yea y dont u take ur own advise and quit trolling? explain what I did wrong then :p.. I swear I thought I read Addon Ideas and Requests when I posted... Just cause u want to be rude doesnt give u the right to whine about my "REQUEST".....
I would like to see autobuff be aced.. Its a wonder full addon and I know it not a huge memory sucker but sometimes it does bog my system down depending on where I am.. But the main reason I would like to see this aced is so that it can be used w/ boss panel just like AB is optional for Titan panel..
Ok, I'm picking up AutoBuff, sort of. It's going to be completely different, and will be dependent on KeyMinderPhoenix. I have a rough version now that's untested, but it looks like it will work decently. Also, I'm having some trouble with saving buffs, so it will probably be limited to 5 or 10 buffs, atleast for now. The way I have it set up, it's under 70 lines of code. It will grow, I expect, but shouldn't be much.
I started looking at redoing AutoInnerFire which is a very simple priest self-auto-buff. I used KeyminderPhoenix, but also SpecialEvents. It has a buff-lost (SPECIAL_PLAYER_BUFF_LOST) plus a few other, like being mounted. Might help reduce some code further.
If you're timing's good, it can be faster to take a boat from one continent to the other and back, sailing around the far end, than to take the flightpath from Auberdine to Theramore.
Only humans age/reproduce? There's all kinds of little kids and teenagers running around the human cities, even a few oldsters (no models for these, but they're called "gramps" and such). Every other race seems locked in their prime. I understand some of the races have a backstory where they're long-lived or sterile or whatever, but surely they missed a trick here. Hell, even most of the mobs have different "ages" where the models are scaled differently; Ancient Harpitaur, Snotmantle Runt, etc.
Since I'm new to calling hooks and all that, what happens if I hook a function that's already hooked by another addon?
If you've played nicely, you've called the original function at the end of your hook, possibly with changes to the original arguments (this is often called a "detour") and processing goes on as it normally would have, including other hooks by other addons. (Yes, load-order can cause conflicts) Ace has a special method (CallHook) that does this for you, which should be used in most cases.
I have an idea that you should only have to press your button once to even cast the spell. (The addon cancels the wand for you, and then sends along the arguments you sent for casting the spell, and casts it when you're done)
Possibly, but the auto-cooldown on wands makes this problematic.
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Thx
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I think all u minimalists will luv it..
http://www.curse-gaming.com/mod.php?addid=2752
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But then again, that would be useless since you would have to do this all the time to get an update.
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IIRC, when you aggro a mob the ui targets that mob, no?
Shouldn't it be possible to hook such an event?
Well, I'm gussing the answer is no, since no such mod seem to exist ;)
Thanks for the answer anyways. I can stop searching now :P
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I've searched like crazy but cannot find any.
It would really be sweet to have something like this.
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I didn't realize anyone else was working on this :) Take a look at http://wowace.com/forums/viewtopic.php?p=13652 .
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If you're timing's good, it can be faster to take a boat from one continent to the other and back, sailing around the far end, than to take the flightpath from Auberdine to Theramore.
Only humans age/reproduce? There's all kinds of little kids and teenagers running around the human cities, even a few oldsters (no models for these, but they're called "gramps" and such). Every other race seems locked in their prime. I understand some of the races have a backstory where they're long-lived or sterile or whatever, but surely they missed a trick here. Hell, even most of the mobs have different "ages" where the models are scaled differently; Ancient Harpitaur, Snotmantle Runt, etc.
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If you've played nicely, you've called the original function at the end of your hook, possibly with changes to the original arguments (this is often called a "detour") and processing goes on as it normally would have, including other hooks by other addons. (Yes, load-order can cause conflicts) Ace has a special method (CallHook) that does this for you, which should be used in most cases.
Possibly, but the auto-cooldown on wands makes this problematic.
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