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    posted a message on Prat: Chat Mod Framework
    Ignore post. Seems I wasn't using the fontsize module and didn't realise I'd installed it...All good :)

    Am now getting this error however:

    [2006/10/20 20:13:23-375]: modules\PlayerNames.lua:234: `then' expected near `if'

    ---
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from hurubi »

    I really want to be able to see all 16 buffs and all 16 debuffs. I hate the bug where if u change the width of the frame the changes the buff size. Is there any way to scale the buffs/debuffs and be able to view all 16 of each. For example all 16 debuffs to the right and all buffs under the frame. Also being able to scale all the text in the frame would also be very cool. I lov aguf but things that are stopping me for using it are:

    -16 buffs/debuffs (scalable)
    -Full CurrentHP/MaxHP on Bosses (text size so I can see all the text in the frame with the bosses having a massive about of HP also the boss %)

    I like to see a lot of info in a neat way basicly. Currently im still using DUF but I really want to change to AGUF but I'm going to wait on these improvements.



    This is something I'd really love to see included too. Separating the buff scaling from the width of the bar, that is. I'd like to extend the width of the bar and still have buffs displaying at the same scale it was previously, just with more real-estate. I guess the answer would be to separate the scale of the buffs into its own option, which will grant greater control over buff placement/visibility.
    Posted in: Unit Frames
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    posted a message on XAD
    Quote from doomsn »

    i'm playing a mage.
    and the way XAD handles mana / health potion isn't that nice (i think).

    it display a mana pot even if my mana ruby is ready.
    thats not the way it should be. of course i'm taking the ruby BEFORE the mana pot.
    and of course i'm taking the warlock healthstone BEFORE the health pot.

    change it?

    edit:
    if you change this XAD is nearly perfect for me. maybe u could implement on hover all cooldowns that are currently running. no extravagancy, just a plain tooltip:
    whipper root tubber: 1min 29sec
    mana citrine: 49sec
    major mana potion: 34sec
    demonic rune: 49sec (same CD as stones)
    that would be "uber cool"! :D


    Hmm, that's odd. I play a mage too, and the Mana gems definitely get used before the mana pots.
    Same with the healthstone. Are you running the latest version found at www.wowace.com/files ?

    I think a tooltip explaining the currently selected item would be great though (nice suggestion), as sometimes I lose track of the particular item showing in my bar, mainly when playing my hunter (food types, etc).
    Posted in: General AddOns
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    posted a message on XAD
    Quote from Thirsterhall »

    Sykotic, To be honest my button frame code is a bit messy. What I mean is the coding is good but I really don't fully understand how all the fame elements work very well thus the look of the buttons isn't the nicest in the world. I'm also a bit hesident to spend a lot of time figuring it out due to 2.0 coming and thinging looking like they are going to change prettly drasticly. So I wait till then and try to get a better handle on it them.

    Jexx, I have a feeling we are going to see alot more popup menus with 2.0.


    Ahh that's cool, completely understandable :) It's only a minor issue, it's not stopping me from enjoying XAD, that's for sure :)
    Posted in: General AddOns
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    posted a message on XAD
    XAD is coming along great Thirster :)
    I suppose the only thing I'm really longing for is a few aesthetic options.
    For instance, alot of people use the circled layout from Bartender2 (I do anyway), and lots use the dreamlayout too. Would it be possible to see these button designs integrated into XAD, or a few different border/button styles to pick from?

    I tried to do it on my own, but I can't get the button overlay working...
    Just so that XAD matches with the rest of our UI I suppose! Thanks =)
    Posted in: General AddOns
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    posted a message on CTRA Ace2 equivalents
    ag_uf has like 10 vastly different styles to choose from as far as frames are concerned...they just about cover every other raid frame design their is.

    How could you not have found one that you liked? Are they too big? Maybe try perfectraid?
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    Quote from Devla »

    Updated Kemayo's portrait branch with ag's latest changes/additions.


