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    posted a message on ButtonFacade: Skins - Official Thread
    Quote from Lyn »

    The border files were just for normal/pressed state... so I think I'll make some own for the other states (highlight, etc pp).


    I hate to be a bother, but do you think you could remove the gloss on them as well, and just use BF's standard gloss feature?
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Lyn:

    The reason that's happening is a rendering issue with warcraft. The easiest way to change it without changing the look of your unitframes is to change their position by 1u (they're not pixels!) at a time. It will go through cycles of larger/smaller until it reaches the correct width.
    Posted in: General Chat
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    posted a message on kgPanels Offical Thread
    Is there a way to do hard-returns in the text field.
    Posted in: General AddOns
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    posted a message on StatBlocks v1: Official Thread
    Quote from Funkydude »

    The easiest way is to just copy and paste the folder and add a number to the end of the folder and files, then open up the lua and add a number wherever you see "DogTag" or "Dog Tags".


    Thanks! I figured it would be something to that effect, but was having problems with the copied versions. Turned out to be a bug with the original version as well.

    [2008/04/15 22:30:28-1-x1]: StatBlocks_DogTag\StatBlocks_DogTag.lua:79: attempt to index global 'self' (a nil value)
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:241: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:190>
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1016: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:924>
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1287: in function `FeedGroup'
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493: in function `Open'
    AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1503: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1502>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
    (tail call): ?:
    AceGUI-3.0\AceGUI-3.0.lua:217: in function `Fire'
    ...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:67: in function <...AceGUI-3.0\widgets\AceGUIWidget-BlizOptionsGroup.lua:66>:
    <in C code>: in function `Show'
    Interface\FrameXML\UIOptionsFrame.lua:465: in function `InterfaceOptionsList_DisplayFrame':
    Interface\FrameXML\UIOptionsFrame.lua:451: in function `InterfaceOptionsListButton_OnClick':
    <string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>
    
     ---
    Posted in: General AddOns
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    posted a message on StatBlocks v1: Official Thread
    First wanted to say that I'm really excited about this addon! It has a lot of potential. I only use FuBar for easy menu consolidation, without having to remember a lot of slash commands, but I think this mod has enormous potential to replace and surpass SL[whatever]. Big thanks to Funky for putting it together!


    Quote from OrionShock »

    DONE

    StatBlocks_DogTag

    you only get 1 block, and it uses v3 of the lib.. have fun :D


    Quick question for you Orion. If I wanted to make multiple instances of this block (i.e. hav DogTag1, 2, 3 etc) what exactly would I need to modify in the various files associated with the block?
    Posted in: General AddOns
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    posted a message on Rock + Ace3
    Quote from Industrial »
    I couldn't care less. I won't fix your pc, and I won't fix your wow


    The eyes on your avatar are, essentially, my favorite things on the internet.
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from Funkydude »
    No, sorry, what is affishint?


    efficient?
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Quote from Funkydude »
    Let us devs do the addon building thanks, you can stick to UI building and trying to get a shred of popularity from our addons.


    Woah there, captain hostility. I thought it was pretty obvious that I was joking...
    Posted in: Frameworks
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    posted a message on Rock + Ace3
    Wait so like...

    Can someone do a Rock port of all the Ace3 mods? plz? I know Rock is like way more memory affishint, and like, ckk is the best so can someone do a port? I don't want to use non-rock mods because of the memories and because they won't work with the Rock mods.

    Thanks
    ><
    Posted in: Frameworks
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    posted a message on eePanels2 - Official Thread
    wtf

    I quit wow and then this comes out?!

    God dammit!
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Perhaps having a right-click on the main bar cast Totemic Call would be a good way to implement that feature.

    Also - I'm very excited for how versatile this mod seems! I'll definitely be trying it out.
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from todd »

    I think it's been said before, but that font you have for your combat text mod.. is that Movie Poster? I tried searching Google for a download and found a bunch of different variations, but none that really look like the screenshots I see here.


    Nope - it's Tangerine (it's in shared media)
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!

    Posted in: General Chat
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    posted a message on eePanels (official thread)
    Okay - so I'm having the classic "mah framez, they material-eyes in front of teh pitbullz" problem. Normally, I'd be fine with hitting a macro to get it to fix itself, but I plan on making this UI available to other people and don't want them to have to deal with it.

    So, is there a way I could automate the /script eePaneln:SetFrameLevel(0) functionality?

    Much love.
    Posted in: General AddOns
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