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    posted a message on CorkFu Error
    I've tried to correct this error, hope I haven't added some others one :P

    I've added the Shadowform to the priest module too, like someone asked in another thread about CorkFu. Let me know if it's buggy.
    Posted in: FuBar AddOns
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    posted a message on Prat 2.0 Chat Mod Framework
    Hi everybody, good to post here again :P

    I have some more time again, and I've bought BC (ph34r) ^^

    Curney et Sylvanaar, I love you :) very good job !

    Only one question :

    Changeset 25358

    Timestamp:
    01/15/07 23:03:55 (6 days ago)
    Author:
    sylvanaar
    Message:

    Prat: Removed the who modules hook to the chat frames. Basically i have euthanized it.


    Is there a reason for this ?
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from yster »

    Hi there, I love this module; old confab user here!

    THANK YOU for having key bindings set up in a complete and useful manner (separate keys for party, guild, and /say are GREAT along with the robust sticky settings!).

    I'm having a problem now, using 1.0.19701, my per-window font size isn't working. I want the General tab to be set to 9pt, which works when I set the size, but it pops back to the chatframe UI setting of 12.

    One thing to keep in mind is that I'm using "ClearFont" from http://www.clearfont.co.uk/ to override the fonts. Might this have something to do with it? Thanks!


    I have this bug sometimes too, but without clearfont... don't what is the problem... Sometimes my settings are kept and suddenly the font is 12pt :(

    @yutt : I don't use the chatlink modules anymore, but if I find some time next days I'll give a look in blizzard net item link format :D

    @buio : the active tab at login is a known blizzard bug, there is some mods around here to correct this.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from StormFX »

    I tried this out and it works pretty well. I would like to request the option to customize channels' short names. :)


    have a look in the channelnamse menu if you're using Prat_FuBar2 or /prat channelnames otherwise :D

    This option is here from the begining :D
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Thanks a lot for your work Sylvanaar :D And welcome in the development team !

    I hope I'll have more time to add some features after tommorow patch...
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from rexxen »

    Quote from krtek »

    Go code this feature yourself :D


    Nice attitude... is this the only reason your active on the forums ? telling people to go code it themself.. grow up and help or shut up and lurk.

    The addon is provided as a service, and this thread is here to point out errors/faults and request features.
    If the author doesn't want to provide this or doesn't require the feedback i'd rather hear it from him then some smart ass remark.


    http://www.wowace.com/wiki/Category:Author:Prat_Development_Team

    Tell me why my name is first on the author list please ? :D

    Actually, /who don't return any information about bg players, so it's very tricky to add colouring information for them. There's, like said above, a problem with the realmname added in chat window too... If this feature isn't actually in Prat, there are some reason, so if you "would like to see this working for BG.". please code it yourself :D

    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from rexxen »

    Quote from Don »

    Quote from rexxen »

    The class colors don't work in BG chat (or i'm missing something).


    I always assumed it was because they appear in the raid as Timoty but in the bg channel as Timoty-Dragonmaw.

    People from your own server however should appear correctly atleast mine does :D


    Hmm.. was playing pug last night... not a lot of players from my server so i didn't notice that.
    Still, i would like to see this working for BG.


    Go code this feature yourself :D
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Luminger »

    Hm nice, I installed Prat with externals and it works =) Nice, but i got all my librarys as addons because of the lag at load, it would be nice if there is a fix or something like that ;)


    I'm using Prat with Standalone Libs, and no problem at all :D
    Posted in: General AddOns
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    posted a message on Detox
    Quote from GiAmPoZ »

    I switched from decursive to detox, but i have a problem, i created a macro with /detox clean text inside, but when launch it, it does not clean nobody, it gives me the hand cursors, as i should target manually the unit i want to decurse.

    Is there any solution ?


    You can set a keybinding to detox.
    Posted in: General AddOns
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    posted a message on Huge Text Box Problem
    Quote from yutt »

    You can complain all day about people not spending hours reading manuals and changelogs, instead of playing the game.

    Or, you can request things be make more intuitive, and controversial features be disabled by default. =P


    Addons dev can code for their own use only too :D Then nobody will complain about their job :D
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from keLston »

    Quote from krtek »

    @keLston :
    1° Since the raid replacement is made exactly the same way than the others, I think one of you other addon is messing up something :D
    2° You can add bracket or everything else you want in the timestamps format, for example mine is [%H:%M]


    1 - Ah appears you are correct. It was Nurfed that was doing it.

    And I knew I forgot something. The other issue I had with Prat was the default active chat window when I log on.

    I have 3-4 chat windows normally, docked together. The main window, a window for tells, a window for WorldDefense spam, and a combat log. For some reason, rather than having the main window as the active window everytime I log on, it has the last window selected.

    ie. 4 selectable tabs, (1, 2, 3, 4) rather than having 1 active, it has 4 active every time.


    This is a Blizzard bug :D There's an addon to correct this around here : http://files.wowace.com/files/index.php?path=FixMe/
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Flickor, seems that the zip is messy again, nothing we can do about it. It happens sometimes :(

    Thx Sylvanaar for this new modules :) I wont use it myself, but I think some people will :D
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from sylvanaar »

    Added ChannelColorMemory - Module for Prat that remembers the colors of channels by channel name

    Updated the wikki with a short description.

    Basically when you set the colors for channel 'foo', this will change the color of the channel to what you set foo to no matter if it is channel 1 or 10.


    zomg you rox :D

    Thanx for this new module :D
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Don »

    Just recently discovered that part removed my ability to <ctrl>-click a name in the chat for targetting that person. I miss that :(


    Are you sure that's a Prat issue and not one of you addons that have changed or something ?

    Thx for the reply about Alakhnor question :D

    @keLston :
    1° Since the raid replacement is made exactly the same way than the others, I think one of you other addon is messing up something :D
    2° You can add bracket or everything else you want in the timestamps format, for example mine is [%H:%M]

    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from alakhnor »

    Prat-r14452[TBC]

    Modules/PlayerNames.lua.

    I think these lines :
    	Level = UnitLevel(Unit)
      _, Class = UnitClass("target")


    Should be :
    	Level = UnitLevel("target")
        Class = UnitClass("target")





    The second returned argument of UnitClass is the english name in capitalized letter, so it's correct too :D ( http://www.wowwiki.com/API_UnitClass )

    Yes, we have to use BabbleClass, but if you change your locals, your information would still ve correct. You can share your data with other player who plays with another locals too with that way of saving the information :D
    Posted in: General AddOns
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