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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel »

    You must've broken something while installing. I suggest you get LibKeyBound-1.0 manually from the files page.
    that was it thank you
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I'm getting this error
    Interface\AddOns\Bartender4\Button.lua:20: Cannot find a library instance of LibKeyBound-1.0

    I can't see any of my bars

    nor their config
    Interface\AddOns\Bartender4\ActionBarPrototype.lua:29: Invalid bar id in options table. (1)

    error i recive when trying to view bar1 config
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Wasn't sure if you wanted SavedVariables.lua, or the DaPortrait.lua in SavedVariables.

    SV.lua - http://pastey.net/83801
    DP.lua - http://pastey.net/83802
    Posted in: General AddOns
  • 0

    posted a message on DaPortrait - 3D Model Unit Portraits
    I get the output of it saying its saving. But when I go back to this model it is the original positioning.
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Yeah it is checked. Default and on the Target frames.

    Can the values be edited via lua?
    Posted in: General AddOns
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    posted a message on DaPortrait - 3D Model Unit Portraits
    Could a option for it to not intercept mouse clicks be added? And to change values by putting in actual numbers, in addition to the slide bar.

    Also having issues saving personal settings, with the CTRL-SHIFT Double Click. Just not saving.
    Posted in: General AddOns
  • 0

    posted a message on Graphic pack for SharedMedia
    I've done all those changes including with and without Rabbits, and still get the same results. The bizzare '{' error, and no textures.
    Posted in: Lua Code Discussion
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    posted a message on Graphic pack for SharedMedia
    Well cosmetic comments aside, I noticed that there was no '{' in the code. So I'm not sure why I'm recieving that error.

    I basically just opened up other .toc files and copied and pasted, and filled in the info acordingly.

    Also failed to mention that the textures are not avalible through mods, etc. As far as I know though I did everything right?
    Posted in: Lua Code Discussion
  • 0

    posted a message on Graphic pack for SharedMedia
    I recieve this error after logon:
    "Interface\AddOns\SharedMedia_Winco\core.lua:1: unexpected symbol near '{'


    here is my .TOC
    ## Interface: 20300
    
    ## Title: SharedMedia [|cffffffffWinco|r] |cff7fff7f -Ace2-|r
    ## Notes: Additional textures for SharedMedia
    ## Author: Winco	
    ## Version: 1.0
    
    ## X-Credits: Winco
    ## X-Website: [url]http://www.derekhighet.com/[/url]
    ## X-Email: [email]dhighet@gmail.com[/email]
    ## X-Category: Interface Enhancements
    
    ## DefaultState: enabled
    ## LoadOnDemand: 0
    
    ## X-Embeds: Ace2, SharedMediaLib
    ## Dependencies: Ace2, SharedMediaLib, SharedMedia
    
    embeds.xml
    
    core.lua


    and .lua
    if LibStub("LibSharedMedia-2.0") then
     local SM = LibStub:GetLibrary("LibSharedMedia-2.0")
    --Backgrounds
    		SML:Register("background", "[Winco] Stripe", "Interface\\Addons\\SharedMedia_Winco\\background\\winco_stripe.tga")
    --Borders
    
    		SML:Register("border", "[Winco] Lyt", [[Interface\Addons\SharedMedia_Winco\border\winco_lyt.tga]])	
    		SML:Register("border", "[Winco] Retro", [[Interface\Addons\SharedMedia_Winco\border\winco_retro.tga]])	
    		SML:Register("border", "[Winco] Retro (Round)", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round.tga]])	
    		SML:Register("border", "[Winco] Retro (Round) v2", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_v2.tga]])	
    		SML:Register("border", "[Winco] Retro (Round) v2 <BiTT>", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_v2_bitt.tga]])	
    		SML:Register("border", "[Winco] Retro Cold (Round) v2", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_cold_v2.tga]])	
    		SML:Register("border", "[Winco] Retro Cold (Round) v2 <BiTT>", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_cold_v2_bitt.tga]])	
    		SML:Register("border", "[Winco] Retro Grace (Round) v2", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_grace_v2.tga]])	
    		SML:Register("border", "[Winco] Retro Grace (Round) v2 <BiTT>", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_grace_v2_bitt.tga]])	
    		SML:Register("border", "[Winco] Retro Violent (Round) v2", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_violent_v2.tga]])	
    		SML:Register("border", "[Winco] Retro Violent (Round) v2 <BiTT>", [[Interface\Addons\SharedMedia_Winco\border\winco_retro_round_violent_v2_bitt.tga]])	
    end
    Posted in: Lua Code Discussion
  • 0

    posted a message on Graphic pack for SharedMedia
    I was wondering how I would go about making a addon avalible through the updater, for graphics for SharedMedia. I make a lot of custom borders, etc, and wanted to do something like the fontpacks for ClearFont, but for SharedMedia with Borders/Bars etc.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Pitbull: [Level] tag
    I haven't witnessed this my self, but if all else fails you could always do

    [[Level = Text(73) ? Text(??)] | [Level]]

    :P
    Posted in: Unit Frames
  • 0

    posted a message on changing eepanels2 bg based on targets talenttree
    Basically being spoon fed here. So the first code snip doesn't go into the lua script for the panel? Just the 2nd? Where would that be placed then?
    Posted in: Lua Code Discussion
  • 0

    posted a message on changing eepanels2 bg based on targets talenttree
    Ok cool, this is what I got

    function GetBGColor_Spec(unit)
     if not unit then return end
     local spec = LibDogTag:Evaluate(unit , "[TalentTree]")
     if spec == "Elemental" or "Demonology" or "Arms/Fury" then
      return [[interface\addons\SharedMeda\MyMedia files\offensive.tga]]
     elseif spec == "Protection" or "Restoration" or "Disco/Holy" then
      return [[interface\addons\SharedMeda\MyMedia files\defensive.tga]]
     end
    end


    changed the dog tag code to [TalentTree], which I believe it is that calls/displays the actual spec. I don't really know much about Lua honestly, but I think there is more code that is needed to make it actually 'fire', correct?
    Posted in: Lua Code Discussion
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    posted a message on changing eepanels2 bg based on targets talenttree
    I was originally working on a huuuge dogtag peice of code to shorten talent specs, and color them based on their functionality (defensive/healer specs would show green, offensive would show red). Which I figured out fine, but I already have a whole bunch of different text/color information showing on my frames, and would be nice to do a image representation instead.

    So my question would be, how to write the lua script for eePanels2, to change the background of a frame, based on my targets talenttree set up.

    So for example, if my target was, "Demonology, Arms/Fury, Frost.. etc", it would change the BG to "offensive.tga". If the target was "Restoration, Restoration/Balance, Protection", the BG would change to "deffensive.tga", and so on.
    Posted in: Lua Code Discussion
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    posted a message on How to get the names of frames parent frames, etc?
    Quote from Seerah »

    Did you try the script over proximo's anchor instead of over the actual bars/names?
    Ahhhhh no I did not. I normally have that hidden so I didn't think of that.

    edit: that also returns a Nil.

    The way I'm doing it now, I anchored a frame to the first player bar that appears, but it doesn't work as well as just setting a "100% width/height" to their parent frame, as in with other addons. Any suggestions?
    Posted in: Lua Code Discussion
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