of added functionality in using those to display more detailed info for units either highlighted, totals ("5/20 cursed, 2/20 poisoned 3/20 dead..." etc.

    Although you don't want to make it too data rich, both to keep it simple for those players that need simple, and to allow room for buttons to be placed in close proximity.
    Posted in: Grid & Grid2
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    posted a message on Grid
    I applaud the mindset behind this mod; its small so there is both very little mouse travel time (faster responses and heals by extention), and lets the healer actually see the dungeon (assuming they have a chance to look up from the grid once in a while).

    Though I do find it darkly humourous that to be an effective raid healer and not have a horribly intrusive UI setup; one is reduced to discarding names and faces. Does Drizzztzssz the fruity neon DPS warrior need a heal? Hell if I know, but Brown3 seems to be getting low.

    I'm spitefull enough to wish Bliz Devs cringe over this sort of "meat robot" thing....

    All in all, the mockups, while crude (hey, its quicky photoshops, its understandable) show a remarkable proof of concept.
    Posted in: Grid & Grid2
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    posted a message on Prat: Chat Mod Framework
    Odd, I'm seeing higher KiBs with Prat and the handfull of modules that mimics Confab/IDChatScroll/IDTimeStamp, than I did with these mods themselves. I had always assumed that it would go down. *shrug*

    Bug: Chat tabs don't pulse as new messages come in. Perhaps not a bug, but a module seed.
    Bug: I have 6 chat windows docked together, and, semirandomly, whichever chat tab I have currently selected will jump to the leftmost position on the list, obscuring ?Chatframe1? (Blizzards default "everything but combat" frame). There's still a hole where that tab SHOULD be, and the other tabs don't reorder or rearrange. If I click a different tab, the "wandering" tab goes home; but if I stay at the new tab for long enough, it'll exhibit the same problem
    Bug: Channel Separater module doesn't seem to save its settings (already reported several messages up).
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Heh, Same request I've always had for this mod.

    A plug in that separates Officer Chat from Guild Chat, so you can push them to separate windows independant of each other; if one wishes.

    Confab does this, if you wish to have a Code source.
    Posted in: General AddOns
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