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    posted a message on Prat: Chat Mod Framework
    Quote from dyree »

    In r18115[TBC] under the BC client, telltarget causes Ace2 to be blocked if you try to use a macro from a hotbar.

    I'll take a look at it.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    All that you really need for Prat to work is Ace2.  If you are running Ace2 as a standalone addon, Prat should work just fine without the external libraries in the libs folder.  How do I know?  That is how I run it.  However Prat will be updated with the latest version of the external libraries that it needs every time a change is committed to the Prat folder on the svn.  So if you only use Prat with embedded libraries you should not have any problems either.  Therefore either way should work without issue in truth.  However if you are running out of date libraries as standalones (ie old and missing some code that Prat needs) and you've removed the libraries out of the Libs folder, it's conceivable you might be running into problems there.  Also it seems that sometimes other addons that use the Ace2 libraries in a bad way can sometimes mess up other addons that use that library and in those cases you can confirm Prat by itself with other Ace2 addons disabled to see if your issue is really Prat or one of the other addons.  That's about all I can say about it.  I use Prat everyday and it doesn't have problems with saving settings so hopefully those issues have a somewhat simple even if annoying answer.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    i don't use the !!!Libs only because they are not always updated timely. :)
    i prefer to manage the eleventy billion libraries as stand alones instead. :)
    actually it's not hard to manage it at all with that winupdater thingy. :)
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    I just committed a big update for the TBC branch of Prat. This trues up the TBC branch with the current mainline trunk version of Prat only with funky 20000 interface adjustments so it should work on the PTR and in the TBC beta (which seems to be the case for me anyway). Please report any issues you have with the TBC branch. Thanks!

    P.s. Let's also talk a little design shop if please. Which modules would you consider "core" and which modules would you consider "extras"? I would like to propose that we split the modules up a bit so that people new to Prat can get their feet wet with the "core" then they can rub a little funk on it with "extras". Please add your thoughts on this.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from rexxen »

    Quote from krtek »

    Go code this feature yourself :D


    Nice attitude... is this the only reason your active on the forums ? telling people to go code it themself.. grow up and help or shut up and lurk.

    The addon is provided as a service, and this thread is here to point out errors/faults and request features.
    If the author doesn't want to provide this or doesn't require the feedback i'd rather hear it from him then some smart ass remark.

    rexxen: krtek and I picked up this addon when the original author decided to give it up. since then I think it is safe to say that krtek has added some pretty solid value to the addon and it's fair to say that his attitude is just fine. Right at this moment we're in that inbetween funk where you still have a couple of weeks before the 2.0 interface API/rules/whatever you want to call it actually go live but over the last few weeks it's been great to see other author contribute to the project. I am sure the addon itself will benefit greatly from having more help to keep it moving along. One of the things that krtek and I have said before and I'll say again is that there are some things that are "nice to haves" that we may want to add eventually and there are some things that are wishlist items that we may not see as being a part of this addon. When krtek or I ask that someone code something, particularly with a smiley after it, it's does not reflect an attitude problem in the least. Again, more collaborators on the project is a good thing especially for features where someone can come in and be a champion for adding it in. That's kinda how it has to work since this is a hobby that we do in writing addons and playing WoW is a hobby that we enjoy as well. :) So relax and please feel free to contribute ideas and be part of the ebb and flow of Prat development.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    I just wanted to drop a note to you guys to say way to go! This is exactly what I wanted from my action bars addon. I realize that it doesn't have all the wacky event processing of like a Discord or a Flexbar but I never needed that. The two thing I hope to figure out is how to do a bar swap when I change into shadowform and how to get keybindings to appear for non bar 1 bars. Keep up the great work!
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    uh.. prat buttons module does this already. :) welcome to prat!
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Jukkis83 »

    Ah thx for the info. The other question I had remains unanswered however. Is there no way to remove the "chat options" "button" ? (the thing where you press right mouse button and get the chat options panel with lock window, rename window and etc options. If there is no way to remove that is there a way to move it around the chat frame ? Its really bothering me cos its stuck in the WRONG place :(


