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    posted a message on Recount
    Quote from Elsia
    That's intended. The pie chart shows how much of your total ticks are caused by what spells. The total will always be 100% (as long as there is data). But I can see how that is confusing, however it is consistent with all detail displays in Recount. The pie chart always gives a per-ability breakdown of a total and not an absolute value of all contributions organized in a pie chart which seems to be what you are expecting. In some cases there are identical. In this case what is confusing is that of course uptime can overlap and if one thinks of uptime in real game time then the total uptime used for the 100% here is not that value.

    I submit that there is no sane way to do this to make your expectations (at least none I know) as a circle in a pie tends to represent 100% and there is no sensible way to get more than 100%, which would be needed for what you are expecting.

    In short that pie chart is simply not meant to show uptime relative to game time, but internal percentage contribution to dot uptime. I think it's useful because you can see how many of the active ticks came from what spell, so if someone doesn't keep all the viable dots up their percentage breakdown will be skewed appropriately.


    Alright, setting aside the pie chart, is there any other place in the add-on where Recount does / can show the uptime calculation that I'm looking for? I hope the request doesn't come across as petty but this is really the feedback that a raider needs - what % of the time was the DoT / HoT / buff / debuff / etc. actually up? To stick with the balance druid example, the expectation is to maintain as close to 100% uptime on each of the two dots as possible. I'd thought that maybe clicking the magnifying glass for details might reveal the information but I could not find it.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia
    The code should not produce the effect that you report re dot uptime. What spells specifically are you referring too? More likely the tick times for these spells have changed and that needs adjusting.

    The time data allows the time based detail graphs. They are extremely data intensive and are only recommended for very specific situations.


    Sorry that I am just now responding. I can repoduce the behavior with any dot class. But specifically I have tried it with balance druid, destro lock and affliction lock. It only shows me the number of ticks and then it shows a pie chart in which each dot is assigned a slice of the pie based on how many ticks. So, if sunfire and moonfire both have perfect uptime, they will each get half the pie, and it will show them as 50% uptime each.
    Posted in: General AddOns
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    posted a message on Recount
    Hello,

    I had a a few questions that I hope you won't mind.

    First I was wondering if you had any plans to improve the "uptime" module. Right now it just records the total number of ticks, so for example if a class had two dots and maintained perfect uptime on both, Recount would display a 50% uptime on each one, which makes little sense. If you don't plan to correct this, would it be better just to remove the module entirely so that it is not wasting any cpu/memory? I am hard pressed to understand how the information currently provided would be meaningful to anyone.

    Second, is there a reference you could point me to that would help explain some of the data collection options to me? In particular, I was just curious what collecting "time" data actually enables/disables.

    Third, are there currently options (or addons) to see damage taken by target, either friendly or hostile?

    Thank you for all the time you put in on behalf of the community. :)
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Hello all.

    I'm currently using TrinityBars. I like that Bartender is part of the ACE family, but there is one thing I can't get it to do that I really like with Trinity.

    Right now I have several of my action bars set with a low alpha (pretty transparent). With TrinityBars, when you mouseover a faded bar, you can have it "fade in" (alpha = 1). You can even control how fast/slow it fades in/out.

    Looking at Bartender, it seems you can set a static transparency. Or you can make a bar completely vanish when not moused over. This doesn't seem as intuitive to me as allowing the user to set the transparency and then fading "in" when you mouseover.

    Is there any way to accomplish this with Bartender, or should I stick with Trinity?
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Hi all, and thanks for a great mod community. It makes the UI a hobby within a hobby and, as a non-developer but user, I really appreciate all that you folks do.

    I like ClearFont2 but I have one problem I'm trying to resolve. Names over players' heads are still displaying in the old Blizzard standard font. I really want these to be consistent with whatever I choose elsewhere. Mods seem to respond well to CF2 but Blizzard's built in combat text and player names were still using the old font. I resolved combat text by switching to SCT but I can't find a solution to the names over peoples' heads.

    Could someone please give me advice? Thanks.
    Posted in: General AddOns
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