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    posted a message on Prat: Chat Mod Framework
    Can you allow an option to undock the chat edit box, confab has this and its really the only thing I use it for.
    Posted in: General AddOns
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    posted a message on oSkin
    One small visual problem with the group loot frame on small, the timer bar doesnt appear to be the proper height.

    http://img84.imageshack.us/img84/9161/oskingrouplootqr4.jpg
    Posted in: General AddOns
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    posted a message on oSkin
    Quote from Ashton »

    I fouldn't find anything about it in the thread, but what happened to the skinny version of the group loot frames? They were so good :(


    Yeah, the gorup loot frames are still messed up, can someone please revert whatever was done to change them. I really miss the skinny frames.
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Just wanted to toss my support behind a hide frame after x seconds w/o event or something.
    Posted in: General AddOns
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    posted a message on oSkin
    The oskin group loot frame doesnt look right, I dont have a SS atm, but if someone could commit a fix it would be appreciated.
    Posted in: General AddOns
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    posted a message on SnaFu v1.81 Soulstone Monitor, Now with robustier comms
    Just a fyi I get the following errror using the latest commit:
    [2006/08/14 16:14:41-151]: FuBar_SnaFu\SnaFu.lua:237: `=' expected near `CastSpellByName'
    Posted in: FuBar AddOns
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    posted a message on IceHUD
    If you change the dimensions of the bars the pet bars arent adjusted appropriately, I changed the height of my bars from from 220 to 240 but the pet bars did not rescale to a similar arc

    When setting the OOC alpha to zero the background alpha still shows. It would be nice to have four seperate opions like dhud does. In combat alpha, ooc but targeting something (where target bars and player bars show), ooc and regening, and ooc not regening.

    Additionally an option to hide the player/target frames would be nice.

    Great mod, I like how its coming along
    Posted in: Unit Frames
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    posted a message on BigWigs
    The fubar portion seems to ignore the settings of things like 'show text' on load. The menu shows it disabled, but the text is there until the option is toggled.
    Posted in: Raid AddOns
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    posted a message on XRaidStatus
    Quote from Revv »

    My absolute favourite tool while leading raids, keep it up Moonsorrow. :) I miss the buffs, but, no rush, I can live without. I know my buffers will enjoy the lapse in my nagging. ;-)



    QFT here, I love this mod for leading raids and Im sure my buffers feel the same about my buff nagging. It would be nice to have it report if someone is soulstoned or not.. damn lazy warlocks.
    Posted in: Raid AddOns
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    posted a message on AuldLangSyne 2.0
    Is there a way to disable pvp rank?
    Posted in: General AddOns
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    posted a message on How to make a lightweight interface
    Just wondering where to find the version of Xraidstatus in that screenshow, the version on Wowinterface doesnt seem to have the options to configure it like that...
    Posted in: General Chat
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    posted a message on FuXPFu - (As inspired by Bant)
    just wanted to add this is sexy nice work.
    Posted in: FuBar AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Having this issue where if I move squishy in and out of standby it creates new frames. I'll try to be more specific later.
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Dont know where to post this but the talk about healsync and other forecast like features made me pretty excited when I saw this mod someone wrote:

    http://www.curse-gaming.com/en/wow/addons-4288-1-battlehistory.html

    BattleHistory takes advantage of the spellcast information supplied by Forecast to enable you to examine the spell cast history of any battle.

    This is useful for any guild learning new raid bosses. You can see who healed who, which DPS caster didn't cast as much, who shadowbolted Vael before 3 sunders..

    And more!

    This is the first pass at what I hope will become a more thorough and analytical way of analyzing how a fight went.


    I think this would be an awesome use of the libraries you are talking about
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Sounds like the real solution is to bug Slouken about adding a flag to the SendChatMessage command to make the message not visable to the chat frame. Then mods could simply pharse the RAID, PARTY, GUILD, etc... channels.


    That is an interesting idea, has it been suggested?
    Posted in: General AddOns
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