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    posted a message on simpleMinimap, now with Ace2 goodness
    Is there a way, using either this mod or another, to turn off the raid member arrows?
    Posted in: Map/Minimap AddOns
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    posted a message on nQuestLog
    This feature has now been added and is available via keybinding, FuBar Alt-click, and GUI/command-line menus. It first checks if the current zone is expanded and expands that zone if it isn't. Then it expands all zones if they aren't already expanded, otherwise it collapses all zones.


    Quagmire, you're a gentleman and a scholar. Thanks.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Feature Request:

    I'm not sure how popular this would be, but I'm wondering if there is a possibility of you adding a keybind to toggle the expanding of all zones. My reasoning is if I log into a character I haven't played in a while, I can hit the keybind and see where I have quests and what the quests are and decide where I should go. Lazy I know, but whatever.

    Thanks in advance
    Posted in: General AddOns
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    posted a message on nQuestLog
    Same issue here. No errors or anything, it's just not showing up now. Lightheaded is still showing up with the default quest log, so it is working.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Good lord people,

    You move the new Autobar by shift-clicking the icon on FuBar (or your minimap if you don't have fubar or put it there yourself). Do not click the text, click the icon on the menu.
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    I have no idea how you were able to do that.

    There is no way to move the main bar. Shift-clicking the fubar menu does nothing. Ctrl-clicking the fubar menu does nothing.

    I'm afraid that Ace has now entered the land of Cosmos, back in the early, nasty days. Click something, and your entire UI is dead, dead and gone.


    That's a bit dramatic. Once again, WAU spoils the children.
    Posted in: General AddOns
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    posted a message on nQuestLog
    LightHeaded\LightHeaded.lua:234: attempt to index local 'data' (a nil value)
    nQuestLog-1.0\modules\Comments.lua:182: in function `runChildren'
    Tablet-2.0-41876 (TabletLib):2355: in function `children'
    Tablet-2.0-41876 (TabletLib):2399: in function `Open'
    nQuestLog-1.0\modules\Comments.lua:230: in function `Update'
    nQuestLog-1.0\modules\Comments.lua:132: in function <Interface\AddOns\nQuestLog\modules\Comments.lua:130>
    (tail call): ?:
    <in C code>: in function `UpdateQuestDetail'
    nQuestLog-1.0\modules\DetailsFrame.lua:141: in function `ShowLog'
    nQuestLog-1.0\events.lua:311: in function <Interface\AddOns\nQuestLog\events.lua:308>
    <in C code>: in function `ShowLog'
    nQuestLog-1.0\events.lua:340: in function `OnQuestLogClickQuest'
    nQuestLog-1.0\events.lua:132: in function `OnQuestLogClick'
    <string>:"*:OnMouseDown":5: in function <[string "*:OnMouseDown"]:1>

    Started getting this error last night when clicking on quests in the minion.
    Posted in: General AddOns
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    posted a message on CorkFu Error
    FuBar_CorkFu-2.0\Core.lua:292: Invalid Module



    Happens twice when I target an NPC, and again when I mouse over it's corpse.
    Posted in: FuBar AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Two issues:

    1. ClearFont2 doesn't seem to be acknowledging SharedMedia is installed. It is installed correctly, as I am accessing it with ElkBuffBars, PitBull, Quartz, and others, but when I open the CF2 options and try to select a font face, none of the sharedmedia files are there, just the default cf2 and the fontpack.

    2. I also did the infamous step 2, but the font I replaced all 4 files with didn't seem to fully work. I used BigNoodleTilting from SharedMedia and renamed all the fonts correctly. It replaced the text in the boxes on the log in screen where I type my login and password, but nothing else seems to be replaced.
    Posted in: General AddOns
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    posted a message on Mendeleev [PT3]
    Hello,

    I am unsure if this is intended or not, but I just stumbled on the fact that if you turn off the "Component In" tree, you also lose the Darkmoon Faire turnin info.

    I assume it's not intended or they wouldn't be separate options.
    Posted in: General AddOns
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