    Hmm.. there may be a way to move that someplace. It's basically frame associated with the chat window tabs, so maybe another frame can be added that does the same thing and tabs be disabled. I don't know for 100% sure without more detailed research. At the moment I would not expect anything related to this until the next content push that will change the rules that all the addons play by.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    jukkis: there are two types of chat buttons: the chat menu (the thing that looks like a cartoon speaking) and the chat buttons (the things that point up and down).  Disabling both the chat menu and the chat buttons can be done separately.  I added this flexibility to accomodate yahoos like myself who like to have like 1 frame that has the chat buttons off in a corner someplace but like to have all that suppressed in all the other frames.  It is probably worth noting that tThe chat menu only appears for chat frame 1.

    kaltina: i got most of the mainline version of prat working in the beta.  there were some casualties which i have not had time to work through yet.  but the core functionality seems to be working just fine after a couple of adjustments like using SecureHook and whatnot. i will try to have a refreshed version in the TBC branch soon. sorry for the delay.

    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    One of the TBC patches broke the TBC branch for Prat before I got into the beta. I know Krtek has said he does not have much time at the moment and I am still in the process of digesting how to tackle things.
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    I too am glad to see this type of mod based on Ace libraries but yeah I agree no addons should have Ace in their name as it is misleading and for sure not developed by the Ace Development Team.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    do you get this when prat is the only addon running? do you get this if you run the embedded libraries as standalone addons? earlier in this thread i mentioned that i run all my libraries external to the addon. i think i was a little confusing since the "embedded" addons are what svn calls "externals". what i mean is i run each of the libraries used by Prat as a standalone just like krtek has said that he does. i really do not get any errors at all with Prat and I run over 130 addons at a time (granted most of them at ace2 addons). it would be useful to know if the people reporting these errors have tried running the libraries standalone and are still getting the errors.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Apparently there has been a couple of embedded libraries that had their dependencies changed or something recently which is probably why people are getting these oddball errors like this. I really apologize for the inconvenience the addon worked fine with the libraries that they were built for. Hopefully those library issues will be resolved and no changes will be necessary in the addons but worse case scenario we will need to track down the wacky issues and figure out what must be done to make them work again.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Quote from Tal »

    Don't take this post the wrong way, I love prat and use it all the time.

    I find myself getting a little fed up of updating prat only to find that some extra crappy feature that does the opposite of making my UI look neat and tidy gets enabled by default. When that popup message was implemented I first thought holy crap, wtf is that. Others include the ugly looking <60:name:group> and the neon pink common colour that was added as default. The other annoying one is the chatlink functionality which looks like a joke when pasted into a channel where noone is using a mod that does it

    The reason I update is for continued functionality and bugfixes, but I would prefer it if the new features were documented instead of me being forced to see it. It's where this mod has taken the turn from idChat2 (originally lightweight and built to do what it says) to being a jam packed compilation of things that I bet only ~5% of Prat users actually make use of.

    Can you do a Prat file, and a Prat_extras like tinytip does? By extra's I probably mean the popup, chatlink etc.

    Like I said, Prat is a great mod, but after every update I need to disable a lot of stuff.

    I agree that we need to be careful about what we make our default values for new features. I have tried to keep the things that I add in the spirit of the idChat2 mod that Prat was born from. idChat2 modules did something be it removing buttons, be it adding timestamps, be it adding scroll support to frames. We should stay true to that when we add or expand these modules. Just as a philosophy. I am really looking forward to the expansion and looking forward to updating Prat to work in the beta in preparation for the release. I kind of like your idea of making a Prat_Extras addon for anything beyond the original scope of the mod. Kinda how TinyTip does it.
    Posted in: General AddOns
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    posted a message on Prat: Chat Mod Framework
    Are you running your libraries are externals? I am just curious because I do run all my libraries as externals and I haven't had a single problem with this issue.
    Posted in: General AddOns
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