Ok Darkmaster Gandling teleport is indeed random so unfortantly no timer there and unfortantly there is no way from the combat log to tell who has been teleported :(
Jandice the adds seem to spawn at a certain time, if you could possibly get me 1more log just so I can be 100% then I will upload a module for him asap
- Darkmaster Gandling has a nasty Teleport ability.. A timer for when this will happen would be nice.
- Jandice Barov makes a million copies of herselv from time to time.. A timer for copies appear and one for when the copies dissappear would be nice..
The rest?? Hmm I didn't really notice any abilities, but still a warning when mod enables and a victory sound would be nice for all bosses..
Darkmaster Gandling teleport seems to be at a random time so a timer for this is not really possible
Jandice Barov I will need more combatlogs to be able to tell if the adds spawn at a timed interval or not. However I can make one for when the copies disappear from the combat log you provided.
i'm sure they will help, I have been putting this too the side for other RL stuff at the moment, current plan is to cut back a bit and only do the bosses that actully have abilites you have to watch for at the moment.
Which clearly state Pyroblast has been annouced which I thought had been disabled.
However I missed the lines that I just saw ulic point out on IRC
"<1.7> *** Kael'thas Sunstrider mod enabled ***", -- [1]
"<1.7> *** Kael'thas Sunstrider(MT) mod enabled ***", -- [2]
@ulic: yep for somereason I thought it did. Bad Ompa. I'm sure you will update it yourself though with a better fix than I will be able to. So I will leave it to you to see how its done.
Seems as good a place to start as any, Note though all the code will be drycode as I do not have access to the place myself. So there is a good chance of errors.
i'm not going to lie I had a look over the DBM code and really can't make sense of most of it. However I'm sure I can get a upload late tonight or early tomorrow morning of atleast a few bosses. Won't be the whole thing i'm study for my MCP's and such at the moment.
There on my todo list, Ony is going to be the first one I do then proberly Naxx as that seems most popular. Hopefully I will be able to dedicate sometime this week and get Ony done and make a good start on Naxx but we will see.
Yeah he does, but that announce works fine. It's just as i said i see a pyroblast announce between one gravity lapse and another one.. that makes no sense (with my party saying each time "pyroblast now? wtf") :P. The correct one u mentioned is before the first gravity lapse, not between them :P
This has confused me, looking at the code it should not annouce a pyroblast at all.
No they don't have boss abilitys, and no most require absolutly no tatics but if I went out with that attitude it would make this mod pointless so at the moment I plan to just give warnings that effect the fight in little to no way but still could be helpful for people to know - for example Archmage Arugal can teleport, this effects the fight in barely anyway it is still a easy fight that is just a tank and spank, but if I can put it in I will.
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Ok Darkmaster Gandling teleport is indeed random so unfortantly no timer there and unfortantly there is no way from the combat log to tell who has been teleported :(
Jandice the adds seem to spawn at a certain time, if you could possibly get me 1more log just so I can be 100% then I will upload a module for him asap
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Darkmaster Gandling teleport seems to be at a random time so a timer for this is not really possible
Jandice Barov I will need more combatlogs to be able to tell if the adds spawn at a timed interval or not. However I can make one for when the copies disappear from the combat log you provided.
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Yes it was directed at you, as when looking at your log I saw
Which clearly state Pyroblast has been annouced which I thought had been disabled.
However I missed the lines that I just saw ulic point out on IRC
@ulic: yep for somereason I thought it did. Bad Ompa. I'm sure you will update it yourself though with a better fix than I will be able to. So I will leave it to you to see how its done.
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This has confused me, looking at the code it should not annouce a pyroblast at all.
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