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    posted a message on ClosetGnome - Wear it or lose it.
    Quote from Pusikas »

    ClosetGnome_Mount has GratuityLib in its X-Embeds. But I can run it just fine with LibGratuity-3.0 installed (disembedded). No idea if that is something that should be "upgraded".

    Quote from Rabbit »

    Because LibGratuity-3.0 fools AceLibrary into thinking that it is Gratuity-2.0 as well.


    Actually, it looks like CG_Mount never even opens GratuityLib. Can it be removed from the OptDeps/X-Embeds alltogether?
    Posted in: General AddOns
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    posted a message on Mapster: Official Thread
    Quote from Boktai1000 »

    edit: just gona throw this out there... guild positioning w/ compatibility to detect cartographer? :)


    HandyNotes_Guild
    Posted in: Map/Minimap AddOns
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    posted a message on IHML - I Have Macro Lol! - Official thread
    Error this morning in zhTW:
    [2008/05/05 07:33:42-3920-x1]: IHML-1.0\locales\locale-zhTW.lua:157: nesting of [[...]] is deprecated near '['
    Posted in: General AddOns
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    posted a message on Is this EBB, or something else?
    That's the TENCH (temporary enchant) list in EBB. You should be able to activate its anchor and change its properties just like your BUFFS and DEBUFFS lists.
    Posted in: AddOn HELP!
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    posted a message on Handynotes
    Xinhuan, is there any chance that notes created with FlightMasters can be flagged as useable waypoints in TomTom? I can use notes created with mailbox and directions (haven't tried stablemasters) as well as custom notes, but I don't get a menu for flightmasters.
    Posted in: AddOn HELP!
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    posted a message on StatBlocks v1: Official Thread
    Quote from Silverstorm »

    Clock updated to nuke the leading 0, and also add profile support.


    12 hour clock has its AM/PM backwards now
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    tekkub, is there a better way than the brute-force method I posted on page 39?
    Posted in: General AddOns
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    posted a message on StatBlocks v1: Official Thread
    Quote from Silverstorm »

    I had auto-sizing in the melee/ranged stats, but it was removed when Funky added the mousewheel sizing (which I much prefer). I don't think auto-sizing is really going to help anything, because you won't be doing anything with the few pixels of space that change based on AP/crit/haste/etc. changes. If you show/hide different stats, you can take the time to resize the block appropriately.


    One advantage of auto-resizing is for blocks like casterStats, which allows for newlines to be used as delimiters between stats. Right now, the block's height stays stationary regardless of how many lines of text are actually being displayed and is very, very wide. On the other hand, auto-resizing blocks would have to take into account the justification of the block or it could play havoc with posiitoning.

    Ex: The casterStats block - if you have the text right aligned and change the width of the block, all of your pretty, right-aligned text scrolls left across your screen.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quote from Peis »

    i dunno if it was previously posted, but frankly, 92 pages is way too many pages to search through. Anyways, I posted this on ur WoWInterface Pitbull 3.0 beta page.

    I haven't been able to figure this out.

    I know you have maintanks and whatnot set into your mod, is their a way (if you're the raid leader) to mark who is the Main Tank or Main Assist? If so, can you tell me how to mark them? If not, could you implement a module to pitbull to be able to mark MT and MA targets? it would get rid of a different mod if it were possible and would be awesome.

    many thanks for the awesome mod


    Your raid leader should be setting the main tanks and main assists either through the raid window (right click on the person, promote to MT or promote to MA) or by clicking on the person and typing /mt or /ma. Then, if you have the main tank and main assist windows enabled in Pitbull, they will appear automagically.
    Posted in: Unit Frames
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    posted a message on PitBull 2.0
    Quote from Kerecha »

    Heh, i have the oposite, it never shows on any frame despite me having it on.


    Seems to fail to capture the check if it initiated through various baddons.


    My guild universally uses /readycheck for it and the icon shows up everywhere if I'm an assistant. I haven't tried it through ora or ctra since my guild's one of those "the fewer mods the better" for most members. Crazy people.
    Posted in: Unit Frames
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    posted a message on GridStatusMissingBuffs
    Quote from oodyboo »

    I use a default profile for all 8 of my alts because keeping 8 different profiles maintained every time I reposition or change something is absurd.


    Set up a default profile that shows everything. Switch to a class profile and copy the default profile. Turn off the options not relavent to the class.

    Some raid leaders like to see all of the missing buffs on a raid before boss pulls so we can make sure everyone has the important buffs.
    Posted in: Grid & Grid2
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    posted a message on StatBlocks v1: Official Thread
    Quote from paradigmlie »

    For some reason, my profiles aren't copying.

    or... well... they are? its acting strange, but not throwing any taint or errors.... when i select a profile, the blocks jump around, and when i reload my UI, sometimes they are in teh right spot, sometimes not.... O.o


    The profiles should be copying, but most of the blocks do not use the new Refresh() function yet so that changes show up immediately.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    ReadyCheck icons still display when disabled on many frames, including Target, PartyTargets, Main Tanks, Main Tank Targets, Main Assist, etc.
    Posted in: Unit Frames
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from dyree »

    It seems to work pretty well although Trade, General, and Local Defense seem to be showing up in the Custom Channels list as well as with the default channels.


    I spoke too soon.. It looks like the name replace is no longer working on Raid, Raid Leader, Guild, Party, etc. (Trade, General, Local Defense, and custome channels are working though.)
    Posted in: General AddOns
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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Quote from Antiarc »

    I'm not going to do these per char, but these channel renames are now saved by custom channel name rather than custom channel number. This means your old settings for custom channels will have gone away, but it addresses this problem cleanly.


    I like that way even better! Now the characters that are in some of the same channels can share the names. :D

    It seems to work pretty well although Trade, General, and Local Defense seem to be showing up in the Custom Channels list as well as with the default channels.
    Posted in: General AddOns
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