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    posted a message on BigWigs
    I don't care, but he cares when he doesn't see his own messages >_>

    (P.S. I usually have broadcast switched off, my guild just love the icon placement, but they're not ones to change from something that already works for everyone).

    If it's a case of: This is the way it is, no changing. Then I, and they, will just have to live without raid icon placement. I'll continue enjoying bigwigs with bossblock on, and they'll do their own ctra thing.
    Posted in: Raid AddOns
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    posted a message on BigWigs
    Can someone explain to me what the best way to use the bossblock is?

    Currently I am occaisionally promoted (as the only bigwigs user) to use bigwigs for various warnings and placing raid icons. I also have bossblock turned on to blank out any incoming warnings I would see anyway.

    However my raid leader once complained to me that while I was promoted it supressed his raid says.

    So whats the best way to use bigwigs while promoted, not see spam myself (I have my own local messages/bars that warn me), but let my leaders spam as they please. Yet still allow random 'talk' or non-auto messages that my raid leader may want to say in /rs (although it appears in /rw for me).


    (yes I did search before hand, but couldn't find a detailed explanation of what bossblock does. Hmmm, there is another search I can try..).

    Edit: This is with latest bigwigs and oRA2.
    Edit2: I use improved_RW, that may be doing something with bossblock. I'll have to go check.
    Posted in: Raid AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Maybe it's just AV, I've only ever noticed it as a problem in AV. *shrugs* not sure, it's really difficult to test as pvp tends to be a bad enviroment to test in ^^.
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    In AB rep comes in once you score certain points. So if you're winning (have 4-5 nodes) rep comes in very quickly, as you're gaining points very fast. But over a span of five minutes it'll be a max of 4 times you gain rep, I think you win the game after that.

    In WSG you gain rep anytime you cap a flag. In good games this will be three times every 5mins (three rep gains and you've won the game so it won't be more than that), in bad games there won't be any rep gain at all.

    In AV (where the problem lies). You gain rep for people turning in items, for people killing npc's. And if you're near to fighting you gain 1 rep per honor kill. So in a busy AV you can gain rep once every second. [300 rep gains in 5mins?]

    So you can see it's mainly just AV that's the problem. Other rep gaining situations are fine. Perhaps if you were in a Silithus farming group you could see other problems (you gain 1 rep every Twilight Cultist kill there. The best I've seen is, say, 6 a minute? [30 rep gains in 5mins].
    Posted in: FuBar AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    I'm not a coder myself I'm afraid, so I wouldn't know how to fix this.

    I only found this because I was crashing out in AV (especially in AV after playing AB/WSG games while waiting for the queue) when my UI ran out of memory (that's about 25mb above the intial memory at loadup).

    By watching performanceFu and teksupport I worked out the peaks came from gaining rep and general combat. Generally it a little peak when you gain rep at handins, or killing PvE mobs is fine. Just in AV your rep gain is constant for quite sometime. Especially if you've been gaining rep in WSG/AB for the last 1h30min AV queue ^^;

    Bucketed events seem the way to go (from what I've heard of them). Or just a quiet mode in AV (so no updates except when entering and leaving AV?).

    The bucketed events (or some similar throtteling code) would help performance in general, which is always nice :).
    Posted in: FuBar AddOns
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    posted a message on oSkin
    Anolin, squeenix is a good mod for that. Makes the minimap square and you can pick a black border or a thin grey one. Either look good with oskin.
    Posted in: General AddOns
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    posted a message on FuXPFu - (As inspired by Bant)
    Hmm I've found this addon can cause extreme k/s in AV.

    As it stands there's a fairly large jump everytime you gain rep (unsurprising considering what the addon does). But because in AV you're *constantly* gaining rep this can cause k/s up to 50kib per second. Which results in a crash in long games.

    So it is possible to slow the mod down during excessive rep gains? Or just make it disable in AV? (currently I disable it manually when I enter AV, hardly difficult, but still).
    Posted in: FuBar AddOns
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    posted a message on XLoot
    Hi, I'm finding when using cleafont and this mod the smaller texts (namely the ones describing the loot type) get 'crushed' and don't look as good as normal.

    Now this also happened to the numbers on the hp bars (and items like Dead/Offline) for perfectraid, and it would be fixed by commenting out 'font:SetTextHeight(10)'. However I'm not sure where similar code would be in xloot. Any ideas?
    Posted in: General AddOns
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    posted a message on Squeenix - Some people enjoy putting square things in round holes
    http://www.wowinterface.com/downloads/fileinfo.php?id=5367

    This is a good twin mod to this one; it allows you to move minimap buttons anywhere (Ace2 minimap buttons seem move as normal though). That should solve any problems with buttons in odd places.

    with regard to the map going black: I seem to get that everytime I zone :( (zone as in seeing the loading screen at least, rather than zoning across a open zone boundry).
    Posted in: Addon Ideas
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    posted a message on Big Wigs RespawnTimers
    Would be nice if it had a seperate anchor to the normal bars so I can put them out of the way somewhere.


    Also there's no reset ability, I found that I was still getting messages (I did a /reloadui to get rid of the bars) after I finished in MC.

    Nice mod tho.
    Posted in: Raid AddOns
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    posted a message on High kib/s in Alterac Valley
    Get ModMenuTuFu and start disabling any suspect addons. Makes it a bit easier than having to log in and out every time.


    Aha! Good idea.
    Posted in: General Chat
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    posted a message on High kib/s in Alterac Valley
    I'm getting very high spikes of kib/s in Alterac Valley. Up to 50k/s at points. I wondered if anyone had any pointers.

    Now while watching performanceFU and teksupport I *believe* the peaks come from a) high combat areas (charging 40 hordies) and b) while gaining rep.

    So I *think* I reduced the majority of it by disabling tekautorep (that's where the 50k/s peak comes from, FuXPFu prolly doesn't help either). Test by handing in 4 armour quests in AV in quick succession, resulting in 40+ k/s. Then followd by banzaialert and MTLove (not actually an ace addon) to reduce the large k/s during high stress combat.

    Now the main point of posting is this bouncing this off the develops and those in the know. Am I barking up the wrong tree? Is there anyway to use these mods without such a huge k/s?

    P.S. I've tested in WSG and AB and I don't get the same problems, although it needs more testing really. I need to test during some PvE raids.

    Edit: In AB a 11 rep reward = 2k/s jump. Handing in WSG quest (55 rep and some honor) means about 12k/s jump. Handing in concerted efforts is something like 45-50 k/s jump. So I can imagine AV with it's constant 1-2 rep gain is a large drain on memory.

    So now to test without tekautorep and other rep addons...

    Edit: Ok playing AV with tekautorep on and FuXPFu off, and my k/s is fairly normal. So I have come to the temporary conclusion that the k/s spikes are caused by FuXPFu... now the quest is: why?
    Posted in: General Chat
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Can the player/target text be docked to the bottom of the frame instead of the top (optionally of course).
    Posted in: General AddOns
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    posted a message on IceHUD
    I've found that if you use 'force text alpha to 100%' it doesn't apply to the lower text, only the upper text (so the % appears at 100% alpha, but the actual values appear as the bar alpha).
    Posted in: Unit Frames
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    posted a message on oSkin
    In the last patch (1.12.1) I saw:

    When going from Windowed mode to Full-Screen mode, player names will no longer be replaced with "..."


    Sounds like it may be a general technical issue. Try it with all mods disabled, then post on the technical forums about it.
    Posted in: General AddOns
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