learn it :)
The problem is just that in the quest tooltip (daily or not) when I mouse over a quest title, an other tooltip should appear, but it doesn't because tomQuest doesn't find an anchor, and so it display a lua error.
The strange things is that with titan, tomQuest is able to find it. I have no idea why it works with one and not with the other, I just wonder maybe something isn't set the same way in the two LDB display, but what...
- Registered User
Member for 14 years, 3 months, and 25 days
Last active Fri, Oct, 4 2013 14:29:53
- 0 Followers
- 127 Total Posts
- 0 Thanks
Mar 10, 2009Chocolate is my fav LDB display addonPosted in: Data Broker AddOns
It's simple, nice, and light.
Thanks for this addon :)
Separate the options in order to make them LoD is a great idea.
At last, you should take a look at tomQuest2 ticket24, it seems that chocolate doesn't set an anchor, so tomquest is having lua error if use with chocolate but no error with titan for example.
Feb 26, 2009Posted in: General Chat
I like it, really. I read your ui page on wowi, but I cannon't find what did you use to display your raid health/name/target.
Feb 16, 2009I use http://wow.curse.com/downloads/wow-addons/details/classicon.aspxPosted in: Addon Ideas
Using options /ci help you can remove class of party and target.
Feb 5, 2009Tankpoints (r100-nolib) and StatLogicLib (r203-nolib) tooPosted in: Updaters
I am working with disembed, and it seems that when I unistall an addon, every libs need for this addon are uninstall too, but without take care if it's need for an another addon...
If I uninstall without CC, the next time I will launch it, it will uninstall the libs too...
Am I the only one?
Feb 3, 2009Hello,Posted in: AddOn HELP!
I am looking at the blizzard cooldown frame, and I have few questions :
Using wowcompares I find into the BuffFrame.lua those lines :
name, rank, icon, ph, ph, duration, expirationTime = UnitBuff(unit, i, filter); ... if ( icon ) then ... if ( coolDown ) then CooldownFrame_SetTimer(coolDown, expirationTime - duration, duration, 1); ...If I look at the doc about UnitBuff I find (on wowwiki) :
duration Number - The full duration of the buff in seconds expirationTime Number - Time the buff will expire in secondsSo, if I have a 30s buff that expire in 5s my parameters for CooldownFrame_SetTimer are
CooldownFrame_SetTimer(coolDown, (5 - 30), 30, 1); so CooldownFrame_SetTimer(coolDown, -25, 30, 1);But if I look at Cooldown.lua
function CooldownFrame_SetTimer(self, start, duration, enable) if ( start > 0 and duration > 0 and enable > 0) then self:SetCooldown(start, duration); self:Show(); else self:Hide(); end endthe start is always < 0, so where am I wrong? ???
Thanks in advance
ps: Thanks to move the thread into "Lua Code Discussion", and remove the "e" of "frome" in the title... sorry :p
Jan 30, 2009Hello, I am trying to make some changes for my UnitFrame, and I have a few questions about vehicules.Posted in: Lua Code Discussion
When I am in a vehicule, I'd like to know the current and max hp of it.
I guess it something like that :
if (UniteInVehicle("player")) then[INDENT]local vehicleUnit = [COLOR=Red]???[/COLOR] -- here is my problem local cur = UnitHealth(vehicleUnit); local max = UnitHealthMax(vehicleUnit); ... [/INDENT]endI am sure it's nothing, but I can't find it here or on wowwiki.
Thanks in advance.
Jan 27, 2009768 is not a 2power, I think that's why (but not sure)Posted in: AddOn HELP!
try with 2 tga
1024*512 + 1024*256
form Guide: WoW Compatible Images
Quote from StormFXThe height and width of the image must be a power a 2
Jan 27, 2009RIP Visor, I miss you so much :'(Posted in: AddOn HELP!
Altought it causing taint, I am still using it because ... it's still working, and I have no display problem with it.
I prefer more more more (...) Visor than moveAnything, for me it's more powerfull et use less memory.
Ok it's not friendly user the first time you use it, but no so hard too.
If we could find what is causing the taint, that will be perfect :)
- To post a comment, please login or register a new account.