Almost nobody running a Router did update their Firmware after the major DNS issue was found and fixed in June/July, although pretty much every manufacturer made Firmware updates available. This can be exploited and the users cant prevent it if he didnt update his OS/Router. (many wowace people fall under the category of people that actually update :P)
Well I know my manufacturer did not upgrade their firmware, and the brand or router is required my our ISP. :(
In the settings for the profession-specific filters, please add the ability to enter a skill level and have GatherMate automagically turn on and off the right checkboxes. Having many characters low in skill level and being a newbie, I'm having to look up required skill levels of various resources each time I go up five or ten points, then scan through the list of checkboxes for the new items.
A simpler way to do this would be to simply append the required skill to the checkbox name, such as Copper Vein (1).
A ridiculously cool way to do it would be to an an option for Gathermate to auto-check boxes based on that particular character's skill level. That would also be awesome for folks who have two characters with different mining skills, so they wouldn't have to manually check and uncheck boxes when they switch.
... I have been interested in using LibDataBroker-1.1 though, to allow the user to hide the button and have whatever LibDataBroker server they have show the info (but AFAIK that wouldn't be clickable, only a bound key would work then).
The ability to hide the button (I've got it bound to a key) would be cool. LibDataBroker would just be a bonus for me.
I have honestly not put too much thought into the bag and menu bars up to this point, but feel as if they have a use. The real question is if they belong in Mangos core or not.
As a long time Bongos fan, I need to give you a long over due... "thanks for the hard work!"
I don't show the bag & menu bars them on my UI, yet I'm not fully sure that it's not Bongos3 who's hiding them, so here's a tentative vote to see the bag & menu bar separate from the core, while allowing the core to hide them :)
Like most messages that start out that way I have a suggestion. Would it be possible to use WorldFrame as the parent of UnerHood's frames instead of UIParent? My world frame is sized to allow placement of my bars, chat & quest log "out of the world". And I'm having trouble getting the bars & text re-centered about the center of the WorldFrame, instead of the whole screen.
Look for errorMonster http://www.wowace.com/wiki/ErrorMonster. I'm pretty sure you can add the "not ready yet" message to it's list of messages to suppress.
If I read this thread correctly, the issue is WAU downloads a huge "index" file, and it is eating up bandwidth (read $)
A possible approach it to send only the changes since last update...
To do this create say 31 separate index files like so:
0.xml (changes made today)
1.xml (cumulative change since yesterday)
2.xml (cumulative change since day before yesterday)
3.xml (cumulative change since 3 days ago)
:
30.xml (cumulative change since 30 days ago)
all.xml (today's index)
etc.
each file gets larger. someone updating every Friday would download 7.xml, and the multiple updates/day riders of the bleeding edge would download the small 0.xml
the current process would be modified to create these 31 files instead of the single monolithic one today.
WAU would always attempt to download ##.xml where ## is the number of days since last update. if the server detected that ##.xml did not exist it would redirect to all.xml (or just send it's contents instead)
Adding a age based cutoff (say 180 days -- just tossing out a number) for the all.xml the size of it would be kept in check as well.
PROS: Lower bandwidth
CONS: changes to WAU to request the correct file, and the ability to update the local "database". changes to the index generating script, and the server redirection to all.xml on a ##.xml request when the file does not exist.
Using "blah" instead of [Text(blah)] would go a long way to making things easier.
I'm like using & for and | for or and : for else, and at the risk of getting to may brackets enclosing the "if" like this [curhp == maxhp ? "true" : "false"] seems straightforward, and would allow for [curhp == maxhp ? "ready to fight " curhp : curhp "/" maxhp] fairly intuitively -- at least for me it is better than having a concatenation operator.
Seems that white space is a logical concatenation operator.
0
Well I know my manufacturer did not upgrade their firmware, and the brand or router is required my our ISP. :(
0
0
what I wanted to say.
0
The ability to hide the button (I've got it bound to a key) would be cool. LibDataBroker would just be a bonus for me.
And thanks for the effort you've put in so far.
0
I read the rest of the thread but did not see an update. Can you add this the the list of features for the next version?
thanks again for your work.
0
http://wow.curse.com/downloads/details/10298/
I've been using it for a while and it's been working great for me.
0
As a long time Bongos fan, I need to give you a long over due... "thanks for the hard work!"
I don't show the bag & menu bars them on my UI, yet I'm not fully sure that it's not Bongos3 who's hiding them, so here's a tentative vote to see the bag & menu bar separate from the core, while allowing the core to hide them :)
0
0
Like most messages that start out that way I have a suggestion. Would it be possible to use WorldFrame as the parent of UnerHood's frames instead of UIParent? My world frame is sized to allow placement of my bars, chat & quest log "out of the world". And I'm having trouble getting the bars & text re-centered about the center of the WorldFrame, instead of the whole screen.
0
To paraphrase the last page of Green Eggs and Ham...
Thank you! Thank You! Syl.va.naar
(hope I got the syllables right)
0
0
Look for errorMonster http://www.wowace.com/wiki/ErrorMonster. I'm pretty sure you can add the "not ready yet" message to it's list of messages to suppress.
0
A possible approach it to send only the changes since last update...
To do this create say 31 separate index files like so:
0.xml (changes made today)
1.xml (cumulative change since yesterday)
2.xml (cumulative change since day before yesterday)
3.xml (cumulative change since 3 days ago)
:
30.xml (cumulative change since 30 days ago)
all.xml (today's index)
etc.
each file gets larger. someone updating every Friday would download 7.xml, and the multiple updates/day riders of the bleeding edge would download the small 0.xml
the current process would be modified to create these 31 files instead of the single monolithic one today.
WAU would always attempt to download ##.xml where ## is the number of days since last update. if the server detected that ##.xml did not exist it would redirect to all.xml (or just send it's contents instead)
Adding a age based cutoff (say 180 days -- just tossing out a number) for the all.xml the size of it would be kept in check as well.
PROS: Lower bandwidth
CONS: changes to WAU to request the correct file, and the ability to update the local "database". changes to the index generating script, and the server redirection to all.xml on a ##.xml request when the file does not exist.
0
I'm like using & for and | for or and : for else, and at the risk of getting to may brackets enclosing the "if" like this [curhp == maxhp ? "true" : "false"] seems straightforward, and would allow for [curhp == maxhp ? "ready to fight " curhp : curhp "/" maxhp] fairly intuitively -- at least for me it is better than having a concatenation operator.
Seems that white space is a logical concatenation operator.
0
Give TourGuide http://www.wowinterface.com/downloads/info7674-TourGuide.html a try for finding quests, it walks you right through them quite nicely.