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    posted a message on Auracle - Official Thread
    Well I played about with all sorts of text/spiral settings to no avail. I cannot reproduce that bug.
    I can only assume it was something to do with having no font defined from the last time I used auracle, as last time I think i had an invalid font path (when paths were used) which I never got round to fixing.


    I've noticed on one of my chars the first window I set (target debuffs in this case) forgets that I set it to not show when out of combat. The rest of the windows seem to remember their settings.
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    Yay! It's loads without errors!... so now I have another bug for you :D

    This ones a bit strange. I managed to disable the spirals as you said a few posts ago (yeah, how'd I miss that options :S). But when choosing fonts I generated the error below (twice) and the cooldowns/stacks wouldn't show.
    However, after fiddling with the spiral options and changing the fonts about a bit it starting working.

    So now I have no spirals, I do have cooldowns (with changable fonts). Which is exactly how I wanted it. Good work! :)

    [2009/02/11 18:56:49-407-x1]: Auracle-0.3\Tracker.lua:603: <unnamed>:SetText(): Font not set
    Auracle-0.3\Tracker.lua:603: in function `?'
    Auracle-0.3\TrackerStyle.lua:167: in function `Apply'
    Auracle-0.3\TrackerStyle.lua:664: in function <Interface\AddOns\Auracle\TrackerStyle.lua:662>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceConfigDialog-3.0-25:782: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:601>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
    (tail call): ?:
    AceGUI-3.0-16 (Ace3):267: in function `Fire'
    ...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47>:

    ---


    P.S. Did you know disabling a spiral also blocks the external cooldown mod, although I guess there's not much you can do about that.
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    [2009/02/10 23:32:33-406-x1]: Auracle-0.3\Auracle.lua:458: attempt to index field 'background' (a nil value)
    Auracle-0.3\Auracle.lua:384: in function `Startup'
    Auracle-0.3\Auracle.lua:155: in function <Interface\AddOns\Auracle\Auracle.lua:154>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):496: in function `EnableAddon'
    AceAddon-3.0-5 (Ace3):589: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:575>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:414: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>



    Nope, sorry. Might be simpler for me to delete my saved vars and start again :)
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    with r27.

    [2009/02/10 23:11:55-402-x1]: Auracle-0.3\Tracker.lua:646: attempt to index local 'dbtt' (a nil value)
    Auracle-0.3\Tracker.lua:236: in function <Interface\AddOns\Auracle\Tracker.lua:191>
    (tail call): ?:
    Auracle-0.3\Window.lua:142: in function <Interface\AddOns\Auracle\Window.lua:111>
    (tail call): ?:
    Auracle-0.3\Auracle.lua:406: in function `Startup'
    Auracle-0.3\Auracle.lua:155: in function <Interface\AddOns\Auracle\Auracle.lua:154>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):496: in function `EnableAddon'
    AceAddon-3.0-5 (Ace3):589: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:575>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:414: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    The version tagged as beta has the same bug that HunterZ got.

    [2009/02/10 20:38:35-400-x1]: Auracle-0.3\Tracker.lua:639: attempt to index local 'dbtt' (a nil value)
    Auracle-0.3\Tracker.lua:235: in function <Interface\AddOns\Auracle\Tracker.lua:190>
    (tail call): ?:
    Auracle-0.3\Window.lua:141: in function <Interface\AddOns\Auracle\Window.lua:110>
    (tail call): ?:
    Auracle-0.3\Auracle.lua:408: in function `Startup'
    Auracle-0.3\Auracle.lua:157: in function <Interface\AddOns\Auracle\Auracle.lua:156>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):496: in function `EnableAddon'
    AceAddon-3.0-5 (Ace3):589: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:575>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:414: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---

    Edit: Might help if I pasted the right error ...
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    Has anyone noticed that the icons tend to flicker a lot? The cooldown spiral doesn't, but the icon behind it does (or perhaps it's the other way around). May be related to me spamming my buttons (seems to happen when I press a hotkey), but I'm not sure. May play with it more to get a more specific report.

    Also it seems to be that when setting the icon txt to stacks and the colour to absolute duration doesn't seem to have any effect (the stacks work ok, but the colour never changes). Colouring for icon txt as stacks and the colour as stacks works ok.


