I think that I came off a bit...off? lol on the quoted remark. I meant that it can be a bit much for work when you're talking about 20-30 fonts...specifically like shared media things. While I agree that generally it's easy, sometimes not so much so. And I just keep reminding myself that too many demands may stop some nice things from flowing. Now, I also understand Curse/WowAce's position(s), as they could be held liable for distribution of such materials.
What I meant was more of a "list of common fonts that are 'fair game' would be nice to provide to mod authors to make things easier on them and 'you', in the long run." *shrugs*
As to the above, while I agree (of course) that copyright issues should be resolved as quickly as possible especially as with regards to ever greater attention on the sites as distributors of more than just uniquely designed materials, my previous remarks still stand. If "we" are to go so headstrong on fonts, something even more dangerous and potentially costly really needs to be looked at, and that's copyrighted art being circulated. Derivative works are usually protected, as are unaltered images, yet MANY mods are circulated which contain these images... (the last is because as long as people are hot and heavy on the topic, all avenues should be pursued..fat lotta good it does to protect the site and the mod authors from one angle while leaving their flanks unguarded).
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Apr 26, 2009Posted in: General ChatQuote from NayalaYou also have to copy the font (or make a symbolic link) into the addon.
Actually for fun once I modified my addon install script to update SharedMedia to have a bunch of links to all the activated fonts on my system. Surprisingly it worked okay until I hit an addon with a font selection dropdown that tried to show all the available fonts. As you can imagine (and as I expected) WoW crashed pretty quickly when trying to do that. Not sure if it was a bug in one of the fonts (not that unusual thing), a bug in the renderer (consider the crash trace I got this is actually a possibility), or just too much memory used (I do have a large number of CJK fonts with variant glyphs and advanced opentype support). I wonder how the WoW renderer would handle something like Studio Lettering.
So yes you can break MyMedia if you try. ;)
Well, mine was a bit simpler...I think it was with SCT, if I remember. Not only did I not get my alternate list (I tried adding a few fonts), I got NO choices besides the default. I mean, the choices were there, but it wouldn't use them. So, yeah, it's breakable alright if you aren't at least partial LUA-capable (which I'm not). I mean, I did a dirty fix for SMM, but taking out a block of code isn't tough, especially when it's clearly marked. The mod is still partially broken from the last patch.
Edit Back on topic... A list of legally distributable fonts would work, also. When we consider most of the mods aren't getting paid to take their personal time to make the game more enjoyable for others, needing them to do all sorts of research on the legalities of the fonts they include is a bit much...
I mean, has anyone asked Elloria if she's gotten permission from Paramount Studios for her use of the Star Trek game's images in her UI she distributes? They DO have strict copyright laws regarding distributed images from their products and derivative works. If "we" are going to go strict on Fonts, then we should look at copyrighted images, as well as other items (it's a nasty can o' worms, to say the least).
Apr 25, 2009Posted in: General ChatQuote from PhanxThe "MyMedia" instructions that come with the "SharedMedia" addon are very simple. No large changes are required. :p
I tried it once...I still broke it, somehow. lol
Quote from PhanxAn "installer" would need to be a third-party executable application, which is a bad idea for many reasons.
I thought "you know...you're absolutely right"... Then I reminded myself of two things... Curse Client and WoWI Update Manager. Both third party executables we use to manage our UI's written by "volunteers"...
Edit: Then I remembered there's been numerous times we, as UI users, have freely installed without question, executables for UI's in the form of profilers, database gather and upload clients, etc. for many projects.
*shrugs* was only a thought to make things easier on all concerned...
Apr 23, 2009I'm going to provide a link to the file here. Please be advised that I am, of course, NOT the author of this mod, nor do I have any intentions of taking over the mod in any way, shape, or form. I'm just providing a replacement file as a temporary fix until the author is able to update the mod themselves.Posted in: Map/Minimap AddOns
Just unzip/rar this file into the modules folder where the original exists. Though this is by no means a complete fix, it will stop the errors and allow you to operate the new Blizzard default UI Objectives window. A more complete fix would also remove the achievement watch frame, as this has been integrated into Blizzard's default Objectives watch frame.
Apr 23, 2009Posted in: General ChatQuote from TarybleNo - that's StUF with custom textures (everything transparent except for the curved portion actually used for the HP/Energy bars). I remember seeing that post earlier, and his comment that he was playing with StUF unit frames.
Thank you for the information. :) I'm definitely going to have to do some serious soul-searching regarding my UI over this weekend... So many things I want to do to make it better, yet I'm not a macro/hotkey user so I need lots visibile. So far, LS has made that easier for me, but I want to make it cleaner. I'll post an SS later today.
Apr 23, 2009All good information. A nice tool for LSM and/or CF would be if there was a way to use it to import fonts from a person's computer... or some sort of "run this first to install fonts for this mod" type of thing. That way, the licensing for each font used would be wholly up to the person who uses the mod and not the authors of the mods. It would also let people import only those fonts they want to use, greatly shortneing the list.Posted in: General Chat
Some of us are LUA-Illiterate... I can make small changes, but every time I try something large, I break everything.
Apr 23, 2009Posted in: General ChatQuote from AtallicusHere Phanx, try this. Different link for you.
The one I mentioned in my previous post was way more awesomer... :p
SRSLY! Was that a reskinned Lunarsphere?! I may have to rethink my whole UI...
Apr 23, 2009Posted in: General ChatQuote from Atallicus
Heres a thumb for you guys that can't see it.
Funny story... I click that, I still get the picfront image. However, I can see the preceding image with the arrows at the left of screen and that UI is HHHHHOT!
Apr 18, 2009Posted in: Map/Minimap AddOnsQuote from profanitiThanks I appreciate it, but the link was invalid.
It should be fine now...don't know why the private message system changed the link's destination on me...
If anyone else wants the altered movers.lua, let me know
Apr 18, 2009It's not much right now...I'm never satisfied with my layout, so it's always changing. I once thought I'd do a bunch of nifty skin artwork, then I realized that I'd be forever redoing that, too. lolPosted in: General Chat
So...this is what I got...
Apr 18, 2009@profaniti,Posted in: Map/Minimap AddOns
I've sent you a link to my modified movers.lua file that simply works for me.
Squeenix used to be my minimap of choice...however, the movers and ease of modification of sMM spoiled me. If I was any good at coding, I'd gladly pick this one up...
Apr 18, 2009Well, you can take out the quest watch frame references altogether and use the draggable height adjustment of the built-in Blizzard quest watch frame. It's dragable and resizeable now... No need for an add-on to do this work for you. You can also remove the code for the achievement watch frame mover, as well. Blizzard tacked on their achievement watch code into the advanced tracker code.Posted in: Map/Minimap AddOns
Apr 16, 2009Posted in: Map/Minimap AddOnsQuote from bargiddlei tried doing all of that, and while there is no more error, i dont have a quest tracking frame at all, and when i try to add a quest to it, it says i need to stop tracking something first as its full. and idea why, or am i missing the point of these "fixes"?
What I did is remove all the QuestWatchFrame code altogether from my movers.lua file. It works perfectly, now.
Blizzard added its own advanced quest tracking frame. Go into Interface >> Objectives and check the Advanced Tracker box and uncheck the "Disable MouseOver" so that you can move, resize, set alpha, etc. the frame.
Now here's to hoping the Skinner author adds skinning of this new frame. :)
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