I know I should'nt post that here but are you planning to update oChat beacause it could eat up to 1mb if you click a lot of time on "what happened to me" in the combat log. And I have desactivated the chatframe2 which is the combat log for me :(
- Registered User
Member for 13 years, 4 months, and 19 days
Last active Tue, Sep, 30 2008 14:06:02
- 0 Followers
- 53 Total Posts
- 0 Thanks
Mar 16, 2008Posted in: Unit FramesQuote from sezz »
in the "old" pUF is code for that, should be this:
local bunneh = CreateFrame("Frame") bunneh:SetScript("OnEvent", function() if UnitInRaid"player" then party:Hide() else party:Show() end end) bunneh:RegisterEvent"PARTY_MEMBERS_CHANGED" bunneh:RegisterEvent"PARTY_LEADER_CHANGED" bunneh:RegisterEvent"RAID_ROSTER_UPDATE" bunneh:RegisterEvent"PLAYER_LOGIN"
Yes but I'd like without this trick :)
Mar 13, 2008Posted in: Unit FramesQuote from Slakah »
take a look at http://www.wowinterface.com/downloads/info7749-Signum.html
But does it work for warlock ? Because we can use our stone to remove all kind of debuff and even our pet could.
Mar 6, 2008Posted in: Unit FramesQuote from p3lim »
Im not adding this until there is a real check for it. (like if blizzard added MT support or something)
There is already a MT support, But what are you talking about ? Aggro check ?
Mar 5, 2008Posted in: Unit FramesQuote from haste »
Unable to re-create in kara at least
Sorry was my fault even my target had this ;(
@Xbiggs nice stuff but I'm accustomed now to separate buff from debuff it's easier to see if your target still need to be decursed in arena :)
Mar 5, 2008I have this error each time i select an ennemy ;-( (using latest git of ouf) I have only added combat icon in my layoutPosted in: Unit Frames
status.lua:42 Usage : UnitAffectingCombat("unit")
local combaticon = pp:CreateTexture(nil, "OVERLAY") combaticon:SetTexture"Interface\\CharacterFrame\\UI-StateIcon" combaticon:SetTexCoord(0.57, 0.90, 0.08, 0.41) combaticon:SetWidth(10) combaticon:SetHeight(10) combaticon:SetPoint("BOTTOMLEFT", pp, -4, -4) self.Combat = combaticon
Mar 5, 2008Posted in: General AddOnsQuote from Moon Witch »
Not quite, I am able to modify the code within the addon, but to change it from outside of the addon is something else :P Luckily, Tuller works with _G for button names and all that, so that might help it all.
You have misunderstood me, I'd like that tuller add a dreamlayout skin for Bongos3. So I won't have to update the code each time there is a new version. And He should call it MoonWitch feature ^^
Mar 4, 2008When I use 40 debuff everything is working fine except debuff close to the edge of the unitframe which go past the frame.Posted in: Unit Frames
my layout http://lymphatik.pastey.net/83354
Sorry I can't post a screen of this right now
Mar 4, 2008Posted in: Unit FramesQuote from xbiggs »
Per request I changed the aura.lua (pUF base) to place debuffs above buffs, if present, else place on top of unitframe.
If someone is interested here is the code:
Just wanted to share :)
Any plan on doing the same for haste because I don't really like how p3lim handle buff (because if you change the width in your layout you will break it ;-( ) I know that haste's code is still a bit buggy for debuff but I'd like to stick to haste
- To post a comment, please login or register a new account.