    Last thing, could there be an option to turn off the cooldown spiral entirely, but keep the text. I find the spirals obscure the icons.
    Posted in: General AddOns
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    posted a message on Skinner
    It's there already. Considering I have problems with tradetabs and waterfall skins perhaps there's something wrong my end. I'll have a play and see what happens


    Reinstalling skinner fixed my problems. Woo.
    Posted in: General AddOns
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    posted a message on Skinner
    - Try copying the Waterfall skin to the SkinMe directory


    It's there already. Considering I have problems with tradetabs and waterfall skins perhaps there's something wrong my end. I'll have a play and see what happens.
    Posted in: General AddOns
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    posted a message on VendorSearch - Adriweb
    Getting these errors:

    [2009/01/31 18:47:50-296-x1]: VendorSearch-1.95\Core.lua:305: attempt to compare nil with number
    CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
    AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

    ---

    [2009/01/31 19:10:54-296-x1]: VendorSearch-1.95\Core.lua:326: attempt to index field 'Items' (a nil value)
    VendorSearch-1.95\Core.lua:306: in function `?'
    CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":13: in function `?'
    CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
    AceEvent-3.0-3 (Ace3):73: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:72>

    ---


    Not sure how. Was just playing with settings. Seems to happen when viewing a vendor once, then doesn't occur again after that. Search still works ok, alpha settings based on 'unbuyable' and 'unusable' don't seem to work so well or work randomly.
    Posted in: General AddOns
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    posted a message on Skinner
    Could you skin vendorsearch please (not much of a skin, just need to shift the search box up a notch). http://www.wowinterface.com/downloads/info12162-VendorSearch.html

    Also the trade tabs + doublewidetradeskills doesn't seem to be working. Tradetabs appears unskinned even if the file is there. It did work when you first skinned it, not sure what happened.


    Also with a few config menus the skin appears as a seperate window unattached to the addon config menu. An example would be kgpanels config - opening the window opens an unskinned conifg window and a seperate blank skin with just a close button on it.
    Posted in: General AddOns
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    posted a message on VendorSearch - Adriweb
    Got this error with the latest version:

    [2009/01/15 23:09:23-275-x1]: VendorSearch-1.7\Core.lua:94: Usage: RegisterEvent("eventname", "methodname"): 'methodname' - method 'MERCHANT_UPDATE' not found on self.
    CallbackHandler-1.0-3 (Ace3):139: in function `RegisterEvent'
    VendorSearch-1.7\Core.lua:94: in function <Interface\AddOns\VendorSearch\Core.lua:90>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5 (Ace3):366: in function `EnableAddon'
    AceAddon-3.0-5 (Ace3):436: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:422>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:991: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:241: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:389: in function `UIParent_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---

    Also when viewing a vendor it then generates this:

    [2009/01/15 23:10:16-275-x1]: VendorSearch-1.7\Core.lua:148: attempt to index global 'self' (a nil value)
    <in C code>: ?
    <in C code>: in function `MerchantFrame_Update'
    Interface\FrameXML\MerchantFrame.lua:44: in function `MerchantFrame_OnShow':
    <string>:"*:OnShow":1: in function <[string "*:OnShow"]:1>
    <in C code>: ?
    VisualThemes-r56467\Themes\ScaleFade.lua:82: in function <Interface\AddOns\VisualThemes\Themes\ScaleFade.lua:80>
    VisualThemes-r56467\Themes\ScaleFade.lua:242: in function `Show'
    Interface\FrameXML\UIParent.lua:1417: in function `SetUIPanel':
    Interface\FrameXML\UIParent.lua:1262: in function `ShowUIPanel':
    Interface\FrameXML\UIParent.lua:1155: in function <Interface\FrameXML\UIParent.lua:1151>:
    <in C code>: in function `SetAttribute'
    Interface\FrameXML\UIParent.lua:1767: in function <Interface\FrameXML\UIParent.lua:1755>:
    <in C code>: in function `ShowUIPanel'
    Interface\FrameXML\MerchantFrame.lua:25: in function `MerchantFrame_OnEvent':
    <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

    ---

    However, the mod appears to function fine. Odd.


    Edit: Would be nice if we could control the alpha of hidden items, wouldn't mind them slightly more faded.
    Posted in: General AddOns
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    posted a message on VendorSearch - Adriweb
    I suspect you've already thought of this but would be cool if you could hide items that are unusable or items already know (recipes I mean).
    Posted in: General AddOns
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    posted a message on Skinner
    Awesome, works perfectly. Thanks!
    Posted in: General AddOns
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    posted a message on Skinner
    Yay CTA skin, and happy new year :D

    I thought I should post that I use Tradetabs (which is skinned and adds buttons to the side of the tradeskill frame) and Doublewidetradeskills (also skinned). The tradetabs are slightly offset when using both mods together. Not sure if skinner can detect whether another mod is loaded and change the skin slightly?
    Posted in: General AddOns
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    posted a message on UI art rework - Let me know what you think
    The updates are very pretty, the gradient transparent borders especially so. I'm not sure about removing the parchment from the gylph and spellbook frames. You would probably want it to re-appear fairly frequently in the GUI in order for it to feel a part of the UI. If it just appeared in text n quest frames it might seem out of place.
    Also the secondary text in the the spellbook doesn't show up well on black.

    Finally (ref:The spellbook frame) the up/down texture on the selected/unselected tabs is very clever (and looks great) but it ruins the text offsetting (I assume you can't move the text depending on whether the tab is selected or not).

    P.S. Background texture to the frames is very nice.

    Edit: Since when did the proffession frame have buttons to each profession you have learnt? Is that a mod? If so please provide link, sounds very useful.
    Posted in: General Chat
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