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    posted a message on ChocolateBar, do you like chocolate?
    learn it :)
    The problem is just that in the quest tooltip (daily or not) when I mouse over a quest title, an other tooltip should appear, but it doesn't because tomQuest doesn't find an anchor, and so it display a lua error.
    The strange things is that with titan, tomQuest is able to find it. I have no idea why it works with one and not with the other, I just wonder maybe something isn't set the same way in the two LDB display, but what...
    Posted in: Data Broker AddOns
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    posted a message on ChocolateBar, do you like chocolate?
    Chocolate is my fav LDB display addon
    It's simple, nice, and light.

    Thanks for this addon :)

    Separate the options in order to make them LoD is a great idea.

    At last, you should take a look at tomQuest2 ticket24, it seems that chocolate doesn't set an anchor, so tomquest is having lua error if use with chocolate but no error with titan for example.
    Posted in: Data Broker AddOns
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    posted a message on Add On That Tracks Raid Disconnects? Offline?
    XRS does, and can do only that (if you create only this bar)
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Lanacan
    Here is a raid shot... v14.1 (coming tomorrow hopefully) will update sThreatMeter to only show 6 bar (to keep if off the bottom of the screen without repositioning it) and an update to oUF_Lanacan.

    http://s.wowinterface.com/preview/pvw23804.jpg


    I like it, really. I read your ui page on wowi, but I cannon't find what did you use to display your raid health/name/target.
    Posted in: General Chat
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    posted a message on Class Icons On Blizzard Playerframe
    I use http://wow.curse.com/downloads/wow-addons/details/classicon.aspx
    Using options /ci help you can remove class of party and target.
    Posted in: Addon Ideas
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    posted a message on The New Curse Client
    @StormFX : Thanks
    Posted in: Updaters
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    posted a message on The New Curse Client
    Tankpoints (r100-nolib) and StatLogicLib (r203-nolib) too

    I am working with disembed, and it seems that when I unistall an addon, every libs need for this addon are uninstall too, but without take care if it's need for an another addon...

    If I uninstall without CC, the next time I will launch it, it will uninstall the libs too...

    Am I the only one?
    Posted in: Updaters
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    posted a message on Cooldown Frame frome blizzard
    Thanks all :)
    Posted in: AddOn HELP!
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    posted a message on Cooldown Frame frome blizzard
    Hello,

    I am looking at the blizzard cooldown frame, and I have few questions :

    Using wowcompares I find into the BuffFrame.lua those lines :
    name, rank, icon, ph, ph, duration, expirationTime = UnitBuff(unit, i, filter);
    ...
    if ( icon ) then
    ...
    if ( coolDown ) then
    CooldownFrame_SetTimer(coolDown, expirationTime - duration, duration, 1);
    ...
    If I look at the doc about UnitBuff I find (on wowwiki) :
    duration
     Number - The full duration of the buff in seconds
    expirationTime
     Number - Time the buff will expire in seconds
    So, if I have a 30s buff that expire in 5s my parameters for CooldownFrame_SetTimer are
    CooldownFrame_SetTimer(coolDown, (5 - 30), 30, 1);
    so
    CooldownFrame_SetTimer(coolDown, -25, 30, 1);
    But if I look at Cooldown.lua
    function CooldownFrame_SetTimer(self, start, duration, enable)
     if ( start > 0 and duration > 0 and enable > 0) then
      self:SetCooldown(start, duration);
      self:Show();
     else
      self:Hide();
     end
    end
    the start is always < 0, so where am I wrong? ???

    Thanks in advance

    ps: Thanks to move the thread into "Lua Code Discussion", and remove the "e" of "frome" in the title... sorry :p
    Posted in: AddOn HELP!
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    posted a message on Vehicule Health
    Thanks
    Posted in: Lua Code Discussion
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    posted a message on Vehicule Health
    Quote from Xinhuan
    If a person is in a vehicle, referring to their pet would refer to the vehicle. That is, "partypet2" would be a vehicle.


    Same for player, or use "vehicle" ?
    Posted in: Lua Code Discussion
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    posted a message on Vehicule Health
    Thanks, I can't test right now, but if it works, what about the party's vehicule?
    Posted in: Lua Code Discussion
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    posted a message on Vehicule Health
    Hello, I am trying to make some changes for my UnitFrame, and I have a few questions about vehicules.

    When I am in a vehicule, I'd like to know the current and max hp of it.

    I guess it something like that :
    if (UniteInVehicle("player")) then[INDENT]local vehicleUnit = [COLOR=Red]???[/COLOR] -- here is my problem
    local cur = UnitHealth(vehicleUnit);
    local max = UnitHealthMax(vehicleUnit);
    ...
    [/INDENT]end
    I am sure it's nothing, but I can't find it here or on wowwiki.

    Thanks in advance.
    Posted in: Lua Code Discussion
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    posted a message on Blurred textures
    768 is not a 2power, I think that's why (but not sure)
    try with 2 tga
    1024*512 + 1024*256

    form Guide: WoW Compatible Images
    http://forums.wowace.com/showpost.php?p=259409&postcount=1
    Quote from StormFX
    The height and width of the image must be a power a 2
    Posted in: AddOn HELP!
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    posted a message on Visor2 Causing Taint with Vehicles
    RIP Visor, I miss you so much :'(

    Altought it causing taint, I am still using it because ... it's still working, and I have no display problem with it.

    I prefer more more more (...) Visor than moveAnything, for me it's more powerfull et use less memory.

    Ok it's not friendly user the first time you use it, but no so hard too.

    If we could find what is causing the taint, that will be perfect :)
    Posted in: AddOn HELP!
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