Ok, I made a mistake, I was looking at the wrong thing. I found the one that's updated:
EDIT: Nevermind, that appears to be only a crit/hit watcher.
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Dec 29, 2007Posted in: General AddOnsQuote from namatsar »
I have a small bug with AkrInventory
[2007/12/28 15:18:56-2-x2]: ArkInventory-2.24\ArkInventoryTooltip.lua:173: attempt to perform arithmetic on local 'count' (a table value) ArkInventory-2.24\ArkInventoryTooltip.lua:22: in function <...nterface\AddOns\ArkInventory\ArkInventoryTooltip.lua:9> (tail call): ?: <in C code>: ? <in C code>: in function `SetHyperlink' AutoBar-2.03.00.31 beta.55463\AutoBarButton.lua:605: in function <Interface\AddOns\AutoBar\AutoBarButton.lua:573> <in C code>: in function `SecureStateAnchor_RunChild' <string>:"*:OnEnter":3: in function <[string "*:OnEnter"]:1> ---
I'm getting the same thing.
Dec 16, 2007Posted in: LibrariesQuote from Ellipsis »
To answer your first question:
As for your second, it can't be done. Outlines apply to the entire tag - this is a limitation of text strings in WoW.
Cool, thanks for the reply.
Dec 15, 2007Ok, so I have the following sequence [NumTargeting:HideZero:Bracket]. How do I make it so that when NumTargeting is greater than, say, 2 it turns the text red but other times it's just white?Posted in: Libraries
Also, how would I modify the following to just Outline the TalentTree part?
[Outline][TalentTree:ClassColor][TalentSpec:Paren][AFKDND:Angle:Prepend( - )]
As it stands now, it outlines the whole thing. I've tried:
[[Outline]TalentTree:ClassColor][TalentSpec:Paren][AFKDND:Angle:Prepend( - )]
But that doesn't seem to work.
Dec 13, 2007Posted in: General AddOnsQuote from Seerah »
Then get PitBull and use DogTags. (Note: it only works for people who have the RockComm library and have its talent transmission enabled)
Well, I switched to PitBull from agUf. Thanks for the advice, it's working just like I wanted it to.
EDIT: Either everyone on my server and in my battlegroup have RockComm and transmission enabled or that part doesn't matter because the TalentTree and TalenSpec have been shown %100 of the time.
Dec 13, 2007Quick question about the Spark module...what exactly is the casting 5 second rule? :)Posted in: Unit Frames
EDIT: NM...I'm pretty sure it's the delay between the time you finish casting and the time you begin to regen mana again. WoWWiki FTW.
Dec 12, 2007Small feature request:Posted in: General AddOns
I think it'd be cool to get a calculator option where you can put in an arbitrary number of points and have it return what that equals in crit, hit, haste and what not.
If this already exists, can someone point out where I might find this option.
EDIT: BTW, RatingBuster is one of the top 3 mods in my book. I recommend it to everyone. It makes gear choices sooo easy.
Dec 12, 2007Posted in: General AddOnsQuote from HunterZ »
The real problem is that since there's no way to get the info other than via inspection, it's going to be perpetually out of date. The information that AuldLangSyne collects is either obtainable at any time via /who queries (level, guild) or doesn't change over the life of the toon (class, gender) and is thus not likely to become wildly inaccurate.
If you're interested in caching people's talent specs, I'd suggest checking out the inspect addon Examiner which can automatically cache most inspect data for later viewing.
Good point, I just think it'd be cool to see what spec ppl are in unitframes and what not...
Dec 10, 2007Posted in: General AddOnsQuote from HunterZ »
i think it's part of the inspect API so there probably wouldn't be a good way to implement it for AuldLangSyne.
I don't know much about LUA or how AuldLangSyne is coded but looking at the changes made recently to some of the methods, something like the following should compile a quick list of talents and to be more efficient should only be called when you click on a guild member or someone on the friends list:
NotifyInspect("target") local i = 1, spec = "(" while i <= GetNumTalentTabs(1) do name, iconTexture, pointsSpent, background = GetTalentTabInfo( i, 1) spec = spec..pointsSpent.."/" i = i + 1 end spec = spec..")"
So for my warlock this should output "(43/0/18)". I'm sure there'd be a way to generalize it even more so that, for example for me, it could output just "Affliction" based on what options the user has selected. The biggest problem is, I think, is that NotifyInspect() doesn't seem to be well documented. Additionally, it takes a second or two to get results back from the server after calling it.
EDIT: After I wrote that I realized that maybe this sort of thing would be better placed in its own library or added to an existing one. This would make the info that is collected available to be displayed anywhere such as on a unit frame and such. Unfortunately, the API methods don't allow for inspection of people outside of the inspect distance so I guess the ideal time for something like this to be called is either when you click on them or are in a group with them and within the prescribed range for inspection.
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