I really like this addon but could it be possible to add an ignore list on tracked items ?
I am mainly speaking about Badge of Justice, they are an useless pollution for me in the loot history.
Anyone got an idea on why my party interface is hiding when I join a raid? I disabled raid frames in pitbull but party is enabled and the interface options are properly set....just can't see my party as soon as I join a raid.
Would it be possible to somehow link itembonuslib scanner ability to this addon.
I believe it already has a inspect portion to it - it just needs to be placed in the inspect ui
in a frame instead of placing it into chat.
Malfeus
Beyond the intended scope of this addon. If you're looking for that sort of feature, I suggest you use SuperInspect.
For the poster above. Please read the thread before asking for features :P
I like the new look, and specially like that it shows item cards on mouse hover, rather than click.
Two things tho, when you click on fubar, it shows the tablet at a fixed location...dunno if you can make it show under the plugin. Second, maybe add a shift+click to link option :)
PS. update the lock stuff and grab the updated warrior data :P you left the old warrior stuff (I removed some weapons, fixed an id, bla bla)
Mmm...dunno about that then. I have tcgTradeskills and it shows a collapsing menu in the tablet, but it's not working atm (purged info from my other esrvers, so it changes the +/- icon, just has no effect)
I added the blue items to all classes (except blue pvp sets), figured you can do 2 things to reduce the tooltip clutter (it works now :P)
1. if the value equals 0, don't show it. ie Marks, atm it says AB: X WSG: Y AV: Z, which adds a lot to the tooltip.
2. Make a sort of menu for each type of rewards.
-PVP sets
|-item
|-item
-AV Stuff
|-item
|-item
...
with an option to collapse
+PVP Sets
-AV Stuff
|-item
|-item
...
This way you could also add the blue sets and just have Epic PVP Sets and Rare PVP sets as 2 separate entries.
Alright. Apparently the WoW API isn't adding that crit percentage to the character screen. I've got to add it manually. It'll be fixed in the next release.
I'll also add Arcane Power detection. Please tell me if it works.
The character sheet shows the crit, which for me was 15.6, untalented would be 12.6 which is the number DrD was showing. I'll try the updated version and hope it all works :)
AB has 2 weapons, a spell damage dagger and a spell damage staff. Thats why I didn't add it to Warrior/paladin/rogue/hunter(they could use em I guess...)
I'm gonna break down wsg stuff the same style I did for AB, just gonna need bit more time :P
Edit
mmm first time I actually load Evpsets:
EvpSets-1\Evpsets.lua:54: attempt to concatenate global 'a' (a nil value)
EvpSets-1\Evpsets.lua:41: in function `OnTooltipUpdate'
FuBarPlugin-2.0-20802:344: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:340>
Tablet-2.0-20962 (TabletLib):2365: in function `children'
Tablet-2.0-20962 (TabletLib):2375: in function `Open'
Tablet-2.0-20962 (TabletLib):2506: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2500>
Doing wsg shit while I wait for queue out in ashenvale...
How about splitting the db into classes and only load the one we need to? Once the db gets filled up it's gonna start getting heavy, and if you split by class it would be better.
But I know for some classes the chestpiece uses 60 instead of 30 tokens, so they would need to get fixed, but this would give a decent table till those values are fixed.
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/hc exclude add [Badge of Justice]
/hc exclude list - to review the list.
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Works fine here...just takes a bit to get used to Rock's config menu
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For the poster above. Please read the thread before asking for features :P
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Two things tho, when you click on fubar, it shows the tablet at a fixed location...dunno if you can make it show under the plugin. Second, maybe add a shift+click to link option :)
PS. update the lock stuff and grab the updated warrior data :P you left the old warrior stuff (I removed some weapons, fixed an id, bla bla)
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I would find that very useful, as the objectives are covered by my unitframes :P
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I added the blue items to all classes (except blue pvp sets), figured you can do 2 things to reduce the tooltip clutter (it works now :P)
1. if the value equals 0, don't show it. ie Marks, atm it says AB: X WSG: Y AV: Z, which adds a lot to the tooltip.
2. Make a sort of menu for each type of rewards.
-PVP sets
|-item
|-item
-AV Stuff
|-item
|-item
...
with an option to collapse
+PVP Sets
-AV Stuff
|-item
|-item
...
This way you could also add the blue sets and just have Epic PVP Sets and Rare PVP sets as 2 separate entries.
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Made a txt with all the classes, as it would've been too much to post here.
TXT
edit: fixed the lock stuff pointed out by Reloadmaster.
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The character sheet shows the crit, which for me was 15.6, untalented would be 12.6 which is the number DrD was showing. I'll try the updated version and hope it all works :)
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I'm gonna break down wsg stuff the same style I did for AB, just gonna need bit more time :P
Edit
mmm first time I actually load Evpsets:
EvpSets-1\Evpsets.lua:54: attempt to concatenate global 'a' (a nil value)
EvpSets-1\Evpsets.lua:41: in function `OnTooltipUpdate'
FuBarPlugin-2.0-20802:344: in function <...\FuBarPlugin-2.0\FuBarPlugin-2.0\FuBarPlugin-2.0.lua:340>
Tablet-2.0-20962 (TabletLib):2365: in function `children'
Tablet-2.0-20962 (TabletLib):2375: in function `Open'
Tablet-2.0-20962 (TabletLib):2506: in function <Interface\AddOns\TabletLib\Tablet-2.0\Tablet-2.0.lua:2500>
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Stupid multi-class sorting.
Did a single for all the WSG stuff, doing per-class for AB...more data to come.
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How about splitting the db into classes and only load the one we need to? Once the db gets filled up it's gonna start getting heavy, and if you split by class it would be better.
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Warrior Epic set (doing weapons atm)
Warrior Blue set (yea..made my own cat :p)
All weapons
I did Chest, Helm, Legs, Shoulder, Boots, Gloves.
So for other classes we would have:
But I know for some classes the chestpiece uses 60 instead of 30 tokens, so they would need to get fixed, but this would give a decent table till those values are fixed.
wtb faster AV queue times btw.