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    posted a message on EgoCast
    Ok, I'm not the author of this, Ammo is.

    It's a neat little selfcast addon. But I had a question with it:

    Is it within the scope of the addon to cast offensive spells on your targets target if you're targetting a friendly player?

    So if I were healing a player, but wanted to cast an attack spell on his target it would automatically assist the player when I cast the spell. And visa versa for targetting enemies; just assist that target to get the target of your buff/heal.

    I find such a thing very useful as a healer.
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    I don't think anyone has suggested these so far, so I'll write them down :)


    Is it possible to make the mod show buffs/debuffs received/made as well? (optionally, it may get spammy).

    Also can the addon show amount of magic damage resisted? (so [1234 Fire damage (532 resists)] would be come 1234 (532) on eaves drop).

    With tooltip enabled the tooltip can cover the thing your mousing over. Is it possible to attach the tooltip somewhere else? Such as the top of the eavesdrop frame. Would just make for clearer viewing while mousing the combatlog for details.

    And finally, it is possible for there to be a 'jump to bottom' scroll button? Just makes things easier for when reseting the log to the bottom while browsing through it.
    Posted in: General AddOns
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    posted a message on Clique 0.2.0-Beta Released
    I my migration to ace mods I've noticed something missing and wondered if clique could cover it.

    It seems I once had a mod that if I were to cast a hostile spell on a friendly target it would assist that target and cast it on the targetstarget (or first hostile it found via an assist train). Same for if I were casting friendly spells on hostile targets (heals etc).

    Anyway, I don't believe this functionality is in clique, and I believe it's within cliques area of interest so to speak.


    Also I tried looking at the documentation (I promise!) and I couldn't find anything about the following; Does this mod do world casting (click casting when a targets tooltip appears as apposed to click casting on their target frame)? For instance I use a hud, so I don't have target frames visible, and would like to cast hostile spells on the physical target. Is that possible?
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Fubar position isn't being saved since r7714


    I get that too. Though strangely is also applies to squishy and bigwigs as well. Figured it was a FuBar error.... *goes to update from SVN*..
    Posted in: General AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    I adjusted it up to 1 (the max of the slider). Then went into the Lua and changed it to 2 (didn't make a difference unsurpringly). I'll have more of a play and see if I can change it directly in the lua file.

    It is odd tho.
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Weird. I deleted all FuBar mods while upgrading to FuBar 2.0 and reinstalled them, however in the SVN version of FuXPFu the spark just doesn't seem to be as bright as it used to be. :(
    Posted in: FuBar AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Chatframe output is nice when your trying to heavily debug something (trial and error seems to be the only way I learn), but annoying when you're trying to play.

    I would expect everyone to have it off anyways, seeing as it's off by default


    Hah! Ok, that makes perfect sense :) I'm not going to whine about it anymore :P
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    scae: I agree with Kyahx here, for normal playing you don't need the full chat frame output, just a simple message.


    Fair enough, it does make the auto-chat-output kinda pointless though. I would expect anyone to turn it of as the report is larger than the chatframe (default chat frame anyway).
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Hmmm one thing I noticed is that with the extended bug reports if you have auto chat frame output the bug report often exceeds the size of the frame. Which can look a bit ugly.

    It would be nice to have a verbose mode and a simple mode (whether the just the first line of the bug is displayed or not). Although that may result in users only reporting the first line :/ perhaps that should be for chat output only, the window should always be verbose.
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Last SVN as of two minutes ago. The first error may not be generated by bugsack, but it looked similar to the errors above this post so I thought I might post it.

    Edit: In fact the errors are exactly the same. No point in me posting the same bugs :)


    Is it me or have errors got a whole lot more complex?
    Posted in: General AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Yeah I thought they were too. I've been playing with new fu addons today, so mabye I broke something.

    I think I'll gut my fubar folders and do a full download from the SVN.


    Edit:
    Fresh install of Fubar and it's plugins, plus a wipe of my FuBar type saved variables has netted the same result.

    Bigwigs, Bugsack, and Squishy all refuse to remember that they're set to attach to the minimap.

    Also when my characters are set to use non-default profiles (to be specific, I have class:druid, class:warrior and one character specific profile (for my bank alt)) I have trouble with disabled plugins appearing on my minimap, or not being enabled on the right profile. When using a single 'default' profile it works much better (with the exception of bigwigs/bugsack/squishy which never remember their positioning settings (but they do remember their mod settings o.o)).


    TBH I'm going to put it down to 1.0 / 1.2 version plugins conflicting with FuBar 2.0 and Ace2 profiling. Hopefully once FuBar 2.0 is out properly plugin developers will switch over. In the mean time I'll live with it :)

    Posted in: FuBar AddOns
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    posted a message on FuBar 2.0 in Trunk (Official thread)
    Couldn't find any mention of this when I searched the thread, but I've found severals addons don't seem to remember their positions. I wondered why this happens.

    For example ammo_fu seems; If it's disabled on one profile (example:Druid) and you log out then in again it'll be on the minimap.

    Or, with the example of BigWigs and Bugsack they never remember whether they were put on the minimap and don't seem to have per profile saving. Per porfile I don't mind, but I'd like to keep them on the minimap.

    Anyway, does anyone know why these things would occur?
    Posted in: FuBar AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Can I hid/disable the minimap/fubar icon?

    Edit: Maybe it would be cool to make the options a seperate/load on demand addon?
    Posted in: General AddOns
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    posted a message on Squishy 0.10 [2006/08/22]
    Is there a way to disable the fubar plugin? I'm quite content to config squishy via its dewdrop menu or slash commands.
    Posted in: General AddOns
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    posted a message on XRaidStatus
    It works fine, with the exception of that specific example. I joined a raid the next day and was able to change the bars from blank to whatever without problem.

    Don't know if me being dead changed anything. Or the situation I was in... I don't know :|
    Posted in: Raid AddOns
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