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    posted a message on Grid — compact party/raid unit frames
    Hi. I love the addon, however I wonder if there is any way that we can get either 30 man group option or a return of the unclamp option. (So that we can use Group 40 and move the last two groups off screen)

    As it stands there is no way of having grid at the edge of the screen while in a 30 man flex group.
    Posted in: Grid & Grid2
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    posted a message on Skinner
    Hi can you please make skins for :

    Questguru: http://www.curse.com/addons/wow/questguru-2-1
    Atlas: http://www.curse.com/addons/wow/atlas

    would be nice.
    Posted in: General AddOns
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    posted a message on Grid — compact party/raid unit frames
    In flex, I'm running with by "group 15" or "group 25". However it does not follow the groups that you see in the built in raid tab, and it doesn't change when people are moved around between groups.

    EDIT: (I thought that maybe players were sorted by the group that they were in in the "mother raid" that is formed outside the instance before queuing up for flex. This seems to not be the case, it seems to be something else.)
    Posted in: Grid & Grid2
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    posted a message on Grid — compact party/raid unit frames
    I have the latest version of Grid, and whenever I'm in a flex group (ie have a different raid vs instance group) it shows my raidgroup config rather than the relevant instance config. This is really a problem since I'm a disc priest and use prayer of healing. Any idea why this is?
    Posted in: Grid & Grid2
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    posted a message on Skinner
    i got this error on german client:

    13x Skinner\UIFrames.lua:1786: attempt to index global 'G' (a nil value)
    (tail call): ?
    [C]: in function `xpcall'
    Skinner\UtilFuncs.lua:120: in function <Skinner\UtilFuncs.lua:114>
    (tail call): ?
    Skinner\AddonFrames.lua:162: in function `?'
    Ace3\AceTimer-3.0\AceTimer-3.0-16.lua:41: in function <Ace3\AceTimer-3.0\AceTimer-3.0.lua:36>

    Locals:
    nil
    Posted in: General AddOns
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    posted a message on LibFunctional-1.0
    Never had seen anything similar for lua - great idea. Looks very promising, yes sir!
    The best part is that it is not only usable on WoW.
    Posted in: Libraries
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    posted a message on Recount
    Quote from Phanx
    It does, but the UI doesn't update until you actually scroll the list. Move the mouse over the list and scroll the mousewheel, even if the list doesn't look scrollable; that should force it to update.


    I'm having the same issue, and scrolling does not appear to help.

    Tried to reinstall the addon as well as deleting my settings (.lua-files), with no improvement.

    Other addons all include all my Sharedmedia, so this is isolated to Recount in my case.
    Posted in: General AddOns
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    posted a message on Skada: a damage meter
    Since Blizzard doesn't track absorbs I use Skada to track my healing in BG's and arena. However, I constantly forget to reset it each time I enter and the 'reset on enter instance' doesn't work at all. (I use total to track since you gain/lose combat all the time so I need to reset)

    Can I mod Skada to reset or prompt for a reset upon entering an arena/bg?
    Posted in: General AddOns
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    posted a message on Is there a /click command for pet battles?
    you can use
    /run C_PetBattles.UseAbility(ID);
    with ID being the ID-th slot in your bar to use the pet's abilities
    Posted in: General Chat
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    posted a message on Sushi-3.0
    Glad you lik!
    That should not be hard to implement in Suhsi. I advice you to first make a "ListButton" class (you can use one of the button classes as a base for it, should make most of the work already), and then the List class. You can use Group as a base for the last one, which will take care of managing all the buttons for you!
    Posted in: Libraries
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    posted a message on Grid - DogTag/Luatexts
    My programming skills are kinda poor but I used to be able to program easy stuff in VB back in the last millennium. Is there any "how to make a grid extension" guide out there for lua noobs so that I can solve my own problem and make a GridStatusDogTags?
    Posted in: Grid & Grid2
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    posted a message on Grid - DogTag/Luatexts
    Lombra is essentially correct. Rather than having a bunch of arbitrary numbers all over my screen I wanted to try out having it reduced to a (relatively) non-arbitrary number. The size of my Prayer of Healing. Further Flash Heal is close to 30k (2) and Gheal/Penance is close to 45k (2.5).

    DogTags or something similar can handle this easily, and also do other things. That's why I asked if something like it was available.
    Posted in: Grid & Grid2
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    posted a message on Grid - DogTag/Luatexts
    What I specifically wanted this time was to show health deficit divided by 15k (i.e -27k would show up as -1.8 ), and then manually modify the constant (i.e 15k) as my gear gets better.
    Posted in: Grid & Grid2
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    posted a message on Hiding Micro Buttons Via Mouseover Problems
    There's some place in your code were you've written "hooksecurefunction" instead of "hooksecurefunc". Just replace it and it's done.
    Posted in: Need Help?
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    posted a message on Grid - DogTag/Luatexts
    I have been looking for a Grid extension that allows me to use DogTags or Luatexts in Grid. So far my search has been completely unsuccessful, is there any such extension out there?
    Posted in: Grid & Grid2
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