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    posted a message on Acolyte - Warlock AddOn
    Thanks for the fix!

    P.S. There's always the problem with the target of the cast, for example if I cast the soulstone on myself while targetting a mob, the chat message would be like: "erelen placed his soulstone on evil mob". To fix this problem I've changed UNIT_SPELLCAST_START with UNIT_SPELLCAST_SENT and used the arg4 of the function to get the target...
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Someone have tested my code and/or can update the addon?
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    Ah, looking at the german translation I found the same problem, "placed his Soulstone on %t." has to be changed in "placed his Soulstone on ". (something similar should be done either in "hat seinen Seelenstein auf %t gewirkt"...)
    Posted in: General AddOns
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    posted a message on Acolyte - Warlock AddOn
    I've solved the messages problem in a different way, using the UNIT_SPELLCAST_SENT function:
    323c323
    < 	self:RegisterEvent("SPELLCAST_START")
    ---
    > 	self:RegisterEvent("UNIT_SPELLCAST_SENT")
    405,407c405,406
    < function Acolyte2:SPELLCAST_START()
    < 	self.TargetName = UnitName("target")
    < 	if not self.TargetName then self.TargetName = UnitName("player") end
    ---
    > function Acolyte2:UNIT_SPELLCAST_SENT()
    > 	self.TargetName = arg4
    419c418
    < 		SendChatMessage(L["placed his Soulstone on "..self.TargetName.."."], "EMOTE");
    ---
    > 		SendChatMessage(L["placed his Soulstone on "]..self.TargetName..".", "EMOTE");


    The target of the spell is given by the arg4 of the function UNIT_SPELLCAST_SENT.I think it's a better solutuion than using UNIT_SPELLCAST_START, the target would always be the right one.

    Also changed localization file enUS.lua, line 38,
    "placed his Soulstone on %t." to "placed his Soulstone on "
    Posted in: General AddOns
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    posted a message on DreamChat
    I can't find an option to see message from mobs..
    example:
    It's me or is it realy missing?
    Posted in: Addon Ideas
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    posted a message on Click2Cast
    I'm not able to use this macro:
    /cast Nature's Swiftness
    /stopcasting
    /cast [target=mouseover] Healing Wave

    C2C cast only the healing wave, not the nature's swiftness :(
    Could you please help me?
    Thanks!
    Posted in: General AddOns
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    posted a message on Grid
    Quote from lapalapa »

    with last revision i am getting error - no instance of rosterlib 2.0 is found
    i am using standalone libs and rosterlib is ofcourse updated and running.

    me too.. provisionally resolved installing grid with its own libraries
    Posted in: Grid & Grid2
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from zophiel »

    Quote from Malfeus »

    I noticed this am that WAU is not updating addons beyond Manufac in alphabetic order. If you try to select them individually it still does nothing. However if your reverse the order it updates the rest of the addons starting from the last addon upto where it left off. I have all the preferences set to false and I update without externals. I also unselect show groups. This is something new since earlier yesterday it was working fine.

    Malfeus



    Try skipping Manufac then, looks like it's hanging up on MAnufac and stopping, probably Manufac is missing a changefile

    it's probably the new MCP fault
    Posted in: Updaters
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    posted a message on Grid
    A module in order to see one bar similar to that one of HealingEstimator, close to the grid, would be amazing :) ...
    Posted in: Grid & Grid2
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    posted a message on GotWood?
    mm sorry, I was using a version without libs, I have StandaloneLibraries installed... adding the libs folder resolved the problem
    (without libs gotwood don't show me the bars, no errors message)
    Posted in: General AddOns
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    posted a message on GotWood?
    another Korean guy has changed something and messed up all...
    Posted in: General AddOns
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    posted a message on let's call it DropWood ;)
    You can try ArchiTotem
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    it's working well whitout the "L"! thanks!
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I resolved the problem with the font of the yaABF layout in a dirty way... replaced the original font with the yaABF one.
    I don't know why, but the name's font only accept
    NameLabel = 	{ 	Font = L"Interface\\AddOns\\ag_UnitFrames\\fonts\\barframes.ttf",

    different font don't work...
    the other text work whit yabf.ttf ... it's only the name, ç_ç

    It will be wonderful if you could add this layout (even solving the font problem...), and add an option to change the color to sairèn's one...

    Thanks for all!
    P.S. srry for my bad bad english ... :(
    P.P.S. the layout attached has the name font line whit barframes.ttf instead of yabf.ttf
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I write a yaABF layout (Sairèn's layout) but the Name don't seem to use the right font...

    any idea?
    Posted in: Unit Frames
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