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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    Ah ok, shall do. Thanks.
    Posted in: Data Broker AddOns
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    posted a message on StatBlockCore v2: Make use of your broker plugins!
    I'm having some trouble changing the width of the blocks - I used to use the mousewheel to do it, but now that doesn't seem to work (it just zooms the camera in/out). Any ideas?
    Posted in: Data Broker AddOns
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    posted a message on DynPerf - Automagically update video settings based on frame rate.

    It creates an LDB feed to do exactly that


    Which doesn't seem to work - the text just displays 'Q:' or DISABLED when it is disabled.
    Using statblockcore for display.
    Posted in: General AddOns
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    posted a message on GridStatusRes - Resurrection status for grid
    Getting this error:

    [2009/03/15 21:16:56-504-x3]: Grid-1.30000.2009021101\GridRoster.lua:92: attempt to index local 'full_name' (a nil value)
    GridStatusRes-v3.00.03.01 release\GridStatusRes.lua:62: in function `?'
    CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
    <string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
    <in C code>: ?
    <string>:"safecall Dispatcher[3]":13: in function `?'
    CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
    LibResComm-1.0-90045 (LibResComm-1.0):158: in function `?'
    LibResComm-1.0-90045 (LibResComm-1.0):48: in function <Interface\AddOns\LibResComm-1.0\LibResComm-1.0.lua:47>

    ---
    Posted in: Grid & Grid2
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    posted a message on Grid
    Not sure if this is reported before but I get this error randomly while in raids (last time when when someon ressed me)

    Edit: Actually read the error and it's for gridstatusres. Nvm for this thread :P
    Posted in: Grid & Grid2
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    posted a message on Skada: a damage meter
    Couple of thoughts:

    Found reviewing deaths difficult as once the combat is ended the data disappears. During combat I can look at current deaths and the details of the players last few moments, but afterwards I can only see everyones total deaths, not the details.

    Also 5man bosses don't to be appear to be counted real bosses and thus there are no segments saved for them.

    Perhaps the two are related (if there's no boss data cos you're not fighting a raid boss then there would be no 'death detail' data saved to view).

    Edit: Also, would expect on the death details for the length of the bars to be relative to the max hp of the target. So you can get an idea of how much each hit took off the hp of the player. ~Mostly an aesthetic thing rly.
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    As a druid I have the same situation with infected wound (2 stacks) and lacerate (5), which is why I made it possible to have the cooldown spiral actually reflect stacks. It works well for me; I can see stacks by how much of the pie is lit up (1/5th for one lacerate, for example) and still have the cooldown displayed as text (and colored towards red as it runs out).

    Separate text options are still on the list, but I'd suggest trying out the spiral-as-stacks option in the mean time.


    Hmmm, I just set the text to stacks and the colour to duration. Works like a charm in that situation :) I refresh when the number is orange/red.

    Edit: For those talking about PvP LoseControl http://www.wowinterface.com/downloads/info11642-LoseControl.html has a good list of debuffs you'd want to pay attention to. It basically does what Auracle does but for PvP buffs only. I keep meaning to copy them into my debuff tracker but never got round to it. Currently running boths modes at the same time instead >_>
    Posted in: General AddOns
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    posted a message on Skada: a damage meter
    but the DPS shown in the broker feed


    There's a LDB text display? I only have an icon that I can click. Would love to get my own dps to display in the LDB while the window or mouse-over tooltip shows details.
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    It would be kind of nice to be able to change the order of things after I've defined them


    You can - in the tracker options untick the 'lock tracker window' (or something like that). They'll turn blue and you can drag n drop em to the right order. It can get a little difficult to work out if you're like me and have them invisible when solo/missing. I just look at what order I'm moving things in the tracker options window list.
    Posted in: General AddOns
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    posted a message on HideLooted - Official Thread

    except maybe grey items


    Blocking grey items would be good :)
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    It is possible to get this to work with buttonfacade? The icons generally look pretty with configurable borders/tints/alphas and such, but buttonfacade would complete the unification of the visual style of icons on my screen.
    I can imagine why not though probably due to the massive amount of configuration possible.
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    The workaround appears to have worked - Once I switched the option off again and reloaded the UI the option was remembered
    Posted in: General AddOns
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    posted a message on VendorSearch - Adriweb
    Nope, nothing there. Guess it doesn't generate a saved var o.O
    Posted in: General AddOns
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    posted a message on Auracle - Official Thread
    Every time the UI loads I have to untick the option for 'out of combat'. What's weird is it only applies to that window. I have 4 windows on that char and 2 more on another char, all of which work fine the the 'out of combat' (and other) visibility options.
    Posted in: General AddOns
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    posted a message on VendorSearch - Adriweb
    Not to continuously bump this, but where are the saved vars put for this mod? I can't find them :( Vendorsearch has settings so I assume there must be a saved var somewhere - I was trying to re-install it entirely to see if I could fix the error I'm getting.
    Posted in: General AddOns
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