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    posted a message on Cartographer
    Were you able to track down that embedding problem I reported with AceOO?
    It just flat out breaks everything if I don't unembed Ace2.
    Posted in: Map/Minimap AddOns
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    posted a message on XLoot
    Excellent Xuerian, that's gorgeous now :)
    Can't wait to see the extra goodies to come!
    Posted in: General AddOns
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    posted a message on Cartographer
    Hmm, with the latest few versions of Cartographer, I'm getting the same errors with AceOO that I was getting with the newer versions of Xloot; that appear to break every other Ace addon I have:

    AceOO\AceOO-2.0.lua:733: AceModuleCore-2.0:OnInstanceInit cannot be called twice

    I beleive it has something to do with a bug with the embedded libraries, but I really didn't want to have to unembed just to fix it...any ideas about this bug?
    Posted in: Map/Minimap AddOns
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    posted a message on XLoot
    Okay, after using the loot frames for a while now, here's a couple suggestions:

    + Requires a scaling options for sure:
    - However, I think it's more to do with the Need/Greed/Pass buttons themselves, than the actual layout of the frame itself. ie. I feel those buttons are too small, and definitely close enough that 'accidental clicking' might be a concern. May also be an idea to separate the pass button to the end of the frame, and keep the other two where they are (so it's sorta like a close button too).

    So if it's possible to make those buttons larger while keeping the frame the same size (as the compactness of it is definitely a great feature); as well as being able to scale the frame for those with readability probs, that would be best I think.

    + Control over the width of the frame...same as with the Monitor, some item names can get really long; just needs a way for you to be able to specify a maximum length.

    I think that'd be a solid foundation for it anyway, there's nothing else that I think's essential.
    The mouseover on the item picture is a little iffy, sometimes it works and brings up the tooltip, sometimes it doesn't, but it seems to work fine on the text section, so it's no biggy.

    Coming up great Xuerian :)
    Posted in: General AddOns
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    posted a message on XLoot
    Just letting you know Xuerian, none of the new versions appear to fix the abovementioned error, unfortunately :( It still breaks all my other ace2 addons. Am forced to go back to rev 16406 (last working version).
    Posted in: General AddOns
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    posted a message on XLoot
    Having some issues with the latest release...
    It appears to break every other Aceaddon, so i'm guessing it's a library problem (verified by the error). The error I'm getting is:

    AceOO\AceOO-2.0.lua:733: AceModuleCore-2.0:OnInstanceInit cannot be called twice
    Posted in: General AddOns
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    posted a message on XLoot
    Hehe, without wanting to rock the boat too much, is Xloot rollframes on the near-horizon at all (The last vestige of a forgotten default UI I want to get rid of!) :P
    Loving the last few major updates, can't believe I used the default loot frame for so long :(

    Just off the top of my head, could it be possible to truncate the width of Xloot monitor output? ie. some items have really long names when put into one line, and often interfere with other elements of my UI...probably the ONLY quirk I have, because everything else is gorgeous. (I hope I haven't missed this option and now look like a fool :P)
    Posted in: General AddOns
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    posted a message on oCB2 and Flightmap
    Nope, sorry :(

    Thankfully there is a quick and painless solution though, and that's to use the Ace2 mod InFlight instead. Surely you benefit in more ways than one in that respect!

    And it works Ay-Okay with OCB2.
    Posted in: General AddOns
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    posted a message on dgks - dG KillShot notifier
    I'm still getting alot of output when killing NPCs :(
    Actually, every kill it'll give me a Nil message in the chatframe.
    I do have the latest release, and it's weird because it says it was fixed?

    Just letting ya know :)
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    I'm having a teeny aesthetic problem more than anything- it seems to be an issue with the textures themselves, or how the strata is setup..

    Anyway, here's a little rundown (using Serenity style):
    - Using Bartender2, the bagbar has the actual bag icon's, black background's edges poking out from behind the circle border. (now that was a mouthful)
    - On the petbar, I noticed that it has the small triangles on the corners of the auto-cast spells. Unfortunately, it pretty much negates the circle look, and makes it look square again. Is it possible to remove these small triangles, and just have the glow inside the circle border? (This was how it looked in a previous version).
    - With all the buttons, (i'm using xad & bartender2), the cooldown "clock" effect is sized bigger than the actual buttons, and so it pops out under the circle border. Quite noticable at most scales.

    I know they're just little things, but since this addon is perfect, I thought you'd appreciate the chance to make it heavenly :P
    Posted in: General AddOns
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    posted a message on Enhanced Loot Frames : Now with ace2 goodies.
    Is it possible to get some options going for ELF?
    I really love it, but i'd really like to be able to change scale, button sizes, etc to suit my tastes.
    Also change how many loot windows are shown, etc.

    Would be great, but thanks for doing the Ace2 conversion in any case :)
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    I think he was just referring to the part where you mentioned Itemrack support.
    It's already been included (or partially included) as per the OP.
    Posted in: General AddOns
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    posted a message on XLoot
    I just started using these today after curiosity finally piqued my interest :P
    Gotta say, I wish i'd tried it out earlier! They're so handy!
    I especially like the live list, now I can finally tell who it was that's looting in the middle of damn combat and pin 'em!

    Really hanging out for the grouplootframes too, they're actually the reason I hadn't started using xloot till today; just seems *all* the other grouplootframes addons (of which there are hardly any), don't seem to be updated. Can't wait to get XLoot Roll frames =)
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Everything seems good so far!
    I've only noticed one little bug concerning the pet bar.
    When you have a skill on the pet bar on 'auto' (and it does the flashy always highlighted thing on the bar), the flashing highlight is still in the square shape, not the circle one.

    Just makes it really hard to see what's underneath.

    That's all I've noticed that needs fixing, great work on this one :)
    Posted in: General AddOns
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    posted a message on ReagentCount/SpellMats replacement?
    You should post this in the ideas and requests forum.
    I too would like to see a lern2count lite, or something, emulating what reagentcount does in its barest form.
    Posted in: General AddOns
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