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    posted a message on Procwatch
    Ok, I made a mistake, I was looking at the wrong thing. I found the one that's updated:

    http://wowui.incgamers.com/?p=mod&m=3275

    EDIT: Nevermind, that appears to be only a crit/hit watcher.
    Posted in: General AddOns
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    posted a message on Procwatch
    Quote from Mikma »

    What's wrong with the original one?


    It appears as though the ones on wowui and such haven't been updated since 2006.
    Posted in: General AddOns
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    posted a message on Procwatch
    Are there any ACE or Rock mods out there that provide the same functionality as Procwatch?
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from namatsar »

    hi,
    I have a small bug with AkrInventory

    [2007/12/28 15:18:56-2-x2]: ArkInventory-2.24\ArkInventoryTooltip.lua:173: attempt to perform arithmetic on local 'count' (a table value)
    ArkInventory-2.24\ArkInventoryTooltip.lua:22: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:9>
    (tail call): ?:
    <in C code>: ?
    <in C code>: in function `SetHyperlink'
    AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:605: in function <Interface\AddOns\AutoBar\AutoBarButton.lua:573>
    <in C code>: in function `SecureStateAnchor_RunChild'
    <string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1>
    
     ---



    I'm getting the same thing.
    Posted in: General AddOns
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    posted a message on Cartographer_GroupColors
    I've got it as well, thought it was capping doing this but after disabling capping I still have the problem.
    Posted in: Map/Minimap AddOns
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    posted a message on ArkInventory & AutoBar
    I am also getting this error.
    Posted in: General AddOns
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    posted a message on Dog Tag Coloring
    Quote from Ellipsis »

    To answer your first question:
    [NumTargeting:IsGreater(2)?Red][NumTargeting:HideZero:Bracket]

    As for your second, it can't be done. Outlines apply to the entire tag - this is a limitation of text strings in WoW.


    Cool, thanks for the reply.
    Posted in: Libraries
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    posted a message on Dog Tag Coloring
    Ok, so I have the following sequence [NumTargeting:HideZero:Bracket]. How do I make it so that when NumTargeting is greater than, say, 2 it turns the text red but other times it's just white?

    Also, how would I modify the following to just Outline the TalentTree part?

    [Outline][TalentTree:ClassColor][TalentSpec:Paren][AFKDND:Angle:Prepend( - )]

    As it stands now, it outlines the whole thing. I've tried:
    [[Outline]TalentTree:ClassColor][TalentSpec:Paren][AFKDND:Angle:Prepend( - )]

    But that doesn't seem to work.
    Posted in: Libraries
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    posted a message on oRA2
    Is it possible to target the oRA2 MT's targets via a macro?
    Posted in: Raid AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from Seerah »

    Then get PitBull and use DogTags. (Note: it only works for people who have the RockComm library and have its talent transmission enabled)


    Well, I switched to PitBull from agUf. Thanks for the advice, it's working just like I wanted it to.

    EDIT: Either everyone on my server and in my battlegroup have RockComm and transmission enabled or that part doesn't matter because the TalentTree and TalenSpec have been shown %100 of the time.
    Posted in: General AddOns
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    posted a message on PitBull 2.0
    Quick question about the Spark module...what exactly is the casting 5 second rule? :)

    EDIT: NM...I'm pretty sure it's the delay between the time you finish casting and the time you begin to regen mana again. WoWWiki FTW.
    Posted in: Unit Frames
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    posted a message on RatingBuster
    Small feature request:

    I think it'd be cool to get a calculator option where you can put in an arbitrary number of points and have it return what that equals in crit, hit, haste and what not.
    If this already exists, can someone point out where I might find this option.

    EDIT: BTW, RatingBuster is one of the top 3 mods in my book. I recommend it to everyone. It makes gear choices sooo easy.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from HunterZ »

    The real problem is that since there's no way to get the info other than via inspection, it's going to be perpetually out of date. The information that AuldLangSyne collects is either obtainable at any time via /who queries (level, guild) or doesn't change over the life of the toon (class, gender) and is thus not likely to become wildly inaccurate.

    If you're interested in caching people's talent specs, I'd suggest checking out the inspect addon Examiner which can automatically cache most inspect data for later viewing.


    Good point, I just think it'd be cool to see what spec ppl are in unitframes and what not...
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Quote from HunterZ »

    i think it's part of the inspect API so there probably wouldn't be a good way to implement it for AuldLangSyne.


    I don't know much about LUA or how AuldLangSyne is coded but looking at the changes made recently to some of the methods, something like the following should compile a quick list of talents and to be more efficient should only be called when you click on a guild member or someone on the friends list:

    NotifyInspect("target")
    local i = 1, spec = "("
    while i <= GetNumTalentTabs(1) do
     name, iconTexture, pointsSpent, background = GetTalentTabInfo( i, 1)
     spec = spec..pointsSpent.."/"
     i = i + 1
    end
    
    spec = spec..")"


    So for my warlock this should output "(43/0/18)". I'm sure there'd be a way to generalize it even more so that, for example for me, it could output just "Affliction" based on what options the user has selected. The biggest problem is, I think, is that NotifyInspect() doesn't seem to be well documented. Additionally, it takes a second or two to get results back from the server after calling it.

    EDIT: After I wrote that I realized that maybe this sort of thing would be better placed in its own library or added to an existing one. This would make the info that is collected available to be displayed anywhere such as on a unit frame and such. Unfortunately, the API methods don't allow for inspection of people outside of the inspect distance so I guess the ideal time for something like this to be called is either when you click on them or are in a group with them and within the prescribed range for inspection.
    Posted in: General AddOns
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    posted a message on AuldLangSyne 2.0
    Any plans to add a spec listing to the dropdown and/or frieds/guild list now that there are API methods to support this?
    Posted in: General AddOns
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