    There's no way of regular (non dev) users of accessing the branches anymore, is there?
    I tried with an svn client but it says method not allowed...(what is the address exactly?).
    Thanks!
    Posted in: Unit Frames
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    posted a message on Antagonist
    It's coming along great Sole :)

    I've got a couple of feature requests for you!
    Chron spoiled us a little in its bar customization options- I'd really love to see a width and height feature built into antagonist, as it allows you to see the icon of the spell better, and read the text properly when the height is increased. At the same time, where scale takes up a large portion of the screen to reap the same text/height benefits, width options can help truncate that. Perhaps a text size option is warranted too?

    Would really really love to see these options appear in Antagonist! That's all, thanks :)
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Just a general bug report, I know it's been mentioned earlier in the thread...somewhere.
    Hopefully it hasn't been addressed yet (I tried looking, honest!).

    When casting a spell, if I hit escape to cancel the spell, I'll lost my target too.
    Fairly sure this wasn't happening in earlier versions- it's quite an annoying little thing for mages who are quite tweaky with their gameplay.

    That's all, the rest of the updates are great :)
    Posted in: Unit Frames
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    posted a message on DKPmon & Bidder
    dafire, are you serious?
    Know how hard it is to get guildies to actually check forums?
    Addons like these are a godsend! Looking forward to checking it out Eraslin, it looks really comprehensive and customizable at the same time...just have to get my guild up to using dkp!
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    This is coming along really nicely, great work Bhattu!

    As a mage, here are a few anomolies I've noticed:
    - When Ice Barrier 'fades from you', it triggers the iceblock bar. Any way to filter out this string (Ice Barrier fades from you) so that it doesn't fire off the IB timer?
    - For some reason, clearcasting never shows up for me. I'm not sure why as it appears it should work in the lua files, but I've never seen a clearcasting timer bar :( Any ideas?

    That's it for now!
    Posted in: General AddOns
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    posted a message on XAD
    Quote from Thirsterhall »

    Latest version from SVN or the link in the first post? SVN is a bit outdated ATM. Try the version from the link at the first post.

    Sorry but I'm still trying to get SVN access to update the svn version.


    Oops, this would have been handy for me to mention. I've been using your google versions, since the svn apparently hasn't been able to be updated yet. So that error was with the latest google version :)
    Posted in: General AddOns
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    posted a message on XAD
    With the latest version (downloaded about 10 minutes ago), I'm getting the following bugsack error which makes XAD (and a few other addons that rely on aceevent) unusable. I've checked that aceevent is up to date in ag_unitframes.


    [2006/10/01 23:49:00-220]: XAD\Core.lua:198: attempt to index field `buttons' (a nil value)
    XAD\Core.lua:198: in function `LoadModules'
    XAD\Core.lua:162: in function `OnEnable'
    AceAddon-2.0\AceAddon-2.0.lua:314: in function `obj_method'
    AceEvent\AceEvent-2.0.lua:244: in function `TriggerEvent'
    AceEvent\AceEvent-2.0.lua:894: in function <...\AddOns\ag_UnitFrames\libs\AceEvent\AceEvent-2.0.lua:886>
    
     ---
    Posted in: General AddOns
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    posted a message on Ace'd Damagemeters
    This is always a love-hate thing for me.
    I love it when there's someone else in the party that's running one of these addons, but hate just how bloated (and unmodular) all these types of addons are: the reason I'm reluctant to use one.

    However, I'm still definitely curious, so I'll put forward the question: as far as memory usage goes, which addon would you guys recommend? Inaccuries aside too (as these are trivial- these mods are just an indicator of progress), what are the best mods to use that impact the least on your memory consumption?
    Posted in: Addon Ideas
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I think perhaps something like that oodyboo is more the domain of the addon "Clique" and not something that aguf has to concern itself with. Maybe you should check out clique in conjuction with aguf?
    Posted in: Unit Frames
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