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    posted a message on nQuestLog
    Just a quick question for ya neutron- what does it mean when quests have a redish background to them? It looks like they've been highlighted for some reason, but I can't seem to work out why :(
    Only some of my quests have it.

    Thanks! :)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Nah, because each character will likely have different trade skills, the bags they use will be different. However, it would be nice if the bags they do use could all feed off the same category list/rules.

    Hope that clarifies it a bit...it's just a suggestion though, i'm sure there may be reasons why it can't work.
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    One suggestion I have that I'd like to present is this:

    Is it possible to make it so that your created categories are kept between all profiles? It just seems like doubling up the config work to have to create all the categories for trades, etc again every time a new profile is started.

    And that's it :P The rest of it works with a charm- I'm utterly thrilled with Baggins. Many thanks!
    Posted in: General AddOns
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    posted a message on Talented, a Talent template editor !
    Quote from Fonex »

    Quote from Jerry »
    You can install it and verify that it works, but don't send me the result yet.


    Minor bug: it tries to unregister from PLAYER_ENTERING_WORLD every time through it's main event, even though the event can be called multiple times in a run if you ding or spend talent points.

    Just needs a IsEventRegistered or whatever the AceEvent call is to protect the unregistration.



    Yup, here's my bugsack just in case:

    [2007/01/29 02:21:13-176-x2]: Talented_Data\Core.lua:99: AceEvent-2.0: Cannot unregister event "PLAYER_ENTERING_WORLD". "Talented Data Gatherer" is not registered with it.

    ---
    Posted in: General AddOns
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    posted a message on nQuestLog
    So far it's just the minion, but it's looking great!
    One little problem I had, was that I couldn't change the Zone colour, it would always revert to black if I tried to change it. Another little issue was that it doesn't seem to give all the quests a level in the combat log. At the moment only one zone has its quest levels filled in, not sure what's going on there.

    Looking forward to the updates, this is definitely a keeper!
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    For some strange reason in the latest version I can't seem to delete categories :(
    The whole control click thing just doesn't seem to be working.

    Any ideas what might be causing this?

    Edit: Hrm, seems to have solved itself after a relog! Don't mind me :D
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Loving Baggins so far- it's really the perfect solution to inventory management!
    If I had to nitpick, I'd ask how I could change the section font size and the bag font size, as the former is a little small to read (i'm practically blind), and the latter too big for the fonts I'm using? What lines should I be looking at in the lua file? (I tried looking myself, promise!)

    Am using the blizzard skin, if that makes a difference.

    Thanks for the great work!!
    Posted in: General AddOns
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    posted a message on Jigsaw: Tradeskill Goal Tracker
    Damn, all seemed fine, but I get this error message spammed alot now :(
    Looks like it will need an upgrade afterall.

    [2006/12/15 07:41:12-71-x52]: AceEvent-2.0\AceEvent-2.0.lua:296: Interface\AddOns\Jigsaw\JigsawRecipe.lua:30: bad argument #1 to 'strfind' (string expected, got nil)

    ---
    Posted in: General AddOns
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    posted a message on Jigsaw: Tradeskill Goal Tracker
    Any chance on seeing an update to Jigsaw?
    It was one of my few "essential" mods, especially when dealing with tedious tradeskills that had a zillion mats that needed to be farmed, which were impossible to keep track of otherwise..

    Or has anyone managed to get it working? (Can't even get the file myself anymore to try it out)

    Edit: After digging around, I found a version over at WoWI, and it appears that changing the toc number is all you need to get this working OK. Don't have time to fully test it this morning, but I didn't notice anything wrong with it. That's handy!

    Posted in: General AddOns
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    posted a message on XLoot
    http://forums.worldofwarcraft.com/thread.html?topicId=53665421&sid=1

    Seems like this thread has something to do with it, QuickLoot is experiencing it too.
    Looks like its a loot bug in the blizz UI, but it can be quite easily hidden to no ill-effect (I hope).
    Posted in: General AddOns
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    posted a message on XLoot
    How's the next version coming along Xeurian?
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Quote from Jerry »

    As thoses are the only lines referencing BonusScanner, its more than probable that the problem is here... except that I can't see it...

    does "/abonus show" output correct values ?



    Yep, sure does! Seems like it isn't getting to the spell tooltips though, hrm...
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    Hmm, I don't get any errors Jerry, but it also seems to render the addon useless - none of the tooltips are updated with the extra +dmg. I *think* these are the offending lines, maybe they don't agree with the new ItemBonusLib arguments:

    school_effect = BonusScanner:GetBonus(SpellTips.Spells[i].school) or 0;
    damage = BonusScanner:GetBonus("DMG");

    Am I onto something, or is it something else?
    Posted in: General AddOns
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    posted a message on ItemBonusLib, an Ace2 version of BonusScanner
    I suppose the only other addon I use that relies on BonusScanner, which I couldn't do without and would *love* converted to ItemBonusLib, is Spelltips. It doesn't have an Ace2 variant either, but if someone could make it ItemBonusLib-friendly, that'd be great =D

    PS: I did try to follow the documentation, but I think it's written a little differently to how you've described unfortunately :(
    Posted in: General AddOns
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    posted a message on XLoot
    Just a couple of little quirks I'm noticing in the newest release Xuerian:

    - It seems the roll button sizes aren't 'saved' properly. I seem to have to constantly re-set them to my desired size.
    - Also, sometimes once the button size is set, it will still show roll frames with the old button size settings; regardless of what I have it set to.

    - Still getting those weird non-disappearing items in the xloot monitor, that just want to stay on my screen indefinitely until right clicked on.
    - And unlucky last; I still have to unembed Ace2 to get XLoot to work...otherwise i get that AceOO error and my other addons break...not sure about this one :(


    And also, a couple of feature requests too if possible:
    - Ability to control the roll frame width, as it can get longish.
    - Ability to specify how much it should fade once rolled on (basically, I'd like it to fade a little bit more so that it's clear which ones I've clicked on).
    - Font size of the "info text" changeable for the loot frame. (can't read it atm).


    That's about it! Big thanks!
    Posted in: General AddOns
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