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  • _ForgeUser108460
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  • Member for 16 years, 1 month, and 11 days
    Last active Sun, Nov, 12 2017 23:27:11
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    May 28, 2008
    _ForgeUser108460 posted a message on Recap by Hawksy - Unofficial Thread of Link Goodness
    Total damage done to a boss matters more than any of these arbitrary measures of dps, imo.


    Posted in: General AddOns
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    May 26, 2008
    _ForgeUser108460 posted a message on LibStub and CallbackHandler, more python = less "special"
    Embedded libraries wouldn't be needed if no one made breaking changes!

    Oh to live in a perfect world...
    Posted in: Libraries
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    May 26, 2008
    _ForgeUser108460 posted a message on auto crusader
    http://www.google.com/search?q=paladin+mount+macro+crusader+aura
    Posted in: Addon Ideas
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    May 20, 2008
    _ForgeUser108460 posted a message on We killed parser, let's keep going!
    "Oh, I'm sorry but we made a new model of your car, the old one has been disabled. What? Yes we know it still ran fine, but you are required to buy a new one. Sorry."


    Exactly


    A few weeks back, I just decided to kick Fubar out of my UI because it was the only thing running the Rock framework, and I didn't need 3 frameworks (Ace2, Ace3, and Rock) running, when 2 would do that job. So I stopped using the mods that involved Rock.


    I'm going to assume you have a modern pc (dual core, 1gb of ram etc) and then I'm going to say removing the rock framework hasn't made a measurable amount of difference to performance. I'm also going to say you didn't do any direct comparison to measure the difference scientifically.

    However in your mind you're running less frameworks so it must be better, am I wrong?

    Posted in: Libraries
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    May 19, 2008
    _ForgeUser108460 posted a message on We killed parser, let's keep going!
    So basically you have no idea what the libraries do, you don't code any addons, you don't know lua but have somehow come to the conclusion that you can't live with 2 versions of babble running (even though you don't know what they do)...

    Futhermore every addon author should use their free time to continuously update to the new library even if the old one works fine, after all authors have unlimited time.

    Hilarious..
    Posted in: Libraries
  • View _ForgeUser108460's Profile

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    May 19, 2008
    _ForgeUser108460 posted a message on PvP Holy Palladin
    I was actually implying is a bit silly to post about pvp talent spec on a forum dedicated to addon and mod writing but you could take it that way too.

    Also paladin only has one l.
    Posted in: General Chat
  • View _ForgeUser108460's Profile

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    May 19, 2008
    _ForgeUser108460 posted a message on PvP Holy Palladin
    A+ trader would trade again

    .. oh wait wrong forums
    Posted in: General Chat
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    May 15, 2008
    _ForgeUser108460 posted a message on LibHealComm-3.0 Official Thread
    Library setup in a free mod for a hobby game is serious business.
    Posted in: Libraries
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    May 14, 2008
    _ForgeUser108460 posted a message on LibHealComm-3.0 Official Thread
    The convoluted embedded libraries system is hilarious(ly bad).

    Posted in: Libraries
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    May 11, 2008
    _ForgeUser108460 posted a message on files.wowace.com blocking IP's?
    Change your dns to use opendns until your ISP's dns updates:
    http://www.opendns.com/start
    Posted in: Updaters
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    May 6, 2008
    _ForgeUser108460 posted a message on Don't remember tha name of that cast sequence addon?
    I can't remember the name of the addon but I just wanted to say spriests (actually neither do most classes) have so few spells in their optimal dps rotation(s) it's not that hard to just remember the order.



    Posted in: AddOn HELP!
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    Apr 29, 2008
    _ForgeUser108460 posted a message on Coding question
    To elaborate on what xin said..

    Register something like PLAYER_AURAS_CHANGED event
    Detect when you gain the buff you want to warn about
    Start some form of OnUpdate timer that triggers some logic (warn you about the buff expiring) x seconds later.
    Posted in: Lua Code Discussion
  • View _ForgeUser108460's Profile

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    Apr 29, 2008
    _ForgeUser108460 posted a message on Undocumented COMBAT_LOG_EVENT arguments
    As I was saying above blizzard intentionally leaves source and/or dest variables empty/nil/default for some events. They basically don't want addon's doing too much.

    For example, I can make a spell alert mod that tells me someone nearby is casting something hostile based on SPELL_CAST_START, but I can't tell/warn that I am the target or a party member is the target of the spell.

    I believe this is by design.
    Posted in: Lua Code Discussion
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    Apr 29, 2008
    _ForgeUser108460 posted a message on Grid
    Jerry is a magician!
    Posted in: Grid & Grid2
  • View _ForgeUser108460's Profile

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    Apr 28, 2008
    _ForgeUser108460 posted a message on ag_UnitFrames Status (What's going on?)
    Yep I know, to clarify I turned it off because I don't like the look of it and don't think it adds any value.
    Posted in: Unit Frames
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