I'm having some trouble changing the width of the blocks - I used to use the mousewheel to do it, but now that doesn't seem to work (it just zooms the camera in/out). Any ideas?
[2009/03/15 21:16:56-504-x3]: Grid-1.30000.2009021101\GridRoster.lua:92: attempt to index local 'full_name' (a nil value)
GridStatusRes-v3.00.03.01 release\GridStatusRes.lua:62: in function `?'
CallbackHandler-1.0-3 (Ace3):146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[3]":4: in function <[string "safecall Dispatcher[3]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[3]":13: in function `?'
CallbackHandler-1.0-3 (Ace3):91: in function `Fire'
LibResComm-1.0-90045 (LibResComm-1.0):158: in function `?'
LibResComm-1.0-90045 (LibResComm-1.0):48: in function <Interface\AddOns\LibResComm-1.0\LibResComm-1.0.lua:47>
Found reviewing deaths difficult as once the combat is ended the data disappears. During combat I can look at current deaths and the details of the players last few moments, but afterwards I can only see everyones total deaths, not the details.
Also 5man bosses don't to be appear to be counted real bosses and thus there are no segments saved for them.
Perhaps the two are related (if there's no boss data cos you're not fighting a raid boss then there would be no 'death detail' data saved to view).
Edit: Also, would expect on the death details for the length of the bars to be relative to the max hp of the target. So you can get an idea of how much each hit took off the hp of the player. ~Mostly an aesthetic thing rly.
As a druid I have the same situation with infected wound (2 stacks) and lacerate (5), which is why I made it possible to have the cooldown spiral actually reflect stacks. It works well for me; I can see stacks by how much of the pie is lit up (1/5th for one lacerate, for example) and still have the cooldown displayed as text (and colored towards red as it runs out).
Separate text options are still on the list, but I'd suggest trying out the spiral-as-stacks option in the mean time.
Hmmm, I just set the text to stacks and the colour to duration. Works like a charm in that situation :) I refresh when the number is orange/red.
Edit: For those talking about PvP LoseControl http://www.wowinterface.com/downloads/info11642-LoseControl.html has a good list of debuffs you'd want to pay attention to. It basically does what Auracle does but for PvP buffs only. I keep meaning to copy them into my debuff tracker but never got round to it. Currently running boths modes at the same time instead >_>
There's a LDB text display? I only have an icon that I can click. Would love to get my own dps to display in the LDB while the window or mouse-over tooltip shows details.
It would be kind of nice to be able to change the order of things after I've defined them
You can - in the tracker options untick the 'lock tracker window' (or something like that). They'll turn blue and you can drag n drop em to the right order. It can get a little difficult to work out if you're like me and have them invisible when solo/missing. I just look at what order I'm moving things in the tracker options window list.
It is possible to get this to work with buttonfacade? The icons generally look pretty with configurable borders/tints/alphas and such, but buttonfacade would complete the unification of the visual style of icons on my screen.
I can imagine why not though probably due to the massive amount of configuration possible.
Every time the UI loads I have to untick the option for 'out of combat'. What's weird is it only applies to that window. I have 4 windows on that char and 2 more on another char, all of which work fine the the 'out of combat' (and other) visibility options.
Not to continuously bump this, but where are the saved vars put for this mod? I can't find them :( Vendorsearch has settings so I assume there must be a saved var somewhere - I was trying to re-install it entirely to see if I could fix the error I'm getting.
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Which doesn't seem to work - the text just displays 'Q:' or DISABLED when it is disabled.
Using statblockcore for display.
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Edit: Actually read the error and it's for gridstatusres. Nvm for this thread :P
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Found reviewing deaths difficult as once the combat is ended the data disappears. During combat I can look at current deaths and the details of the players last few moments, but afterwards I can only see everyones total deaths, not the details.
Also 5man bosses don't to be appear to be counted real bosses and thus there are no segments saved for them.
Perhaps the two are related (if there's no boss data cos you're not fighting a raid boss then there would be no 'death detail' data saved to view).
Edit: Also, would expect on the death details for the length of the bars to be relative to the max hp of the target. So you can get an idea of how much each hit took off the hp of the player. ~Mostly an aesthetic thing rly.
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Hmmm, I just set the text to stacks and the colour to duration. Works like a charm in that situation :) I refresh when the number is orange/red.
Edit: For those talking about PvP LoseControl http://www.wowinterface.com/downloads/info11642-LoseControl.html has a good list of debuffs you'd want to pay attention to. It basically does what Auracle does but for PvP buffs only. I keep meaning to copy them into my debuff tracker but never got round to it. Currently running boths modes at the same time instead >_>
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There's a LDB text display? I only have an icon that I can click. Would love to get my own dps to display in the LDB while the window or mouse-over tooltip shows details.
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You can - in the tracker options untick the 'lock tracker window' (or something like that). They'll turn blue and you can drag n drop em to the right order. It can get a little difficult to work out if you're like me and have them invisible when solo/missing. I just look at what order I'm moving things in the tracker options window list.
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Blocking grey items would be good :)
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I can imagine why not though probably due to the massive amount of configuration possible.
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